Argostars Deck #769165 — Yu-Gi-Oh! OCG

50 Main, 18 Extra, incl. Argostars - Glorious Adra x3, Nibiru, the Primal Being x3, Argostars - Giantslaying x3. Created Oct 20, 2026 by YGO Mod.

Deck Argostars OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
39± 10/ 100
Power Score
Structural 52
Reliability 45
Going First 50
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 39/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 50
Going Second 55
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 50 / Extra 18 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss monsters (Egyptian God Slime 3000, Divine Arsenal AA-ZEUS 3000, Ancient Fairy Dragon 2100) reached through Argostars Xyz/Fusion/Link lines and Continuous Trap Special Summons; Trap Monster and Argostars Warrior beatdown with Argostars - Fierce Parthe ATK pumps and Argostars - Glorious Adra
  • Turn 1 (going first): Open with an Argostars Continuous Trap (Home Stadium or Slayer Eteo), set a second Continuous Trap, then Special Summon Trap-monster or Warrior bodies to build a Xyz or Fusion board. Stand-in Solemn Judgment or Infinite Impermanence protects the setup.
  • Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird and Infinite Impermanence for the opponent's first summon or search, then rebuild from the Graveyard with Continuous Trap revival (Slayer Eteo, Swift Capane, Lightning Tydeu).
  • Recovery: Home Stadium and Argostars - Fierce Parthe return Continuous Traps and Argostars cards from the GY or banishment to hand, and Pot of Extravagance and Pot of Prosperity refill the hand from the Extra Deck.
  • After siding: No side deck is registered, so no post-side plan can be evaluated. Adding a side would cut the illegal Extra Deck and the over-limit Super Polymerization copy first.

Why it scores here

The deck is illegal in OCG (three Super Polymerization against a limit of two, and 18 Extra Deck cards against a maximum of 15), so the score is capped and labeled structural-only. Its consistency is reasonable: the 22-copy Argostars core has about a 95% chance of at least one card in a 5-card opening hand (Inferred), and Continuous Trap revival routes add redundancy. Interaction is dense, with six hand traps and about twelve negation-text cards, which lifts the endboard score. Median output and combo conversion cannot be measured because no recorded boards exist, so those scores rest on text reads only. Popularity and archetype usage did not add points, and no card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one archetype core card in 5) ~0.95; 3-copy Continuous Trap engine with two summon routes (Inferred)
D2 Opening-Hand Quality & Brick Management 48 50-card main with 23 Spells and 17 Traps, 14 singletons and many non-engine tech cards; brick risk is moderate (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards; ceiling read from text as Trap-Monster chains into Xyz/Fusion bosses (Inferred)
D4 Combo Floor & Median Output 40 No recorded combos, so median output is unknown and set conservatively (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Multiple independent Continuous Trap summon routes and recursion from GY and banishment (Inferred)
D6 Resource Economy, Recovery & Grind 55 Home Stadium and Fierce Parthe recover Argostars cards; Pot draws refill the hand, at a cost of Extra Deck banishment (Inferred)
D7 End-Board & Interaction Quality 65 Six hand traps and about twelve negation-text cards, including Apophis and Infinite Impermanence (Inferred semantic)
D8 Going-Second & Board-Breaking Power 55 Going-second answers via hand traps and Droll, but no board-breaker beyond text reads (Inferred)
D9 Offensive Pressure & Closing Power 60 Egyptian God Slime and Divine Arsenal reach 3000 ATK, but no end-board data exists (Inferred)
D10 Main Deck Efficiency & Flexibility 42 28 distinct main cards, 14 singletons, and 40 Level-0 spells/traps; over-limit copy present (Verified count, Inferred effect)
D11 Extra Deck Efficiency & Coverage 35 18 Extra Deck cards against a limit of 15 is illegal; 7 Fusion and 7 Xyz plus 3 Link (Verified)
D12 Side Deck Adaptability 10 No side deck registered (Verified count 0); no post-side evidence (Provisional)
D13 Matchup Coverage & Format Fit 45 Core archetype coverage 62.5% of usage stats; no tournament or meta sample (Provisional)
D14 Pilotability & Error Tolerance 45 Continuous Trap timing, Trap-Monster summon triggers and multiple optional effects raise decision load (Inferred)

How the score was computed

Strategy profile: Midrange profile; Toolbox secondary disclosed but not blended. Structural ≈ 52, Going First ≈ 50, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: illegal_legality_cap (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers; illegal-list cap applied

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ 0.05 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core of 22 copies gives a high chance of a live starter in the opening hand
  • Two summon routes for Continuous Trap Monsters add redundancy
  • Dense hand-trap and negation package (six hand traps)
  • Strong Extra Deck bosses at 3000 ATK

Weaknesses

  • Illegal in OCG: Super Polymerization over limit and Extra Deck 18 > 15
  • No side deck, so no post-side adaptability
  • Low distinct-card count with many 1-copy tech cards and 40 Level-0 spells/traps
  • No recorded combos, so median output is unverified

Critical choke points

  • Argostars Continuous Trap set in the Spell & Trap Zone is needed for most summon lines
  • Extra Deck banishment cost from Pot of Extravagance and Pot of Prosperity
Priority Remove Add Reason
1 One Super Polymerization copy A legal non-Extra Deck card Fixes the over-limit violation without changing the engine.
2 Two Extra Deck cards (for example Ancient Fairy Dragon and a redundant Xyz) None Brings the Extra Deck from 18 to the 15 maximum.
3 None A side deck of 3-8 cards (for example Droll, Solemn Judgment, extra hand traps) A side deck is needed to evaluate post-side play and to respond to the opponent's best deck.

Evidence & confidence

  • Verified: Super Polymerization copies 3 vs legal 2 (OCG BanList); Extra Deck count 18 vs maximum 15; Main count 50 within 40-60; Side count 0
  • Inferred: Hypergeometric starter access 0.9536 for the core group; Structural weights from Midrange profile; Hand-trap and negation density read from card text
  • Provisional: Meta and format fit (no dated metagame sample); Tournament reliability (no tournament link)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry for going-first/second, matchup, or brick/starter rates No side deck registered Meta Power is provisional without a dated metagame sample

More OCG Info

Argostars

Argostars Breakdown

 
 

 

 

 

 

 

 
 

 

 
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