Ice Barrier Deck #769136 — Yu-Gi-Oh! OCG

58 Main, 15 Extra, incl. Artifact Lancea x3, First Penguin x3, Mulcharmy Fuwalos x3. Created Oct 20, 2026 by YGO Mod.

Deck Ice Barrier OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: LowEvaluated Oct 20, 2026
25± 8/ 100
Power Score
Structural 47
Reliability 45
Going First 42
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 47
Going First 42
Going Second 50
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Control
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 58 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Ice Barrier board presence (Trishula, Lancea, General Raiho / General Wayne) converting after the opponent's board is disrupted by hand traps and Ice Barrier protection; Synchro beatdown from Coral Dragon, Moulinglacia and Ravenous Crocodragon with a 2-card Mulcharmy draw engine
  • Turn 1 (going first): Open with Mulcharmy or Ice Barrier starters and hold Ash Blossom, Ghost Ogre and Infinite Impermanence for the opponent's first activations
  • Turn 2 (going second): Use the six-card hand's hand traps (20 in the Main Deck) to stop the first summon or search, then rebuild through Ice Barrier Synchros
  • Recovery: Ice Barrier GY recursion via Freezing Chains, Georgius and Revealer; Mulcharmy draws refill the hand when the board is empty
  • After siding: Not evaluable: the deck has zero Side Deck cards, so there is no post-side plan in the evidence

Why it scores here

The deck's score comes from its system-level structure, not from averaging its cards: 20 hand-trap and 15 removal-text cards give it strong interaction density, and the 11-copy Ice Barrier core gives about a 67% chance of at least one core card in a 5-card opening hand (Inferred). Its weak point is cohesion: only 36% of the Main Deck uses the exact Ice Barrier name, and 47 of 73 non-Extra copies are off-archetype staples or generic cards, so the engine is loose. No combos were recorded, so ceiling and median output are text-only inferences and both score low. Popularity did not earn points: the archetype usage statistics confirm the list is real, but only 5 of 14 core cards are present. The deck is also Illegal (Ash Blossom at 3 copies against a Semi-Limited limit of 2), so the score is capped and labelled structural-only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 archetype-core card in opening 5) ≈ 0.67 across 11 copies; starter access is decent but not guaranteed (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Hand-trap-heavy list with 20 hand traps and 8 searchers; redundancy is high but off-archetype dead draws are likely (Inferred)
D3 Combo Conversion & Ceiling 30 No parseable boards in combo data, so ceiling is a text-only read of Trishula and Lancea (Inferred, low confidence)
D4 Combo Floor & Median Output 30 No recorded boards; median output cannot be measured and is scored low on the text read alone (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Hand traps and Ice Barrier protection give several independent answers, but Trishula and Lancea are single Extra-Deck lines (Inferred)
D6 Resource Economy, Recovery & Grind 45 Mulcharmy draw effects and Ice Barrier recursion refill cards, but resource use is high with 15 Extra-Deck slots (Inferred)
D7 End-Board & Interaction Quality 70 Interaction density is high: Ash Blossom, Infinite Impermanence, Evenly Matched, Ghost Ogre and Skull Meister are all in the list (Verified flags, Inferred quality)
D8 Going-Second & Board-Breaking Power 60 Going-second hand traps are strong (P(>=1 hand trap in 6) ≈ 0.93), but there is no board-breaker density from the card text (Inferred)
D9 Offensive Pressure & Closing Power 35 Offensive closing relies on Trishula and Lancea with 2 copies each, plus Synchro beatdowns; no end-board stats are recorded (Inferred)
D10 Main Deck Efficiency & Flexibility 50 Main Deck of 58 is within size rules, but archetype purity is 35.6% and 26 distinct Main Deck cards dilute coherence (Verified and Inferred)
D11 Extra Deck Efficiency & Coverage 55 12 Synchro and 3 Link Extra-Deck cards give flexible access to Trishula and Lancea; over-reliance on single Extra targets is a gap (Verified structure, Inferred)
D12 Side Deck Adaptability 20 Zero Side Deck cards, so post-side adaptability cannot be assessed and is scored low (Verified gap)
D13 Matchup Coverage & Format Fit 25 No tournament link and no dated meta sample; only the archetype-level usage stats are available, so this is Provisional
D14 Pilotability & Error Tolerance 50 Strategy has many interaction decisions per turn (hand-trap timing, Mulcharmy draw triggers), so pilotability is moderate (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 47, Going First ≈ 42, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: illegal_copy_limit (-12). Final formula: Illegal cap: score = min(0.80*Structural + 0.20*TournamentReliability + ContextModifiers, 25); (0.80*47 + 0.20*45) = 46.6, then -12 illegal-copy modifier = 34.6, capped at 25. Meta Provisional. Structural-only, theoretical.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 20 hand traps and 15 removal-text cards give high interaction density
  • Ice Barrier core (11 copies) gives about a two-thirds chance of a core card in a 5-card opening hand
  • Going-second hand-trap coverage is strong (about 93% for at least one in 6 cards)

Weaknesses

  • Illegal list: Ash Blossom & Joyous Spring is over the Semi-Limited limit
  • Low archetype purity (35.6% exact name) with 47 off-archetype copies
  • No side deck and no recorded combos or boards
  • Extra Deck depends on single synchro targets such as Trishula and Lancea

Critical choke points

  • Ash Blossom at 3 copies: legality must be fixed before any normal score applies
  • Trishula and Lancea as Extra-Deck finishers: few alternatives visible in the list
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring 1 Ice Barrier or generic staple from the Deck Brings the list within the Semi-Limited limit of 2 copies so it can receive a normal score
2 Off-archetype tech cards with low Ice Barrier synergy Ice Barrier monsters or spells Raises exact-name purity and engine coherence
3 A 15-card Side Deck Enables a post-side plan and lifts D12 from its current gap

Evidence & confidence

  • Verified: Main Deck 58 and Extra Deck 15 are within OCG size rules; Ash Blossom & Joyous Spring is over the Semi-Limited copy limit (3 run, 2 allowed); Droll & Lock Bird and Foolish Burial are Limited at 1 copy each; Zero Side Deck cards
  • Observed: Archetype usage stats show 100%-core Ice Barrier staples, but this deck does not match all of them
  • Inferred: About 67% chance of at least one archetype-core card in a 5-card opening hand; About 93% chance of at least one hand trap in a 6-card going-second hand; Interaction density is high from card text; Consistency and brick rate estimates are hypergeometric and text-based
  • Provisional: Meta Power is null because no dated metagame sample exists; Matchup fit is unknown without tournament data
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot records are absent No win-rate telemetry; going-first and going-second splits are not measured Side Deck is empty; post-side adaptability is unknown Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Ice Barrier

Ice Barrier Breakdown

 
 

 

 

 

 

 

 
 

 

 
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