Unchained Deck #769144 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Dark Beckoning Beast x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 20, 2026 by YGO Mod.

Deck Unchained OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
34± 8/ 100
Power Score
Structural 48
Reliability 40
Going First 45
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 34/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 48
Going First 45
Going Second 50
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Yubel and Unchained Link/Fusion boards (Unchained Abomination, Yubel - The Loving Defender Forever, Phantom of Yubel) converting through direct-attack pressure and removal-backed boards; Super Starslayer TY-PHON and A Bao A Qu as large-body finishers from Extra Deck material
  • Turn 1 (going first): Search a Yubel or Unchained engine card (Nightmare Pain, Nightmare Throne, Spirit of Yubel, Chaos Summoning Beast) on T1, bridge into a Link Summon, and hold Ash Blossom, Droll & Lock Bird and Infinite Impermanence for interaction
  • Turn 2 (going second): Use the six-card hand to present a hand-trap-backed play (Ash Blossom, Evenly Matched, Droll & Lock Bird), then rebuild through Yubel or Unchained searches
  • Recovery: Mulcharmy Fuwalos and Mulcharmy Purulia draw cards once the field is empty; Nightmare Throne and Spirit of Yubel re-search Yubel monsters from the GY
  • After siding: Not applicable: the deck has no Side Deck, so there is no post-side plan

Why it scores here

The deck is scored as a connected system, not as an average of its card scores. Its searcher density (17 searcher-text cards; P(at least one searcher in a 5-card opening hand) ≈ 0.86) gives it a reliable route to a live Yubel or Unchained engine, and the 9 hand traps (P(at least one in a 6-card going-second hand) ≈ 0.68) give it real early interaction. The conversion side is weak: no recorded boards exist, so the combo ceiling and median are text-only inferences, and the 10% exact-archetype purity shows three sub-engines (Yubel, Unchained, Mulcharmy) that compete for the same hand slots. The deck has no Side Deck and runs three copies of Ash Blossom, one over its Semi-Limited limit, so it is Illegal and its score is theoretical only. Archetype popularity and meta share were not available, and they earned no points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(≥1 searcher in hand5) ≈ 0.86; core archetype group P(≥1 in hand5) ≈ 0.72; reliable engine access (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Copy histogram 14/4/11 across singletons, pairs and triples; 3-of Mulcharmy and Ash raise redundancy, but Samsara Lotus and Terraforming add dead-draw risk (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable boards in combos_evidence; ceiling is text-only inference from Yubel and Unchained Link/Fusion lines (Inferred)
D4 Combo Floor & Median Output 35 No recorded median output; floor estimated from starter diversity and interaction density (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Ash, Droll, Infinite Impermanence and Evenly Matched give multiple disruption routes, and Yubel and Unchained revive from GY/banish (Inferred)
D6 Resource Economy, Recovery & Grind 50 Mulcharmy draw effects and Nightmare Throne re-search recover resources; Spirit of Yubel and Yubel search from GY (Inferred)
D7 End-Board & Interaction Quality 60 9 hand traps plus Solemn Judgment, Lightning Storm and Harpie's Feather Duster give layered negation and removal (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 50 Going-second relies on hand traps and Yubel boards; no board-breaker density data, so mostly Inferred
D9 Offensive Pressure & Closing Power 45 Unchained Abomination 3000 ATK, A Bao A Qu 2800 ATK and Super Starslayer 2900 ATK provide closing bodies; Yubel ATK is 0 in data (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 45 55 Main with 29 distinct cards and 31 level-0 spell/trap slots; 3-of stacking is high but several Limited and tech slots dilute the core (Inferred)
D11 Extra Deck Efficiency & Coverage 55 15 Extra slots filled with 9 Link, 5 Fusion and 1 Xyz; the Link and Fusion routes overlap on the Yubel and Unchained themes (Verified composition, Inferred flexibility)
D12 Side Deck Adaptability 15 Side deck count 0 (Max 15), so no post-side adaptation exists (Verified)
D13 Matchup Coverage & Format Fit 35 No tournament link and no dated meta sample; matchup fit is Provisional
D14 Pilotability & Error Tolerance 45 Multi-step Yubel and Unchained lines with 9 hand traps require sequencing decisions; error tolerance is moderate (Inferred)

How the score was computed

Strategy profile: Midrange primary, Toolbox secondary; Midrange weights used for scoring. Structural ≈ 48, Going First ≈ 45, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal copy-limit violation (Ash Blossom) (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers; Illegal list, so theoretical-only score

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.86 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher text (17 cards) gives high starter access
  • Nine hand traps and layered negation/removal give early interaction
  • Extra Deck has strong closing bodies (Unchained Abomination, A Bao A Qu, Super Starslayer)

Weaknesses

  • Illegal: Ash Blossom run three times against a limit of two
  • Three archetype engines (Yubel, Unchained, Mulcharmy) with 10% exact-name purity dilute the core
  • No Side Deck, so no post-side adaptability
  • No recorded boards, so the combo ceiling and median cannot be verified

Critical choke points

  • Ash Blossom copy count must drop to two before this list is playable
  • Yubel and Unchained engine access depends on a few searchers (Nightmare Pain, Nightmare Throne, Spirit of Yubel)
Priority Remove Add Reason
1 One Ash Blossom & Joyous Spring A Side-legal copy-limit fix, for example one Infinite Impermanence or a second Droll-style hand trap Makes the list legal so it can receive a normal final score
2 Samsara Lotus x3 Extra Deck or Side-Deck-independent engine staples for the Unchained core Reduces dead-draw risk and improves core-engine access
3 None A 15-card Side Deck Adds post-side adaptability (D12 is 15 with no side)

Evidence & confidence

  • Verified: Legality: Ash Blossom 3 copies vs 2 legal (Semi-Limited); Card text and stats for all 55 Main and 15 Extra cards; Copy histogram and Extra Deck breakdown (9 Link, 5 Fusion, 1 Xyz); Side count 0
  • Observed: Archetype usage stats: core Unchained, Yubel and Sacred Beast cards listed at 60–100% inclusion
  • Inferred: Hypergeometric starter (0.86) and hand-trap (0.68) estimates; Going-first and going-second plans from card text; Functional roles and engine conflicts; Dimension scores D1–D11, D14
  • Provisional: Meta Power (no dated sample); D13 matchup and format fit; Tournament reliability (no tournament link)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power provisional without a dated metagame sample No Side Deck, so D12 has no post-side evidence

More OCG Info

Unchained

Unchained Breakdown

 
 

 

 

 

 

 

 
 

 

 
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