SPYRAL Deck #769135 — Yu-Gi-Oh! OCG
46 Main, 15 Extra, incl. SPYRAL GEAR - Drone x3, SPYRAL Quik-Fix x3, SPYRAL Super Agent x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (46)
- D.D. Crow x1
- Nibiru, the Primal Being x1
- Skull Meister x1
- SPYRAL GEAR - Drone x3
- SPYRAL GEAR - Last Resort x1
- SPYRAL Quik-Fix x3
- SPYRAL Sleeper x1
- SPYRAL Super Agent x3
- SPYRAL Tough x1
- Wandering Gryphon Rider x1
- Water Enchantress of the Temple x2
- Ash Blossom & Joyous Spring x1
- Effect Veiler x1
- Dracoback, the Rideable Dragon x1
- Fateful Adventure x1
- Foolish Burial Goods x2
- Ghostrick Shot x1
- Machine Duplication x3
- One for One x1
- Pot of Prosperity x1
- Reinforcement of the Army x1
- Rite of Aramesir x2
- Small World x1
- SPYRAL GEAR - Big Red x2
- SPYRAL MISSION - Assault x1
- SPYRAL Resort x3
- Terraforming x1
- Infinite Impermanence x1
- SPYRAL GEAR - Utility Wire x1
- SPYRAL MISSION - Rescue x3
Extra Deck (15)
- Barricadeborg Blocker x1
- I:P Masquerena x1
- Knightmare Unicorn x1
- Mekk-Knight Crusadia Avramax x1
- Relinquished Anima x1
- SPYRAL Double Helix x2
- Ghostrick Angel of Mischief x2
- Ghostrick Dullahan x1
- Lyrilusc - Ensemblue Robin x1
- Lyrilusc - Recital Starling x1
- Number F0: Utopic Draco Future x1
- Number F0: Utopic Future x1
- Sylvan Princessprite x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 53/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 59 |
| Going First | 60 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 52 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 46 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: SPYRAL Link/Xyz boards (SPYRAL Double Helix, Lyrilusc, Mekk-Knight Crusadia Avramax, Number F0: Utopic Draco Future) converting a Level 4 SPYRAL body and a 1900-ATK Super Agent into lethal pressure.; Ghostrick Angel of Mischief reaching 10 Xyz Materials, but the main deck contains no Ghostrick Xyz enabler, so this route is conditional and unreliable.
- Turn 1 (going first): Open on SPYRAL GEAR - Drone, SPYRAL Quik-Fix or SPYRAL Super Agent, use SPYRAL Resort and Terraforming or Small World to find the next SPYRAL piece, then build a Link or Xyz board.
- Turn 2 (going second): Hold hand traps (Ash Blossom, Effect Veiler, D.D. Crow, Infinite Impermanence, Skull Meister, Nibiru) to answer the opponent's first turn, then rebuild through SPYRAL Super Agent and the Link/Xyz extra deck.
- Recovery: Recycle through Foolish Burial Goods x2, Machine Duplication, Fateful Adventure and the SPYRAL graveyard summons (Quik-Fix, Last Resort, Big Red) to rebuild after a single interruption.
- After siding: Not applicable: the deck registers 0 side cards, so there is no post-side plan and no adaptation path.
Why it scores here
The deck reliably opens a SPYRAL engine: 24 exact-name SPYRAL copies make at least one archetype card in the opening hand about 98% likely (Inferred hypergeometric), and 19 searcher-text cards add redundant access. It converts that access into Link and Xyz boards via SPYRAL Double Helix, Avramax and Utopic Draco Future, with Super Agent and Sleeper as bodies. It survives disruption through six distinct hand traps and recursion from Fateful Adventure and the graveyard summons. Its weaknesses are a low exact archetype purity (39%), a split across Adventurer, Ghostrick, Lyrilusc and other sub-engines with thin enablers, and an empty side deck. No combo records exist, so the ceiling and median come from text inference only, and popularity or meta share earned no points. The score comes from consistency, interaction and resource economy on the system, not from averaging the individual card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | P(>=1 SPYRAL core card in hand5) = 0.98; 24 SPYRAL copies plus 19 searcher-text cards (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Multi-engine dilution: Adventurer, Ghostrick and Lyrilusc pieces lack full enablers, and Rite/Water Enchantress need tokens (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | Ceiling from text only: Super Agent plus Utility Wire and Sleeper removal, Link 4 Avramax and Utopic Draco Future boards; no combo boards (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards, so the median output is an unverified text estimate (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 68 | Six independent hand traps and recursion via Fateful Adventure, Last Resort and Quik-Fix (Inferred, card text) |
| D6 | Resource Economy, Recovery & Grind | 70 | Two Foolish Burial Goods, Pot of Prosperity, Machine Duplication and multiple searchers give strong regeneration (Inferred, card text) |
| D7 | End-Board & Interaction Quality | 66 | Super Agent Utility Wire, Tough and Sleeper destruction plus Ash, Impermanence, Veiler and Skull Meister negation (Inferred, card text) |
| D8 | Going-Second & Board-Breaking Power | 62 | Going-second hand-trap coverage is 0.59 at least one of 6 cards; Sleeper and Nibiru break boards (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Board bodies of 1900-3000 ATK: Super Agent, Double Helix x2, Avramax 3000, Utopic Draco Future 3000 (Verified stat, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 48 | 46 main slots with 37 off-archetype copies and 20 singleton slots; compact-looking but incoherent (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 58 | 15/15 Extra slots used across Link and Xyz with mostly flexible bodies; the Ghostrick Angel pair has weak enablers (Inferred) |
| D12 | Side Deck Adaptability | 12 | Zero side cards registered, so no post-side adaptability (Verified count; scored low) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link and no dated meta sample; Meta is provisional and the score is a neutral placeholder (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step SPYRAL and Link/Xyz sequencing plus a hand-trap timing layer raises the decision load (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 59, Going First ≈ 60, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: No side deck (-3); Off-archetype dilution (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; 0.80*59 + 0.20*52 = 57.6, less 5 of modifiers = 52.6, rounded to 53)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense SPYRAL access: 24 core copies and 19 searcher-text cards make an opening starter near-certain
- Six distinct hand traps and multiple negation/removal texts give layered interaction
- Two Foolish Burial Goods, Machine Duplication, Pot of Prosperity and Fateful Adventure provide strong resource regeneration
- Link and Xyz extra deck fully used (15/15) with 3000-ATK closers
Weaknesses
- Exact archetype purity is only 39.3%; the deck spans several sub-engines without full enablers
- Zero side cards, so no post-side adaptability
- No recorded combo boards, so ceiling and median are unverified
- Two Ghostrick Angel of Mischief copies lack a Ghostrick enabler in the main deck
Critical choke points
- SPYRAL Super Agent is the main engine body: losing it to a hand trap or removal removes the Utility Wire and Link route
- Hand-trap timing on the opponent's first turn depends on six single-copy hand traps
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One Ghostrick Angel of Mischief or the single Water Enchantress of the Temple | A second SPYRAL monster (Level 4 or Level 1) or a Link enabler | Tightens the engine and reduces off-archetype dead draws; the Ghostrick line has no enabler in the deck |
| 2 | One Terraforming | A side deck of 3 to 5 cards | Adds post-side adaptability, which the deck currently lacks entirely |
Evidence & confidence
- Verified: Legal OCG list: 46 main, 15 extra, 0 side; no size or banlist violations; Restricted cards at legal copy limits (Limited 1, Semi-Limited 2); Archetype purity 39.3% (24 of 61 copies)
- Inferred: Opening-hand access to SPYRAL starters is about 98%; Hand-trap coverage on going-second is about 59%; Resilience and resource economy scores from card text; Combo ceiling and floor from text only
- Provisional: Meta Power and D13 matchup fit (no dated meta sample)
- Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and pilot record absent No win-rate telemetry for going-first, going-second or matchups Meta Power is provisional without a dated metagame sample No side deck registered, so post-side behaviour is unknown
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