Armed Dragon Deck #769119 — Yu-Gi-Oh! OCG
57 Main, 15 Extra, incl. Pile Armed Dragon x3, Spectral, Dragon Ruler of Flickers x3, Tempest, Dragon Ruler of Storms x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (57)
- Armed Dragon Thunder LV10 x1
- Armed Dragon Thunder LV3 x2
- Armed Dragon Thunder LV5 x2
- Armed Dragon Thunder LV7 x2
- Blaster, Dragon Ruler of Infernos x1
- Burner, Dragon Ruler of Sparks x1
- Drill Armed Dragon x2
- Droll & Lock Bird x1
- Fist Armed Dragon x1
- Knight Armed Dragon, the Armored Knight Dragon x1
- Koa'ki Meiru Drago x1
- Lightning, Dragon Ruler of Drafts x1
- Mulcharmy Fuwalos x2
- Mulcharmy Meowls x2
- Mulcharmy Purulia x2
- Nebulus, Dragon Ruler of Mishaps x1
- Pile Armed Dragon x3
- Reactan, Dragon Ruler of Pebbles x1
- Redox, Dragon Ruler of Boulders x1
- Spectral, Dragon Ruler of Flickers x3
- Stream, Dragon Ruler of Droplets x1
- Tempest, Dragon Ruler of Storms x3
- Tidal, Dragon Ruler of Waterfalls x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x2
- Armed Dragon Flash x2
- Armed Dragon Lightning x1
- Dimensional Fissure x3
- Forbidden Droplet x3
- Here There Be Dragons x3
- Skill Drain x1
- Solemn Judgment x1
Extra Deck (15)
- Cherubini, Ebon Angel of the Burning Abyss x1
- Hieratic Seal of the Heavenly Spheres x1
- I:P Masquerena x1
- Mediclius the Extraordinary Power Patron x1
- S:P Little Knight x1
- Spirit with Eyes of Blue x1
- Blaze, Supreme Ruler of all Dragons x1
- Chasma, Dragon Ruler of Auroras x2
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Eclipse, Dragon Ruler of Catastrophes x1
- Expurrely Happiness x1
- Mecha Phantom Beast Dracossack x1
- Number 11: Big Eye x1
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 50 |
| Going First | 50 |
| Going Second | 50 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Control
- Format: ocg
Legality
Main 57 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Armed Dragon Thunder LV3/LV5/LV7 chain into Thunder LV10 and Fist/Pile/Drill Armed Dragon board pressure, with Dragon Ruler Extra Deck bosses (Chasma, Eclipse) as secondary closers; Dragon Ruler Extra Deck bosses (Chasma, Eclipse, Blaze) and Mulcharmy card-draw pressure
- Turn 1 (going first): Open Armed Dragon starters (Thunder LV3/LV5/LV7 and Drill/Pile) and chain Thunder LV-chain Special Summons to reach a Level 10 Thunder or Dragon Ruler Extra Deck boss; Solemn Judgment and Skill Drain are the only single-copy interaction on T1
- Turn 2 (going second): Use the six-card hand's hand traps (Ash Blossom x3, Ghost Ogre x2, Ghost Belle x2, Droll & Lock Bird) to stop the opponent's first Summon or search, then rebuild the Armed Dragon chain from the hand
- Recovery: Dragon Ruler float/recursion through Stream, Tidal, Lightning, Reactan and Spectral (GY/banish revival) and Armed Dragon Flash to rebuild a Level 3 Armed Dragon from the Deck
- After siding: Not evaluable: the deck runs no side deck, so there is no post-side plan in the export
Why it scores here
The deck is Illegal in OCG (Ash Blossom & Joyous Spring runs 3 copies against a Semi-Limited limit of 2), so it is scored as a theoretical, structural-only read and capped at 30 rather than given a normal final score. Its engine reliably opens: the archetype core group (15 copies) has about an 80% chance of at least one card in a 5-card opening hand (Inferred), and Armed Dragon Thunder LV3/LV5/LV7 chain into Level 10 bosses. Interaction is dense (8 hand traps, 10 negation-text cards, 23 removal-text cards), which supports conversion and going-second play, but the list has no side deck and only 22% exact-name Armed Dragon purity, with 16 distinct off-archetype cards diluting the engine. No combo boards, tournament link, or guides exist, so the Combo ceiling and median are text-only estimates. Popularity and archetype usage did not earn points, and no card scores were averaged into the deck result.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | P(at least one archetype-core card in a 5-card opening hand) ≈ 0.80 across 15 core copies; starter density is decent but split across many 1-copy engines (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 57 main with 33 distinct cards; 16 one-of and 10 two-of cards create moderate brick risk and conflicting Normal Summons (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable boards; Thunder LV chain and Dragon Ruler Level 7 ceiling read from card text only (Inferred) |
| D4 | Combo Floor & Median Output | 40 | combos_evidence total_combos = 0; median output cannot be measured and is held near the structural midpoint (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Dragon Ruler float/recursion and Armed Dragon Flash give some route redundancy, but no independent-line data (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Recursion through Dragon Ruler GY and banish text (Stream, Tidal, Lightning, Reactan, Spectral) and Mulcharmy draws offset spend (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | 8 hand traps, 10 negation-text cards, Solemn Judgment, Skill Drain and Forbidden Droplet give layered interaction (Inferred semantic read of card text) |
| D8 | Going-Second & Board-Breaking Power | 55 | Six-card going-second hand has a 61% chance of at least one hand trap (Inferred); no going-second board data |
| D9 | Offensive Pressure & Closing Power | 55 | Thunder LV10 (3000 ATK), Chasma (3000 ATK), Blaze and Eclipse give closing power at Extra Deck cost (Verified card stats, Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 57 main cards, 22% exact archetype purity, 16 off-archetype copies and 11 single-copy tech cards reduce compactness (Verified composition, Inferred consequence) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra Deck slots spread over Link, Xyz and Dragon Ruler bosses with 2 Chasma and 1 Eclipse as core; mandatory vs flex split is not measurable (Inferred) |
| D12 | Side Deck Adaptability | 20 | Side deck is empty (0 cards); no post-side plan exists in the export (Verified composition, scored as a gap) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link and no dated metagame sample; archetype usage is context only (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Armed Dragon level chains and hand-trap timing create many decision points (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 50, Going First ≈ 50, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Copy-limit violation (banlist exposure) (-12). Final formula: Illegal deck: 0.80*Structural(50) + 0.20*TournamentReliability(40) + Modifiers(-12) = 36 raw; capped to 30 as theoretical/structural-only (no normal Final Contextual score). Meta provisional.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.8 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Engine reliably opens from the archetype core (about 80% for at least one core card in hand)
- Layered interaction: 8 hand traps plus negation and removal text
- Multiple Level 7+ boss routes (Thunder LV10, Chasma, Eclipse, Blaze)
Weaknesses
- Illegal as built: Ash Blossom & Joyous Spring is over its copy limit
- No side deck, so no post-side adaptability
- Low exact archetype purity (22%) with 16 off-archetype copies
- No combo data, so ceiling and median are unmeasured
Critical choke points
- Single-copy Dragon Ruler and Armed Dragon starters: loss of Thunder LV3/LV5 cuts the level chain
- Reliance on hand traps for going-second interaction (Ash x3 is over the limit)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy of Ash Blossom & Joyous Spring | A legal non-Ash card (or leave the slot empty) | Restores legality; the deck can then be re-evaluated with a normal Final score |
| 2 | A low-impact off-archetype tech (for example, Forbidden Droplet x3 or Dimensional Fissure) | A 3–6 card side deck | A side deck is required for post-side adaptability (D12) and a best-of-3 plan |
Evidence & confidence
- Verified: Legality: Illegal, Ash Blossom & Joyous Spring 3 copies vs OCG Semi-Limited limit 2; Main 57 (in 40–60), Extra 15 (in 0–15), Side 0; Copy histogram 16/10/7 sums to 57 main cards; Exact archetype purity 22.2% (16 of 72 archetype-name copies)
- Inferred: P(at least one archetype-core card in a 5-card hand) ≈ 0.80; P(at least one hand trap in a 6-card going-second hand) ≈ 0.61; Structural dimension scores from card text and composition
- Provisional: Meta Power (null, no dated metagame sample); Matchup fit (D13) with no tournament data
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry in YGOVN for going-first/second, matchups or brick rates No side deck in the export, so post-side plan is unevaluated Meta Power is Provisional without a dated metagame sample
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