Witchcrafter Deck #769152 — Yu-Gi-Oh! OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: Low
36± 8/ 100
Power Score
Structural 50
Reliability 40
Going First 47
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 36/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 50.3
Going First 47
Going Second 50
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Combo
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Multi-threat board from Witchcrafter/Fairy Tail/Magistus fusion and link summons (e.g. Witchcrafter Vice-Madame 2700 ATK, Cosmo Queen 2900 ATK, Verre-based recursion); Recursion-driven attrition: Witchcrafter Genni, Schmietta and Marka recycle Spells and monsters from GY
  • Turn 1 (going first): Searcher chain (Walpurgis, Creation, Celebration) into a Witchcrafter Fusion or Link; hold Ash Blossom and Maxx C for responses
  • Turn 2 (going second): Use the six-card hand's hand traps (Ash Blossom x2, Droll & Lock Bird, Maxx C, Red Reboot, Ghost Ogre) to slow the opponent, then rebuild through Genni and Verre
  • Recovery: Recover from the GY through Marka, Genni and Witchcrafter Pupils; spell recursion via Celebration and Creation
  • After siding: Not evaluable: no side deck is present in the export (side_count 0)

Why it scores here

This list is Illegal: three Forbidden cards (Albion the Branded Dragon, Red-Eyes Dark Dragoon, Charmer Quartet in Bloom) are run at one copy each against a legal limit of zero, so the score is a structural read only and is capped low. Scored on the system, the deck reliably has searchers (20 searcher-text cards) and hand-trap density (7 hand traps, 16 negation-text cards) that keep it functional through interruption, which is what earns the mid-range structural points. Its consistency is held back by low archetype purity (19.4% exact-name copies, with Fairy Tail, Endymion, Mulcharmy, Branded, Kaiju and Magistus splashed in) and a 57-card main deck with 28 zero-level spells and traps, so the deck's conversion and floor are unproven without combo data. Popularity and archetype share earned no points, card-by-card power was not averaged, and Meta Power is provisional with no side deck and no tournament record. The -12 banlist-exposure modifier is what brings the final score down to the low band.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 Witchcrafter searcher in opening 5) ~0.90 via searcher group; core archetype group 0.93 but only 14/58 non-generic copies are exact-name Witchcrafter (Inferred)
D2 Opening-Hand Quality & Brick Management 50 7 hand traps and 20 searchers give good hand flexibility, but 28 zero-level spells/traps and split themes raise brick risk (Inferred)
D3 Combo Conversion & Ceiling 45 No recorded boards; ceiling is a structural read of Witchcrafter fusion/link lines with Vice-Madame and Cosmo Queen (Inferred)
D4 Combo Floor & Median Output 35 No combos_evidence; median output is unobserved and set well below ceiling (Inferred, data gap)
D5 Interruption Resilience & Route Redundancy 60 Two Ash Blossom, Maxx C, Droll & Lock Bird, Red Reboot, and Ghost Ogre give several independent interruption answers (Inferred from card text)
D6 Resource Economy, Recovery & Grind 58 Searcher density (20) and GY recursion (Genni, Marka, Pupils) support rebuilding, though the spell-heavy shell spends a lot of cards (Inferred)
D7 End-Board & Interaction Quality 66 16 negation-text and 24 removal-text cards, with Solemn Judgment and Solemn Accusation layering interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 60 Going-second hand-trap probability ~0.56 for at least one 6-card hand trap; board breaking relies on fusion/link boss monsters (Inferred)
D9 Offensive Pressure & Closing Power 65 Boss-monster ATK 2500-2900 (Vice-Madame, Cosmo Queen, Marka, Gallant Bandit); closing is real when the engine resolves (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 42 57 main-deck cards and 36 distinct, with only 19.4% exact-name archetype purity; compactness is weak (Verified composition)
D11 Extra Deck Efficiency & Coverage 45 15 Extra Deck cards across Fusion, Link, Synchro and XYZ, with several multi-material requirements and off-theme slots (Verified composition, Inferred flex)
D12 Side Deck Adaptability 10 Side count is 0; no post-side plan can be scored (Verified, Provisional)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta; archetype share unknown (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-theme fusion/link lines and many hand traps need careful sequencing and timing (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 50.3, Going First ≈ 47, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (Forbidden cards in deck) (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); 0.80*50.3 + 0.20*40 = 48.2, then -12 banlist-exposure modifier = 36; Illegal status, so structural-only read

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher package (20 searcher-text cards) keeps the opening hand functional
  • Layered interaction: 7 hand traps, Solemn Judgment and Solemn Accusation, Red Reboot and Droll & Lock Bird
  • High-ATK boss options (Vice-Madame 2700, Cosmo Queen 2900, Marka 2500)
  • Recursion through Genni, Marka and Pupils gives some resource recovery

Weaknesses

  • Illegal list: three Forbidden cards at one copy each
  • Low archetype purity (19.4%) spreads the engine across several sub-themes
  • 57-card main deck with 28 zero-level spells and traps dilutes starter density
  • No side deck, so no post-side plan
  • No recorded boards, so the combo floor and median are unknown

Critical choke points

  • Removing the three Forbidden cards leaves the list legal, but the engine must be re-tuned with no direct replacement for Albion or Red-Eyes
  • Heavy reliance on Witchcrafter searchers (Walpurgis, Creation, Celebration) for the first turn
Priority Remove Add Reason
1 Albion the Branded Dragon, Red-Eyes Dark Dragoon, Charmer Quartet in Bloom Legal Witchcrafter/Witchcrafter-support Extra Deck cards (e.g. Witchcrafter Pupils is already in Extra; add a legal Link or Fusion finisher) Restores legality; the deck cannot be sanctioned while it runs Forbidden cards
2 Several zero-level tech/spell slots Core Witchcrafter monsters for starter density Improves consistency and brick management
3 A 15-card side deck Enables a post-side plan for best-of-3 play

Evidence & confidence

  • Verified: Three Forbidden cards over limit (legal copies 0); Main 57 / Extra 15 / Side 0 counts and size rules; Exact-name archetype purity 19.4%; Card text for hand traps and searchers
  • Inferred: Hypergeometric consistency estimates (0.93 core, 0.90 searcher, 0.56 hand-trap going second); Structural dimension scores from card-text reads; Going-first and going-second power estimates
  • Provisional: Meta Power (null); Matchup and format fit (D13); Tournament reliability (no tournament link)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry; going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional without a dated metagame sample No side deck, so post-side adaptability cannot be measured

More OCG Info

Witchcrafter

Witchcrafter Breakdown

 
 

 

 

 

 

 

 
 

 

 
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