Ice Barrier Deck #769136 — Yu-Gi-Oh! OCG
58 Main, 15 Extra, incl. Artifact Lancea x3, First Penguin x3, Mulcharmy Fuwalos x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (58)
- Artifact Lancea x3
- Droll & Lock Bird x1
- First Penguin x3
- General Raiho of the Ice Barrier x1
- General Wayne of the Ice Barrier x1
- Moulinglacia the Elemental Lord x1
- Mulcharmy Fuwalos x3
- Mulcharmy Meowls x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x2
- Revealer of the Ice Barrier x3
- Skull Meister x2
- Speaker for the Ice Barriers x2
- Spellbreaker of the Ice Barrier x1
- Ash Blossom & Joyous Spring x3
- Defender of the Ice Barrier x1
- Georgius, Swordman of the Ice Barrier x3
- Ghost Ogre & Snow Rabbit x3
- Hexa Spirit of the Ice Barrier x3
- Foolish Burial x1
- Freezing Chains of the Ice Barrier x2
- Medallion of the Ice Barrier x3
- Mirror of the Ice Barrier x3
- Winds Over the Ice Barrier x1
- Evenly Matched x3
- Infinite Impermanence x3
Extra Deck (15)
- Marincess Coral Anemone x1
- Salamangreat Almiraj x1
- Worldsea Dragon Zealantis x1
- Adamancipator Risen - Dragite x1
- Icejade Gymir Aegirine x1
- Lancea, Ancestral Dragon of the Ice Mountain x2
- Ravenous Crocodragon Archethys x1
- Swordsoul Supreme Sovereign - Chengying x1
- Trishula, Zero Dragon of the Ice Barrier x2
- White Aura Whale x1
- Coral Dragon x2
- Ib the World Chalice Justiciar x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 47 |
| Going First | 42 |
| Going Second | 50 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Control
- Secondary strategies: Stun, Toolbox
- Format: ocg
Legality
Main 58 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Ice Barrier board presence (Trishula, Lancea, General Raiho / General Wayne) converting after the opponent's board is disrupted by hand traps and Ice Barrier protection; Synchro beatdown from Coral Dragon, Moulinglacia and Ravenous Crocodragon with a 2-card Mulcharmy draw engine
- Turn 1 (going first): Open with Mulcharmy or Ice Barrier starters and hold Ash Blossom, Ghost Ogre and Infinite Impermanence for the opponent's first activations
- Turn 2 (going second): Use the six-card hand's hand traps (20 in the Main Deck) to stop the first summon or search, then rebuild through Ice Barrier Synchros
- Recovery: Ice Barrier GY recursion via Freezing Chains, Georgius and Revealer; Mulcharmy draws refill the hand when the board is empty
- After siding: Not evaluable: the deck has zero Side Deck cards, so there is no post-side plan in the evidence
Why it scores here
The deck's score comes from its system-level structure, not from averaging its cards: 20 hand-trap and 15 removal-text cards give it strong interaction density, and the 11-copy Ice Barrier core gives about a 67% chance of at least one core card in a 5-card opening hand (Inferred). Its weak point is cohesion: only 36% of the Main Deck uses the exact Ice Barrier name, and 47 of 73 non-Extra copies are off-archetype staples or generic cards, so the engine is loose. No combos were recorded, so ceiling and median output are text-only inferences and both score low. Popularity did not earn points: the archetype usage statistics confirm the list is real, but only 5 of 14 core cards are present. The deck is also Illegal (Ash Blossom at 3 copies against a Semi-Limited limit of 2), so the score is capped and labelled structural-only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(>=1 archetype-core card in opening 5) ≈ 0.67 across 11 copies; starter access is decent but not guaranteed (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | Hand-trap-heavy list with 20 hand traps and 8 searchers; redundancy is high but off-archetype dead draws are likely (Inferred) |
| D3 | Combo Conversion & Ceiling | 30 | No parseable boards in combo data, so ceiling is a text-only read of Trishula and Lancea (Inferred, low confidence) |
| D4 | Combo Floor & Median Output | 30 | No recorded boards; median output cannot be measured and is scored low on the text read alone (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Hand traps and Ice Barrier protection give several independent answers, but Trishula and Lancea are single Extra-Deck lines (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | Mulcharmy draw effects and Ice Barrier recursion refill cards, but resource use is high with 15 Extra-Deck slots (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Interaction density is high: Ash Blossom, Infinite Impermanence, Evenly Matched, Ghost Ogre and Skull Meister are all in the list (Verified flags, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second hand traps are strong (P(>=1 hand trap in 6) ≈ 0.93), but there is no board-breaker density from the card text (Inferred) |
| D9 | Offensive Pressure & Closing Power | 35 | Offensive closing relies on Trishula and Lancea with 2 copies each, plus Synchro beatdowns; no end-board stats are recorded (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 50 | Main Deck of 58 is within size rules, but archetype purity is 35.6% and 26 distinct Main Deck cards dilute coherence (Verified and Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 12 Synchro and 3 Link Extra-Deck cards give flexible access to Trishula and Lancea; over-reliance on single Extra targets is a gap (Verified structure, Inferred) |
| D12 | Side Deck Adaptability | 20 | Zero Side Deck cards, so post-side adaptability cannot be assessed and is scored low (Verified gap) |
| D13 | Matchup Coverage & Format Fit | 25 | No tournament link and no dated meta sample; only the archetype-level usage stats are available, so this is Provisional |
| D14 | Pilotability & Error Tolerance | 50 | Strategy has many interaction decisions per turn (hand-trap timing, Mulcharmy draw triggers), so pilotability is moderate (Inferred) |
How the score was computed
Strategy profile: Control. Structural ≈ 47, Going First ≈ 42, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: illegal_copy_limit (-12). Final formula: Illegal cap: score = min(0.80*Structural + 0.20*TournamentReliability + ContextModifiers, 25); (0.80*47 + 0.20*45) = 46.6, then -12 illegal-copy modifier = 34.6, capped at 25. Meta Provisional. Structural-only, theoretical.
Probability & combo summary
- Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- 20 hand traps and 15 removal-text cards give high interaction density
- Ice Barrier core (11 copies) gives about a two-thirds chance of a core card in a 5-card opening hand
- Going-second hand-trap coverage is strong (about 93% for at least one in 6 cards)
Weaknesses
- Illegal list: Ash Blossom & Joyous Spring is over the Semi-Limited limit
- Low archetype purity (35.6% exact name) with 47 off-archetype copies
- No side deck and no recorded combos or boards
- Extra Deck depends on single synchro targets such as Trishula and Lancea
Critical choke points
- Ash Blossom at 3 copies: legality must be fixed before any normal score applies
- Trishula and Lancea as Extra-Deck finishers: few alternatives visible in the list
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Ash Blossom & Joyous Spring | 1 Ice Barrier or generic staple from the Deck | Brings the list within the Semi-Limited limit of 2 copies so it can receive a normal score |
| 2 | Off-archetype tech cards with low Ice Barrier synergy | Ice Barrier monsters or spells | Raises exact-name purity and engine coherence |
| 3 | A 15-card Side Deck | Enables a post-side plan and lifts D12 from its current gap |
Evidence & confidence
- Verified: Main Deck 58 and Extra Deck 15 are within OCG size rules; Ash Blossom & Joyous Spring is over the Semi-Limited copy limit (3 run, 2 allowed); Droll & Lock Bird and Foolish Burial are Limited at 1 copy each; Zero Side Deck cards
- Observed: Archetype usage stats show 100%-core Ice Barrier staples, but this deck does not match all of them
- Inferred: About 67% chance of at least one archetype-core card in a 5-card opening hand; About 93% chance of at least one hand trap in a 6-card going-second hand; Interaction density is high from card text; Consistency and brick rate estimates are hypergeometric and text-based
- Provisional: Meta Power is null because no dated metagame sample exists; Matchup fit is unknown without tournament data
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot records are absent No win-rate telemetry; going-first and going-second splits are not measured Side Deck is empty; post-side adaptability is unknown Meta Power is Provisional unless a dated metagame sample is supplied
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