Secret Six Samurai Deck #769179 — Yu-Gi-Oh! OCG

52 Main, 15 Extra, incl. Legendary Six Samurai - Kageki x3, Legendary Six Samurai - Kizan x3, Mulcharmy Fuwalos x3. Created Oct 20, 2026 by YGO Mod.

Deck Secret Six Samurai OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
35± 8/ 100
Power Score
Structural 56
Reliability 50
Going First 58
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 56
Going First 58
Going Second 52
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Tempo
  • Format: ocg

Legality

Main 52 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Synchro and Link boss monsters (Legendary Lord Six Samurai - Shi En, Battle Shogun, Daigusto Emeral) built from Six Samurai and Warrior bodies, pressuring through ATK and removal; Secret Six Samurai - Kizaru and Hatsume recursion and boss revival from the GY, supported by Six Samurai buff effects
  • Turn 1 (going first): Normal Summon a Six Samurai starter (Kageki or Tactical Trainer), use Shien's Smoke Signal or Gateway to add a second Six Samurai, then Synchro or Link into a boss while holding Ash Blossom or Ghost Ogre as protection
  • Turn 2 (going second): Respond to the opponent's first summon with Ash Blossom, Ghost Ogre, Droll and Lock Bird or Solemn Warning, then rebuild the board through Six Samurai special summons and an Extra Deck boss
  • Recovery: Rebuild from the GY using Secret Six Samurai - Hatsume and Kizaru, plus Cunning of the Six Samurai to resummon GY Six Samurai monsters (Inferred from card text; no recorded boards)
  • After siding: Not evaluable: the deck has no Side Deck (Side Deck size 0), so no post-side plan exists

Why it scores here

The deck is scored as a system: the Six Samurai core (22 archetype-core copies, P(at least one in opening hand of 5) about 0.945) makes an engine reliably live on turns 1-2, and several redundant starters (Kageki, Tactical Trainer, Anarchist Monk, Speedroid Terrortop) give more than one route to it. Interaction is dense (Ash Blossom, Solemn Warning, Solemn Judgment, Ghost Ogre, Droll and Lock Bird, Evenly Matched, 14 removal-text cards), which lifts the endboard and going-second scores. Output is scored as structural only because there are no recorded boards, so the median and ceiling are text-inferred and the ceiling is not treated as the average. The deck is capped low because it is illegal (three Ash Blossom against a Semi-Limited limit of two) and has no side deck. Archetype popularity and usage stats confirm the list is real but earned no points, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one of 22 core-group copies in hand of 5) about 0.945; single 3-copy starter about 0.27 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Brick proxy about 0.055 from core group absence; 12 Tuner and 13 tech slots raise conflict risk (Inferred)
D3 Combo Conversion & Ceiling 60 Ceiling from text only: Shi En Synchro plus Six Samurai buff and GY revival lines; no recorded boards (Inferred)
D4 Combo Floor & Median Output 45 Median output unknown; no combos supplied, so text-only inference (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Multiple hand starters and GY revival give independent routes after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 17 searcher-text cards and Smoke Signal x3 refill hand; Gateway and Battle Shogun add resource recovery (Inferred)
D7 End-Board & Interaction Quality 65 Ash, Solemn Warning x2, Solemn Judgment, Evenly Matched, Ghost Ogre, Droll, Forbidden Chalice; 9 negation-text cards (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 55 Going-second split not available; hand-trap group P(at least one in hand of 6) about 0.74 (Inferred)
D9 Offensive Pressure & Closing Power 60 Boss ATK 2500 (Shi En) and 1900 (Kizaru) recorded in card data; no closing data (Verified stat, Inferred impact)
D10 Main Deck Efficiency & Flexibility 55 52 main, 24 distinct, 3-copy heavy; purity 4.5 percent exact-name but 'Six Samurai' family 28 cards (Observed composition)
D11 Extra Deck Efficiency & Coverage 60 15 Extra: 5 Synchro, 8 Link, 2 Xyz; mixed summon types, 2 Shi En copies (Verified composition)
D12 Side Deck Adaptability 40 No Side Deck (Side Deck size 0); no post-side plan available (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or meta-share sample; format fit is Provisional
D14 Pilotability & Error Tolerance 45 Several conditional special summons and revival chains; multi-step lines raise decision load (Inferred)

How the score was computed

Strategy profile: Midrange profile, Stun secondary noted but not blended (structural weights only). Structural ≈ 56, Going First ≈ 58, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist exposure (over copy limit) (-12); Illegal cap (-8). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 54.8, then modifiers -12 gives 42.8; Illegal cap applied, final 35 (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.27 · key two-card combo ≈ — · full-brick estimate ≈ 0.05 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core very likely to be live on turn 1 (about 0.945 for at least one core card in hand of 5)
  • Redundant starters across Normal Summon, hand-based Special Summon and GY revival routes
  • Dense interaction suite: Ash Blossom, Solemn x2, Ghost Ogre, Droll, Evenly Matched

Weaknesses

  • Illegal as built: Ash Blossom x3 exceeds Semi-Limited limit of 2
  • No Side Deck: no post-side adaptability
  • No recorded boards: combo floor, median and ceiling are text-only inference
  • Heavy Tuner and tech density raises hand conflict risk

Critical choke points

  • Ash Blossom copy count must drop to 2 to be legal
  • Synchro/Link boss depends on Tuner plus Six Samurai material; loss of Tuners stalls the Extra Deck
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring A legal 1-copy tech or hand trap (e.g. a single Ghost Belle, or the existing Droll slot) Makes the deck legal; the list is over the Semi-Limited limit by one copy
2 1 Speedroid Terrortop A Side Deck of 15 cards No Side Deck; post-side plan currently impossible and best-of-3 adaptability scores 40

Evidence & confidence

  • Verified: Illegal status: Ash Blossom x3 over Semi-Limited limit 2; Main 52 and Extra 15 within size rules; Side 0 is outside a Side Deck; Archetype core 22 copies; usage stat 100 percent inclusion for Kizaru, Tactical Trainer, Ash Blossom
  • Observed: No recorded boards; combo observations absent
  • Inferred: Starter probabilities from hypergeometric estimate; Interaction density from card text; Going-first 58 and going-second 52 estimates
  • Provisional: Meta Power null; no dated metagame sample; D13 matchup fit
  • Data gaps: no combos supplied: combo floor/median/ceiling is text-only inference no tournament link: archetype meta-share and per-pilot record absent no win-rate telemetry: going-first/second, matchup and brick rates are Inferred Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck present: post-side plan not evaluable

More OCG Info

Secret Six Samurai

Secret Six Samurai Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top