Resonator Deck #769198 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Blackwing - Sudri the Phantom Glimmer x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3. Created Oct 20, 2026 by YGO Mod.

Deck Resonator OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
25± 10/ 100
Power Score
Structural 48
Reliability 38
Going First 46
Going Second 44

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 48
Going First 46
Going Second 44
Meta Power provisional
Tournament Reliability 38
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Synchro
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Synchro-based boards (Black-Winged Assault Dragon, Bystial Magnamhut/Lubellion, Kusanagi, Chaos Angel) pressing damage after the Synchro summon; Hand-trap and Synchro-tuner interaction that stalls the opponent while the Synchro engine builds
  • Turn 1 (going first): Open on Blackwing or Resonator starters (Vision Resonator, Darkness Resonator, Blackwing Vata/Sudri, Mulcharmy draw engines) and Synchro into a boss; hold Ash Blossom or Droll for the opponent's first answer
  • Turn 2 (going second): Respond with Ash Blossom, Ghost Belle, Ghost Ogre or Droll to the opponent's board-setting effect, then Synchro through the remaining board
  • Recovery: Recover Tuners from the GY or banishment through Blackwing and Bystial effects, and rebuild a Synchro with Black Whirlwind or Branded Regained draw effects
  • After siding: No side deck is registered, so there is no post-side plan to evaluate

Why it scores here

The deck's Resonator label is nominal: only 2 of 70 archetype-tagged copies are named Resonator, and the list is really a Blackwing, Mulcharmy, Bystial and Resonator mix. Consistency is middling because the archetype core is present in most hands, but 8 cards are at 3 copies and the mixed engines compete for the same Tuner slots. Interaction is the strongest part of the system: 10 hand traps and about 12 negation texts give it real answers on the going-second turn. Recorded boards are absent, so the combo ceiling and median are text-only inferences and are low-confidence. Popularity did not earn points, and no card scores were averaged. The list is illegal (two cards over their OCG copy limit) and has no side deck, so the final score is capped at 25.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 Archetype core (18 copies) has P(at least one in opening 5) about 0.86; Synchro starters are only partly accessible, so engine access is uneven (Inferred)
D2 Opening-Hand Quality & Brick Management 45 23 singleton slots plus mixed Tuner and Synchro requirements produce many dead or conflicting hands (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable combo boards; ceiling is a text-only read of Synchro boss plus negation (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so the median is unknown and estimated at low-mid (Inferred)
D5 Interruption Resilience & Route Redundancy 52 Several independent Tuner routes (Vision, Darkness, Ghost Belle, Sharnga) give some redundancy after a single disruption (Inferred)
D6 Resource Economy, Recovery & Grind 48 Draw and search engines (Mulcharmy, Black Whirlwind, Branded Regained) regenerate resources moderately; no resource telemetry exists (Inferred)
D7 End-Board & Interaction Quality 62 10 hand traps and 12 negation texts plus 16 removal texts give broad interaction layering (Inferred, semantic)
D8 Going-Second & Board-Breaking Power 42 Going-second split is unavailable; hand-trap density helps, but Synchro boards are slow to rebuild (Inferred)
D9 Offensive Pressure & Closing Power 55 Several 2500 to 3500 ATK Synchro bosses (Bystial, Kusanagi, Chaos Angel) close well when they survive (Inferred)
D10 Main Deck Efficiency & Flexibility 40 57 main cards spread over 36 distinct names with 4 archetypes; compactness and coherence are weak (Verified composition)
D11 Extra Deck Efficiency & Coverage 52 15 Synchro cards, 14 distinct, cover many boards with some redundancy (Verified composition)
D12 Side Deck Adaptability 15 No side deck is registered, so post-side adaptability cannot be assessed and is scored very low (Provisional)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated meta sample; format fit is unknown (Provisional)
D14 Pilotability & Error Tolerance 35 Many decision points, multi-archetype text and frequent Quick Effects make the deck demanding to pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 48, Going First ≈ 46, Going Second ≈ 44, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: banlist exposure (-4); engine conflicts (-3). Final formula: Illegal list: uncapped 0.80*Structural(48) + 0.20*TournamentReliability(38) + modifiers(-7) = 39, then capped at 25 for illegality. Meta provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: 10 hand traps plus negation and removal text
  • Multiple Synchro bosses at 2500 to 3500 ATK
  • Redundant Tuner routes from the GY and banishment

Weaknesses

  • Illegal copy counts for Ash Blossom and Dominus Impulse
  • Four archetype engines compete for the same slots
  • No side deck
  • Low Resonator purity (2.8%)

Critical choke points

  • Synchro summon: the Tuner count and the Level match must both line up
  • Copy limit: three copies of Ash Blossom and Dominus Impulse break OCG rules
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring Nothing; or one legal substitute Brings the list within the OCG Semi-Limited limit of 2 copies
2 1 copy of Dominus Impulse Nothing; or one legal substitute Brings the list within the OCG Semi-Limited limit of 2 copies
3 Off-archetype engine pieces such as Mulcharmy and Blackwing singletons A consistent single engine (Resonator or Blackwing) Improves coherence and cuts the brick rate
4 None A side deck of 5 to 15 cards Gives the list a post-side plan

Evidence & confidence

  • Verified: Main 57, Extra 15, Side 0 counts; Ash Blossom and Dominus Impulse at 3 copies over the Semi-Limited limit of 2; Five Limited cards in the list; Archetype purity 2.8 percent (Resonator exact name)
  • Inferred: Archetype core hypergeometric odds (0.86); Hand-trap coverage (0.70 going second); Interaction layering from negation and removal text
  • Provisional: Meta Power (no dated sample); Matchup fit and format fit (no tournament data); Side deck adaptability (no side deck)
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: meta-share and per-pilot record absent No win-rate telemetry in YGOVN Meta Power is Provisional without a dated metagame sample No side deck registered

More OCG Info

Resonator

Resonator Breakdown

 
 

 

 

 

 

 

 
 

 

 
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