D/D/D Deck #769154 — Yu-Gi-Oh! OCG
59 Main, 15 Extra, incl. D/D Swirl Slime x3, D/D Savant Kepler x3, D/D Scale Surveyor x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (59)
- D/D Defense Soldier x1
- D/D Lilith x1
- D/D Necro Slime x2
- D/D Swirl Slime x3
- Droll & Lock Bird x1
- D/D Cerberus x1
- D/D Count Surveyor x1
- D/D Gryphon x1
- D/D Savant Copernicus x2
- D/D Savant Galilei x1
- D/D Savant Kepler x3
- D/D Savant Thomas x1
- D/D Scale Surveyor x3
- D/D/D Oblivion King Abyss Ragnarok x1
- D/D/D Rebel King Leonidas x1
- D/D/D Supersight King Zero Maxwell x1
- D/D/D Vice King Requiem x1
- D/D/D Zero Doom Queen Machinex x3
- Go! - D/D/D Divine Zero King Rage x1
- D/D Orthros x1
- Ash Blossom & Joyous Spring x1
- D/D Lamia x3
- D/D Lance Soldier x1
- Effect Veiler x1
- Dark Contract with Patent License x2
- Dark Contract with the Gate x2
- Dark Contract with the Swamp King x1
- Dark Contract with the Yamimakai x1
- Dark Contract with the Zero King x1
- Dark Eruption x1
- Emergency Provisions x1
- Foolish Burial x1
- Forbidden Dark Contract with the Swamp King x1
- One for One x1
- Piri Reis Map x1
- Raigeki x1
- Ultimate Slayer x1
- Baneshade x1
- Contract Laundering x1
- D/D Recruits x1
- D/D Reroll x1
- D/D/D Human Resources x1
- Dark Contract with Errors x1
- Dark Contract with the Witch x1
- Hope for Escape x1
Extra Deck (15)
- D/D/D Alfred the Divine Sage King x1
- D/D/D Flame King Genghis x1
- D/D/D Oracle King d'Arc x1
- D/D/D Abyss King Gilgamesh x2
- D/D/D Sky King Zeus Ragnarok x1
- D/D/D/D Dimensional King Arc Crisis x1
- D/D/D Cursed King Siegfried x1
- D/D/D First King Clovis x1
- D/D/D Gust King Alexander x1
- D/D/D Duo-Dawn King Kali Yuga x1
- D/D/D Marksman King Tell x1
- D/D/D Wave King Caesar x1
- D/D/D Wise King Solomon x1
- D/D/D Deviser King Deus Machinex x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 53/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 58 |
| Going First | 61 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Combo
- Secondary strategies: Toolbox, Pendulum/Xyz/Synchro/Fusion/Link extra-deck engine
- Format: ocg
Legality
Main 59 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Extra Deck D/D/D kings (Kali Yuga 3500 ATK, Arc Crisis 4000 ATK, Deus Machinex 3000 ATK) reached through the Pendulum and Dark Contract engine (Inferred from card text); Direct damage from Dark Contract effects and Dark Contract with Patent License (verified card text, Inferred as a closing route)
- Turn 1 (going first): Pendulum Summon from Kepler, Surveyor, Copernicus, Galilei or Gryphon, bridge with Lamia, Swirl Slime or Necro Slime, then Dark Contract searches toward an Extra Deck King (Inferred)
- Turn 2 (going second): Hand traps Ash Blossom, Droll & Lock Bird and Effect Veiler, followed by Raigeki, Baneshade or Ultimate Slayer, and an engine rebuild from the Graveyard (Inferred)
- Recovery: Graveyard recursion through D/D Recruits, D/D/D Human Resources, D/D Lilith, Necro Slime and Swirl Slime, plus Dark Contract searches (Inferred from card text)
- After siding: None: the deck runs 0 side cards in a format normally played best-of-3, so there is no recorded post-side plan
Why it scores here
The deck is scored as a connected Pendulum and Extra Deck system, not as an average of its card scores. The 16-copy D/D core gives an 81% chance of at least one archetype piece in the opening five (Inferred, hypergeometric), and five 3-copy and four 2-copy starters give several entry points. Interaction is layered across three hand traps (Ash Blossom, Droll & Lock Bird, Effect Veiler) and Raigeki, Baneshade and Ultimate Slayer. The ceiling comes from the Extra Deck kings (3000 to 4000 ATK, Inferred from card text), but no recorded boards exist, so the floor and median are unmeasured and held near neutral. The deck has no side deck, a singleton-heavy main with 36 single-copy cards, and 13 of 23 archetype-core cards absent; the archetype's popularity earned no points.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | P(at least one archetype-core card in opening 5) ≈ 0.81 over 16 copies; 3-copy starters ≈ 0.24 each; no full-engine probability computed (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 52 | 36 singleton main cards and several dead-in-hand Spell/Trap pieces raise brick risk; no brick rate computed (Inferred) |
| D3 | Combo Conversion & Ceiling | 68 | Extra Deck ceiling from King monsters and Dark Contract chains; no parseable combo boards (Inferred from text) |
| D4 | Combo Floor & Median Output | 50 | No recorded boards, so the median and floor are unmeasured and held near neutral (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Three hand traps, Graveyard recursion from Necro Slime, Swirl Slime, Lamia and Recruits, and multiple starter routes (Inferred from text) |
| D6 | Resource Economy, Recovery & Grind | 58 | Recursion and searchers offset LP-costing Dark Contracts (1000 damage per effect or standby), so the grind is mixed (Inferred from text) |
| D7 | End-Board & Interaction Quality | 68 | 11 negation-text and 30 removal-text cards; layered answers across hand traps and backrow (Inferred semantic, verified flags) |
| D8 | Going-Second & Board-Breaking Power | 62 | Going-second hand trap odds 0.28 for 3-copy cards; Raigeki, Baneshade and Ultimate Slayer for board breaking (Inferred) |
| D9 | Offensive Pressure & Closing Power | 72 | Kings at 3000 to 4000 ATK and direct damage from Dark Contract effects (Inferred from card stats and text) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 59 main cards with 36 singletons and 21 Pendulum monsters; compactness weaker than the archetype norm (Verified counts, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra Deck slots across 14 distinct cards, 13 of them singletons; broad coverage but thin redundancy (Verified counts) |
| D12 | Side Deck Adaptability | 8 | 0 side deck cards in a best-of-3 format; no post-side plan (Verified list, Inferred impact) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link, meta share or dated sample; format fit is Provisional |
| D14 | Pilotability & Error Tolerance | 40 | Several multi-step Pendulum, Xyz and Link chains with many decision points (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 58, Going First ≈ 61, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional): 0.80*57.9 + 0.20*44.6 = 55.2, then context modifiers -2 gives 53
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.81 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Core archetype engine has 16 copies and about 81% opening-hand access (Inferred)
- Five 3-copy and four 2-copy starters give redundant entry points
- Layered interaction: three hand traps plus Raigeki, Baneshade and Ultimate Slayer
- Extra Deck ceiling of 3000 to 4000 ATK kings with broad Extra coverage (Verified stats, Inferred role)
Weaknesses
- No side deck in a best-of-3 format, so no post-side adaptation
- 36 singleton main cards and 13 of 23 archetype-core cards absent, reducing consistency
- Several single-copy Extra Deck kings that each need specific materials
- Self-damage Dark Contract effects add an LP cost
Critical choke points
- Pendulum scale pairing needs low-scale cards: Copernicus x2, Galilei and Gryphon (4 copies total), so a Pendulum line can stall without them (Inferred)
- Single-copy Limited cards (Droll & Lock Bird, Foolish Burial, One for One) are key interaction or access pieces
- Extra Deck King summons depend on specific Graveyard and banished material (Inferred)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | none | A 15-card side deck covering the format's common threats | 0 side cards in a best-of-3 format leaves D12 at 8; a sideboard is the biggest single gap (Verified list, Inferred impact) |
| 2 | Emergency Provisions (main, no engine text) | A second copy of a core starter already in the list | Replaces a dead-in-hand Spell with redundancy for the engine, reducing brick risk (Inferred) |
| 3 | the weakest single-copy Extra King by material fit | D/D/D Wave High King Caesar | Caesar is the most frequent archetype core card (66.7% inclusion) and is missing from the list (Verified usage stat, Inferred fit) |
Evidence & confidence
- Verified: Main 59, Extra 15, Side 0 are within the OCG size rules; All Limited and Semi-Limited copies are within legal limits (Droll & Lock Bird 1/1, Foolish Burial 1/1, One for One 1/1, Ash Blossom 1/2); Copy histogram 36 singletons, 4 two-copy and 5 three-copy cards; Extra Deck breakdown Link 3, Synchro 3, XYZ 5, Fusion 4; 13 of 23 archetype core cards absent (usage statistics)
- Inferred: Core access P(>=1 in opening 5) ≈ 0.81 and 3-copy starter ≈ 0.24; Interaction density supports a layered answer package; Extra Deck ceiling from card stats and text; Brick and consistency estimates from card roles
- Provisional: Meta and format fit (D13) with no dated metagame sample or tournament link
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot record are absent No win-rate telemetry (going-first/second, matchup, brick and starter rates) Meta Power is Provisional without a dated metagame sample Dark Contract with the Swamp King appears under two card_ids (10833828 and 73360025); the legality check counts per card_id, so the name total is 2, still within the limit
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