Atlantean Deck #769130 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Abyssrhine, the Atlantean Spirit x3, Atlantean Dragoons x3, First Penguin x3. Created Oct 20, 2026 by YGO Mod.

Deck Atlantean OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
30± 10/ 100
Power Score

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (Confidence: Low)

  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Board-based pressure from WATER Synchro, Xyz and Link monsters (Poseidra, the Storming Atlantean 2800 ATK; Abysstrite 2100 ATK; Poseidra Abyss and Mermail Abyssgaios are in the Extra Deck but not in this list), with Atlantean Dragoons giving direct attacks from Level 3 or lower Sea Serpent monsters.; Superancient Deepsea King Coelacanth (2800 ATK) and Worldsea Dragon Zealantis (2500 ATK, Link 4) as single-copy finishers.
  • Turn 1 (going first): Opening WATER starters (Neptabyss, Mermail Abyssteus, Abyssrhine, Mulcharmy Fuwalos) to search a second WATER engine piece and reach a Synchro, Xyz or Link summon. Routes are text-only and unverified against real boards.
  • Turn 2 (going second): Hold Ash Blossom and Dominus Impulse for the opponent's Special Summons and effects, then convert with the same WATER engine. Over-limit copies make these hand traps unreliable as written.
  • Recovery: Recursion through Mermail and Atlantean graveyard effects (Mermail Abysspike, Atlantean Heavy Infantry, Mermail Abyssteus as GY cost) and searchers (Neptabyss, Mermail Abyssteus, Deep Sea Minstrel). Recovery is inferred from card text only.
  • After siding: Not evaluable: the deck has an empty Side Deck (side_count 0). No post-side plan exists in the list.

Why it scores here

The list is Illegal: Ash Blossom & Joyous Spring and Dominus Impulse are each run three times against an OCG limit of two, so the deck receives a capped, structural-only score. Starter access is reasonable on paper: the searcher and WATER-monster text group has P(at least one in opening 5) ≈ 0.86, and the archetype core group is about 0.91 to open at least one piece. Recorded boards are absent, so combo ceiling and median are text-only inference. The deck has a 57-card Main Deck with 16 Level 0 spells and traps, a 16.7% exact-archetype purity and no Side Deck, which lowers efficiency and adaptability. Popularity and usage statistics confirm the core Atlantean and Mermail pieces are real and accessible, but they did not earn points, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(≥1 searcher-text card in opening 5) ≈ 0.86; core WATER starters 3 copies each for Neptabyss, Abyssteus, Abyssrhine (Inferred from hypergeometric draw table)
D2 Opening-Hand Quality & Brick Management 58 18 searcher/recovery-text cards and 3 hand traps in a 57-card Main Deck imply some dead or redundant draws in hand (Inferred)
D3 Combo Conversion & Ceiling 52 No parseable combo boards; ceiling read only from card text such as Poseidra's 2800 ATK and Abysstrite's Xyz chain (Inferred, text-only)
D4 Combo Floor & Median Output 45 No recorded boards, so the median is unknown and is set near the middle of the range (Inferred, low confidence)
D5 Interruption Resilience & Route Redundancy 48 Three over-limit hand traps and Mulcharmy/Mermail redundancy give partial recovery after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Mermail and Atlantean recursion plus 18 searcher-text cards support grind; Mulcharmy draw effects add card flow (Inferred from text)
D7 End-Board & Interaction Quality 62 15 negation-text and 20 removal-text cards, with Dominus Impulse and Ash Blossom over copy limit (Inferred from text; flags verified)
D8 Going-Second & Board-Breaking Power 55 Going-second hand-trap density is about 0.29 for at least one of 3 hand traps in 6 cards; no going-second combo split recorded (Inferred)
D9 Offensive Pressure & Closing Power 60 Poseidra (2800 ATK) and Abysstrite (2100 ATK) are the main end-board threats; the Extra Deck holds Coelacanth-level pressure (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 45 57 Main Deck cards with 27 distinct names and 16 Level 0 spells/traps indicate low compactness (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck cards cover Synchro (7), Xyz (4) and Link (4) routes, with several single-copy boss options (Verified composition)
D12 Side Deck Adaptability 20 Side Deck is empty (side_count 0), so there are no post-side options (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link; archetype core inclusion 36% present in list; format fit is provisional without a dated metagame sample (Provisional)
D14 Pilotability & Error Tolerance 40 Several branching summon routes, multiple Synchro/Xyz/Link material conditions and 57 Main cards raise decision load (Inferred)

How the score was computed

Strategy profile: 0.8 Midrange + 0.2 Combo (disclosed); secondary profile used only for context. Modifiers: none.


More OCG Info

Atlantean

Atlantean Breakdown

 
 

 

 

 

 

 

 
 

 

 
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