Secret Six Samurai Deck #769180 — Yu-Gi-Oh! OCG

52 Main, 15 Extra, incl. Legendary Six Samurai - Kageki x3, Legendary Six Samurai - Kizan x3, Mulcharmy Fuwalos x3. Created Oct 20, 2026 by YGO Mod.

Deck Secret Six Samurai OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
40± 10/ 100
Power Score
Structural 57
Reliability 48
Going First 60
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 40/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 56.6
Going First 60
Going Second 58
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 52 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Synchro and Link beatdown from Six Samurai and Secret Six Samurai monsters (Shi En, Kizan, Kizaru, Battle Shogun) after a searcher-driven board; Recursion and revival from the Graveyard through Hatsume, Kizaru banish, and Shien's Dojo counters
  • Turn 1 (going first): Normal Summon Kageki or a Tuner, search via Smoke Signal or Tactical Trainer, then Synchro or Link into a board backed by Solemn and hand traps
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre, Droll and Evenly Matched to disrupt the opponent's engine, then rebuild from the Graveyard with Hatsume or Six Strike
  • Recovery: Revive Six Samurai from the Graveyard with Hatsume, Cunning or Six Strike and reload with Gateway and Shien's Smoke Signal
  • After siding: No Side Deck is registered, so no post-side plan can be evaluated

Why it scores here

The deck is scored as a system, not as an average of its cards. Its engine is reliable on paper: the archetype core group has about a 94.5% chance of at least one copy in a 5-card opening hand, and searchers are present in about 87.5% of opening hands. Interaction is layered across hand traps (Ash Blossom, Ghost Ogre, Droll, Evenly Matched) and Solemn-style counters, which lifts the end-board and going-second scores. Conversion is capped by the lack of recorded boards, so the combo ceiling and median are text-only inferences. The deck has no Side Deck and no tournament or meta data, so its adaptability and matchup fit stay low and provisional. Popularity of the archetype did not earn points, and the Illegal copy-limit violation caps the final score at 40, so the figure is structural-only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(>=1 archetype core card in opening hand of 5) = 0.945; P(>=1 searcher in hand of 5) = 0.875 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 52 cards with 10 hand traps and 13 tech cards; roughly 10 of 52 cards are non-engine in the opening hand (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded boards; ceiling read from card text only (Shi En, Kizan, Kizaru, Battle Shogun) (Inferred)
D4 Combo Floor & Median Output 48 combo data total 0; median output cannot be measured from the evidence (Provisional)
D5 Interruption Resilience & Route Redundancy 60 10 hand traps plus Six Strike, Cunning and Hatsume give redundant lines after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 62 Smoke Signal, Gateway, Shien's Dojo and Hatsume recursion give a moderate recovery loop (Inferred)
D7 End-Board & Interaction Quality 66 Solemn Warning, Solemn Judgment, Forbidden Chalice, Evenly Matched and Shi En negations; Semi-Limited and Limited status applies (Inferred)
D8 Going-Second & Board-Breaking Power 62 Going-second hand traps and Ghost Ogre removal; no recorded going-second split (Inferred)
D9 Offensive Pressure & Closing Power 60 Shi En 2500 ATK, Kizaru 1900 ATK, Kizan 1800 ATK, Battle Shogun link; no end-board observation (Inferred)
D10 Main Deck Efficiency & Flexibility 55 52 main with 24 distinct cards; 3-copy staples dominate; exact-name purity 4.5%, archetype family broader (Verified)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck slots, 13 distinct, Synchro/Link mix with Daigusto and M-X-Saber as flex (Verified)
D12 Side Deck Adaptability 10 Side deck size 0; no post-side adaptability can be credited (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link; archetype share is not available (Provisional)
D14 Pilotability & Error Tolerance 40 Multiple hand-trap timings, Synchro chains, and Extra Deck decisions; high decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 56.6, Going First ≈ 60, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: Copy-limit and banlist exposure (-6); No Side Deck (-4); No recorded combos (-2). Final formula: Illegal cap applied: 0.80*56.6 + 0.20*48 = 54.9, then modifiers -12 gives 42.9; capped at 40 as theoretical/structural-only because the deck violates the Ash Blossom copy limit

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ 0.05 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is almost always present in a 5-card opening hand
  • Layered hand-trap and Solemn interaction across both turn orders
  • Searchers and recursion keep the Graveyard engine alive

Weaknesses

  • Illegal copy-limit violation on Ash Blossom
  • Several Limited cards depend on single copies
  • No Side Deck and no tournament or post-side evidence

Critical choke points

  • Ash Blossom at 3 copies must be cut to 2 before any legal evaluation
  • Engine relies on a few Synchro and Link enablers (Shi En, Kizan, Battle Shogun)
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring 1 legal non-Ash hand trap or a Side-compatible tech card Fixes the copy-limit violation so the deck can receive a normal score
2 1 Forbidden Chalice 1 extra Searcher such as Six Samurai monster searcher Adds consistency to the starter line

Evidence & confidence

  • Verified: Main 52 / Extra 15 / Side 0 counts; Ash Blossom 3 copies vs legal 2 (Semi-Limited); Six Samurai core cards, Limited and Semi-Limited statuses from legality
  • Inferred: Opening-hand consistency 0.945 for archetype core group; Interaction layering and going-second read from card text; Midrange primary strategy from composition and searchers
  • Provisional: Meta power (null, no dated sample); Matchup and format fit (no tournament link)
  • Data gaps: no combos supplied; combo floor/median/ceiling is text-only inference no tournament link; archetype meta-share and per-pilot record absent no win-rate telemetry; going-first/second and matchup rates are Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Secret Six Samurai

Secret Six Samurai Breakdown

 
 

 

 

 

 

 

 
 

 

 
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