Rose Dragon Deck #769173 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Radiant Typhoon Eldam x3, Radiant Typhoon Swen x3. Created Oct 20, 2026 by YGO Mod.

Deck Rose Dragon OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
25± 8/ 100
Power Score
Structural 54
Reliability 45
Going First 52
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 52
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Tempo
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Synchro/Link/Xyz beatdown from a Radiant Typhoon and Tenpai Dragon/Sangen board, closed by 3000-ATK Synchros and Fonix/Varuroon (Inferred from card text; no combo evidence); Hand-trap and Quick-Play interaction that keeps the opponent from establishing a board (Inferred)
  • Turn 1 (going first): Open with MST, Radiant Typhoon Vision or a searcher to add a Radiant Typhoon or Tenpai monster and build toward a Link or Synchro (Inferred)
  • Turn 2 (going second): Use Ash Blossom, Ghost Belle, Droll and Solemn to stop the opponent's setup, then Quick-Play-summon Radiant Typhoon monsters (Inferred)
  • Recovery: Recover MST and Quick-Play Spells from the GY via Radiant Typhoon Mandate, Ascendance or Manifestation, and Tenpai Dragon searchers (Inferred from text)
  • After siding: Not evaluable: no side deck is listed

Why it scores here

The score comes from the list as a system, not from averaging card scores. The deck has 21 searcher-text cards, giving an estimated 0.92 chance of at least one searcher in an opening 5 (Inferred), and its Quick-Play Spell and Radiant Typhoon engine gives a plausible T1 route. Interaction is the strongest part: seven hand traps, Lightning Storm, Harpie's Feather Duster, Solemn Judgment, Droll and Radiant Typhoon Varuroon give dense negation and removal coverage. Conversion and median output are unmeasured because no combos were supplied, so those scores are text-only inference with low confidence. Popularity and archetype label did not earn points: exact-name purity is 1.4%, and the list is built around Radiant Typhoon with Tenpai Dragon and Sangen support. The deck is Illegal (two cards over the OCG copy limit, no side deck), so the uncapped structural read of about 54 is shown for reference only and the final score is capped at 25.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least 1 searcher in opening 5) = 0.92 across 21 searcher-text cards; core Radiant Typhoon copies are 2-3 each (Inferred)
D2 Opening-Hand Quality & Brick Management 45 15 singleton main-deck slots and 18 tech cards including situational Feather Duster, Solemn and Droll raise brick risk (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards, so conversion ceiling is text-only inference from Quick-Play summon chains and Synchro/Link routes (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so median output is unmeasured; the list depends on whether the Radiant Typhoon chain is live (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Recursion text from Chant, Manifestation, Ascendance and Mandate gives a partial second line after MST is destroyed (Inferred)
D6 Resource Economy, Recovery & Grind 50 Searchers and GY recursion offset spending, but 3-copy Quick-Play spells and removal-heavy cards limit card economy (Inferred)
D7 End-Board & Interaction Quality 75 7 hand traps, 12 negation-text cards and 13 removal-text cards provide dense, layered interaction (Inferred from text plus hand-trap flags)
D8 Going-Second & Board-Breaking Power 65 Going-second hand-trap density (P of at least 1 hand trap in opening 6 = 0.58) and Quick-Play summons contest a set board (Inferred)
D9 Offensive Pressure & Closing Power 60 Several 3000-ATK or 3000-DEF closers (Fonix, Dragion, Varuroon) provide closing power once the board is live (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 55 55 main cards are within the 40-60 range, but two cards are over the legal limit and 15 singletons dilute consistency (Verified size, Inferred effect)
D11 Extra Deck Efficiency & Coverage 55 14 distinct Extra cards across Link, Synchro, Fusion and Xyz give flexible coverage, with no single mandatory Extra card (Verified composition, Inferred use)
D12 Side Deck Adaptability 15 Side deck is empty, so there is no post-side plan to score (Verified)
D13 Matchup Coverage & Format Fit 40 No dated meta sample or tournament link; archetype meta-share absent (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Quick-Play and Tenpai/Sangen chains with many once-per-turn choices make the deck demanding to pilot (Inferred)

How the score was computed

Strategy profile: Midrange primary; Stun profile not blended into the numeric score. Structural ≈ 54, Going First ≈ 52, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-4); no side deck (-3). Final formula: Illegal cap applied: uncapped 0.80*Structural(54) + 0.20*TournamentReliability(45) = 52; capped to 25 for an Illegal list. Meta provisional. Theoretical/structural-only.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher and draw text (21 cards) gives reliable early access to the engine
  • Layered hand traps and negation cover both going-first and going-second turns
  • Several 3000-point closers give a clear end-board

Weaknesses

  • Two cards over the OCG copy limit make the list Illegal as built
  • No side deck, so no post-side plan
  • Archetype label Rose Dragon does not match the list, which is built around Radiant Typhoon

Critical choke points

  • Quick-Play Spell activation (MST and Radiant Typhoon Vision) is needed for most lines, so disruption to it stalls the engine
  • Ash Blossom and Super Polymerization are over the copy limit; the list must drop one copy of each
Priority Remove Add Reason
1 One Ash Blossom & Joyous Spring A legal non-duplicate or a Side Deck card Bring the list within the OCG Semi-Limited copy limit
2 One Super Polymerization A legal non-duplicate Bring the list within the OCG Semi-Limited copy limit
3 None A 10-15 card side deck Gives a post-side plan for best-of-3 and reduces the no-side penalty

Evidence & confidence

  • Verified: Main deck 55 and Extra deck 15 are within OCG size limits; Ash Blossom and Super Polymerization each run 3 copies against a legal limit of 2 (Semi-Limited); Side deck contains 0 cards; Card text and stats for all listed cards
  • Inferred: Radiant Typhoon engine as primary route; Hand-trap density as interaction layer; Going-first and going-second plans; Synchro/Link closing route
  • Provisional: Meta Power and matchup fit (no dated metagame sample); Tournament reliability (no tournament link)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and pilot match record absent No win-rate telemetry for this deck Meta Power provisional without a dated metagame sample No side deck: post-side plan not evaluable

More OCG Info

Rose Dragon

Rose Dragon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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