Tenpai Dragon Deck #769178 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Artifact Lancea x3, Mulcharmy Fuwalos x3, Nibiru, the Primal Being x3. Created Oct 20, 2026 by YGO Mod.

Deck Tenpai Dragon OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
31± 10/ 100
Power Score

Deck — Deck Power Evaluation

Final Contextual Deck Power: 31/100 (Confidence: Low)

  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Control
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Tenpai Dragon Fire Dragon Special Summon chain through Sangen spells and Tenpai Dragon monsters into Sangenpai / Sangen synchro boards and Promethean Princess / Salamangreat link boards; Sky Striker Ace - Kagari and Sky Striker Mecha Hornet Drones token pressure; Forbidden Crown and Lightning Storm as board conversion or removal
  • Turn 1 (going first): Open on Tenpai Dragon Genroku or Paidra plus Sangen Summoning or Sangen Kaimen to search a Tenpai Dragon, then build toward a Dragon synchro; Pot of Desires or Upstart Goblin as a draw backup
  • Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird and Artifact Lancea (hand traps, about 76% chance of at least one in a 6-card hand) to interrupt the opponent, then rebuild the Dragon engine from the GY
  • Recovery: Sangen Kaimen and Sangen Summoning re-add a Tenpai Dragon from Deck; Tenpai Dragon Fadra and Genroku revive FIRE Dragons from the GY; Mulcharmy Fuwalos draws when the hand is larger than the opponent's
  • After siding: Not evaluable: the deck has zero Side Deck cards, so there is no post-side plan

Why it scores here

This list cannot be scored as a normal legal deck: it runs three copies each of Ash Blossom & Joyous Spring and The Fallen & The Virtuous against an OCG limit of two, so the evaluation is theoretical and structural only. The Tenpai Dragon core (Genroku, Paidra, Fadra, Chundra with Sangen Kaimen and Sangen Summoning) gives a real Special Summon and search engine, and the 11 hand traps plus 9 negation texts give the deck a credible going-second interaction layer. The engine is diluted: only 6 of 70 cards are exact Tenpai Dragon names (8.6%), and the list mixes about 20 archetypes (Sky Striker, Radiant Typhoon, Branded, Greed, Mulcharmy, Ecclesia, Salamangreat, Harpie, PSY-Frame, Rose Dragon and others), which costs consistency and combo coherence. There is no combo data, no tournament link, and no side deck, so popularity and archetype usage did not earn points. The score comes from the deck as a system, not from averaging card scores, and the illegal-list cap is applied on top.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 of the 10 single-copy-or-triple starters in a 5-card opening hand) about 0.25 each; 17-card archetype core gives P(>=1 core card in hand5) = 0.86 (Inferred)
D2 Opening-Hand Quality & Brick Management 40 Roughly 14% chance of a no-core hand; several off-archetype staples (Heat Wave, Pot of Desires, Upstart Goblin, Widow Anchor) add dead-draw risk in a multi-engine list (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable boards in combos_evidence; ceiling is a text-only read of Sangen to Dragon synchro and link chains (Inferred)
D4 Combo Floor & Median Output 40 No combo sample, so median output is unknown; the mixed engines suggest a middling floor (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Starter diversity is moderate: Genroku, Paidra, Fadra and Sangen spells give several entry points, but they share the same Dragon subtype (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recursion exists (Fadra and Genroku revive from GY; Mulcharmy and Sangen spells draw/search), but the Pot and Upstart cards spend resources without a clear loop (Inferred)
D7 End-Board & Interaction Quality 60 11 hand traps, 9 negation texts and 15 removal texts give broad interaction; Ash Blossom and Droll are the strongest pieces (Inferred from text flags)
D8 Going-Second & Board-Breaking Power 45 Going-second split not measurable; hand traps help second, but there are few true board breakers beyond Lightning Storm and Forbidden Crown (Inferred)
D9 Offensive Pressure & Closing Power 45 Closing relies on Sangenpai and Trident Dragion-style synchro bosses and Kagari; Trident and Sangenpai Transcendent are absent from this list, so boss density is limited (Inferred)
D10 Main Deck Efficiency & Flexibility 40 55 main cards with 29 distinct names and 64 off-archetype copies gives a loose, low-coherence main deck; the copy-limit violations also count against it (Verified)
D11 Extra Deck Efficiency & Coverage 50 Extra Deck holds 15 cards: 6 Link, 4 Fusion, 5 Synchro, with a mix of Sky Striker, Salamangreat, Ecclesia and Hieratic pieces; several are flex and not consistently reachable (Inferred)
D12 Side Deck Adaptability 30 Side deck is 0 cards, so no sideboard adaptation is possible (Verified)
D13 Matchup Coverage & Format Fit 35 No tournament link or dated meta sample; Tenpai Dragon archetype share is unknown and matchup fit is Provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Many branches across several archetypes (Sky Striker, Radiant Typhoon, Ecclesia, Dragon synchro) make the turn-by-turn plan demanding to pilot (Inferred)

How the score was computed

Strategy profile: 0.8 Midrange + 0.2 Toolbox. Modifiers: none.


More OCG Info

Tenpai Dragon

Tenpai Dragon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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