Ninja Deck #769212 — Yu-Gi-Oh! OCG
55 Main, 14 Extra, incl. Artifact Lancea x3, Mitsu the Insect Ninja x3, Mulcharmy Fuwalos x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (55)
- Artifact Lancea x3
- Baku the Beast Ninja x1
- Droll & Lock Bird x1
- Green Ninja x1
- Jioh the Gravity Ninja x2
- Kagero the Cannon Ninja x1
- Mitsu the Insect Ninja x3
- Mulcharmy Fuwalos x3
- Mulcharmy Meowls x2
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- Ninja Grandmaster Hanzo x3
- Tobari the Sky Ninja x3
- Ash Blossom & Joyous Spring x3
- Book of Eclipse x3
- Book of Moon x2
- Instant Fusion x1
- Ninjitsu Art Notebook of Mystery x3
- Ninjitsu Art Tool - Iron Digger x1
- Reinforcement of the Army x1
- Destructive Daruma Karma Cannon x2
- Evenly Matched x3
- Infinite Impermanence x3
- Ninjitsu Art of Dancing Leaves x3
- Ninjitsu Art of Duplication x1
Extra Deck (14)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 36/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 50.3 |
| Going First | 46 |
| Going Second | 56 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Toolbox
- Format: ocg
Legality
Main 55 / Extra 14 / Side 0 — status: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Ninja monster beatdown and Ninjitsu Art value, backed by Fusion, Link and Xyz boss monsters (Meizen, Yaguramaru, Saizo, Borrelsword, TY-PHON); Disruption from hand traps and negations that lets Ninja bodies attack through an interrupted opponent
- Turn 1 (going first): Open a Ninja starter (Tobari, Mitsu, Hanzo or Green Ninja) and use Ninjitsu Art Notebook or Hanzo to find more Ninja bodies, then Fusion or Link into a boss. Hand traps are held for the opponent's first activation.
- Turn 2 (going second): Hold hand traps (16 copies, about 89% to hold at least one in a six-card hand) to stop the opponent's board, then rebuild with Ninja bodies and Ninjitsu Art Tool or Duplication.
- Recovery: Ninja monsters recur from the GY (Tobari, Baku, Kagero, Iron Digger) and Hanzo and Notebook re-search Ninja bodies and Ninjitsu Art.
- After siding: Not evaluable: the deck has no Side Deck, so there is no post-side plan.
Why it scores here
The deck reliably opens a Ninja starter: the 22 exact-name Ninja cards give about 93% chance of at least one in a five-card opening hand (Inferred), and a Ninja body or Ninjitsu Art search is usually reachable by turn two. Its hand-trap density (16 copies, about 89% to hold one in a six-card hand) gives it real going-second disruption. Conversion into pressure relies on Fusion, Link and Xyz bosses, but only 32% of the Main Deck is exact-name Ninja and 47 slots are off-archetype (Mulcharmy, Eyes Restrict, Invoked, Spright, Book of), so the engine is diluted and the bricking risk is high. No recorded boards exist, so floor, median and ceiling are text-only inference and are not averaged. The score is capped at 36 because the list is Illegal: Ash Blossom & Joyous Spring is run three times against an OCG limit of two. Popularity did not earn points, and card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | P(at least one of 22 Ninja-core cards in a 5-card hand) = 0.93; but no single starter has more than 25% per-card odds, so the opening depends on the Ninja core being present (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | Hand-trap density and off-archetype Mulcharmy/Book slots create dead draws; 0 Side Deck to fix them; brick rate estimated high (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | No parseable boards; ceiling read from text: Fusion/Link/Xyz bosses plus Ninjitsu Art Tool and Duplication (Inferred) |
| D4 | Combo Floor & Median Output | 40 | Median output unknown with no boards; text-only read puts the floor well below the ceiling (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 58 | 9 negation-text cards, Ninja GY recursion (Tobari, Baku, Kagero) and Green Ninja give redundant re-entry after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | 5 searcher-text cards (Hanzo, Notebook, Reinforcement, Iron Digger) and GY recursion give some grind; Instant Fusion and Ash over-limit do not help the economy (Inferred) |
| D7 | End-Board & Interaction Quality | 55 | 10 removal-text cards and Dancing Leaves/Jioh give layered interaction, but Ash Blossom is over the copy limit (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 62 | Hand-trap density gives about 89% chance of holding one at going second; board-breaking from Jioh and Dancing Leaves is text-only (Inferred) |
| D9 | Offensive Pressure & Closing Power | 58 | Boss monsters are real and strong (TY-PHON 2900, Borrelsword 3000 with 3 Link effects, Meizen 2500) but only one Borrelsword copy is in the Extra Deck list and no closing lines are recorded (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 42 | 55 Main Deck cards with 32% exact-name purity; 23 Level 0 spells/traps and 8 Mulcharmy cards dilute the engine (Verified count, Inferred effect) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 14 of 15 Extra slots used across Fusion, Link and Xyz with off-archetype bosses (Invoked, Spright, Eyes Restrict); coverage is wide but unfocused (Verified count, Inferred) |
| D12 | Side Deck Adaptability | 10 | No Side Deck (0 of 15); no post-side plan or adaptability exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated meta sample; archetype_stats show Ninja core usage but no matchup or meta-share data (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Ninjitsu Art and Fusion/Link chains with many decision points and a high brick rate; demanding for a casual pilot (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 50.3, Going First ≈ 46, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Legality: over copy limit (Illegal) (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Final = 48.2 before the legality modifier, then -12 for Illegal status = 36
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Large Ninja core: 22 exact-name cards, about 93% to open at least one in a five-card hand (Inferred)
- Heavy hand-trap and negation density (16 hand traps, 9 negation texts) for going second (Inferred)
- Strong boss options across Fusion, Link and Xyz (TY-PHON, Borrelsword, Meizen, Yaguramaru)
Weaknesses
- Illegal list: Ash Blossom run 3 times against an OCG limit of 2 (Verified)
- No Side Deck, so no post-side adaptability (Verified)
- Low archetype purity (31.9%) with 47 off-archetype slots dilutes the engine (Verified count)
- Many dead draws possible from 8 Mulcharmy cards and Level 0 spells/traps (Inferred)
Critical choke points
- Ninja starter presence in the opening hand (about 93% for the core group, but no single card above 25% per copy) (Inferred)
- Ninjitsu Art value chain depends on Hanzo, Notebook and Iron Digger; loss of these removes the engine (Inferred)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Ash Blossom & Joyous Spring | 1 Ninja or Ninjitsu Art card within the OCG limit | Fixes the illegal copy count (Verified) and keeps the hand-trap count near 15, which is still high for consistency (Inferred). |
| 2 | 1 Mulcharmy Meowls | 1 Ninja monster | Raises archetype purity from 31.9% and reduces dead draws when the Mulcharmy engine is absent (Inferred). |
| 3 | 0 | 1 to 3 Side Deck cards (for example extra hand traps or a counter to the expected matchup) | A Side Deck is currently empty, so no post-side plan exists (Verified). |
Evidence & confidence
- Verified: Main 55 and Extra 14 are within OCG size rules (40-60 and 0-15); Ash Blossom & Joyous Spring: 3 copies vs OCG limit of 2 (Semi-Limited); 0 Side Deck cards; Archetype purity 31.9%, 47 off-archetype copies; Copy histogram: 8 at 1 copy, 4 at 2, 13 at 3
- Inferred: Opening and hand-trap hit rates from hypergeometric estimates; Engine conflict and brick estimate from off-archetype count; Starter-diversity and recursion reads from card text; Strategy classification as Midrange with Stun and Toolbox secondaries
- Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (no tournament link or meta-share)
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record are absent No win-rate telemetry (going-first/second, matchup, brick/starter/OTK rates) Meta Power is Provisional unless a dated metagame sample is supplied Deck has no title (deck_name null) No Side Deck
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