Armed Dragon Deck #769119 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Pile Armed Dragon x3, Spectral, Dragon Ruler of Flickers x3, Tempest, Dragon Ruler of Storms x3. Created Oct 20, 2026 by YGO Mod.

Deck Armed Dragon OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
30± 10/ 100
Power Score
Structural 50
Reliability 40
Going First 50
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 50
Going First 50
Going Second 50
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Control
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Armed Dragon Thunder LV3/LV5/LV7 chain into Thunder LV10 and Fist/Pile/Drill Armed Dragon board pressure, with Dragon Ruler Extra Deck bosses (Chasma, Eclipse) as secondary closers; Dragon Ruler Extra Deck bosses (Chasma, Eclipse, Blaze) and Mulcharmy card-draw pressure
  • Turn 1 (going first): Open Armed Dragon starters (Thunder LV3/LV5/LV7 and Drill/Pile) and chain Thunder LV-chain Special Summons to reach a Level 10 Thunder or Dragon Ruler Extra Deck boss; Solemn Judgment and Skill Drain are the only single-copy interaction on T1
  • Turn 2 (going second): Use the six-card hand's hand traps (Ash Blossom x3, Ghost Ogre x2, Ghost Belle x2, Droll & Lock Bird) to stop the opponent's first Summon or search, then rebuild the Armed Dragon chain from the hand
  • Recovery: Dragon Ruler float/recursion through Stream, Tidal, Lightning, Reactan and Spectral (GY/banish revival) and Armed Dragon Flash to rebuild a Level 3 Armed Dragon from the Deck
  • After siding: Not evaluable: the deck runs no side deck, so there is no post-side plan in the export

Why it scores here

The deck is Illegal in OCG (Ash Blossom & Joyous Spring runs 3 copies against a Semi-Limited limit of 2), so it is scored as a theoretical, structural-only read and capped at 30 rather than given a normal final score. Its engine reliably opens: the archetype core group (15 copies) has about an 80% chance of at least one card in a 5-card opening hand (Inferred), and Armed Dragon Thunder LV3/LV5/LV7 chain into Level 10 bosses. Interaction is dense (8 hand traps, 10 negation-text cards, 23 removal-text cards), which supports conversion and going-second play, but the list has no side deck and only 22% exact-name Armed Dragon purity, with 16 distinct off-archetype cards diluting the engine. No combo boards, tournament link, or guides exist, so the Combo ceiling and median are text-only estimates. Popularity and archetype usage did not earn points, and no card scores were averaged into the deck result.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one archetype-core card in a 5-card opening hand) ≈ 0.80 across 15 core copies; starter density is decent but split across many 1-copy engines (Inferred)
D2 Opening-Hand Quality & Brick Management 45 57 main with 33 distinct cards; 16 one-of and 10 two-of cards create moderate brick risk and conflicting Normal Summons (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards; Thunder LV chain and Dragon Ruler Level 7 ceiling read from card text only (Inferred)
D4 Combo Floor & Median Output 40 combos_evidence total_combos = 0; median output cannot be measured and is held near the structural midpoint (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Dragon Ruler float/recursion and Armed Dragon Flash give some route redundancy, but no independent-line data (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recursion through Dragon Ruler GY and banish text (Stream, Tidal, Lightning, Reactan, Spectral) and Mulcharmy draws offset spend (Inferred)
D7 End-Board & Interaction Quality 60 8 hand traps, 10 negation-text cards, Solemn Judgment, Skill Drain and Forbidden Droplet give layered interaction (Inferred semantic read of card text)
D8 Going-Second & Board-Breaking Power 55 Six-card going-second hand has a 61% chance of at least one hand trap (Inferred); no going-second board data
D9 Offensive Pressure & Closing Power 55 Thunder LV10 (3000 ATK), Chasma (3000 ATK), Blaze and Eclipse give closing power at Extra Deck cost (Verified card stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 40 57 main cards, 22% exact archetype purity, 16 off-archetype copies and 11 single-copy tech cards reduce compactness (Verified composition, Inferred consequence)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck slots spread over Link, Xyz and Dragon Ruler bosses with 2 Chasma and 1 Eclipse as core; mandatory vs flex split is not measurable (Inferred)
D12 Side Deck Adaptability 20 Side deck is empty (0 cards); no post-side plan exists in the export (Verified composition, scored as a gap)
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated metagame sample; archetype usage is context only (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Armed Dragon level chains and hand-trap timing create many decision points (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 50, Going First ≈ 50, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Copy-limit violation (banlist exposure) (-12). Final formula: Illegal deck: 0.80*Structural(50) + 0.20*TournamentReliability(40) + Modifiers(-12) = 36 raw; capped to 30 as theoretical/structural-only (no normal Final Contextual score). Meta provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.8 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Engine reliably opens from the archetype core (about 80% for at least one core card in hand)
  • Layered interaction: 8 hand traps plus negation and removal text
  • Multiple Level 7+ boss routes (Thunder LV10, Chasma, Eclipse, Blaze)

Weaknesses

  • Illegal as built: Ash Blossom & Joyous Spring is over its copy limit
  • No side deck, so no post-side adaptability
  • Low exact archetype purity (22%) with 16 off-archetype copies
  • No combo data, so ceiling and median are unmeasured

Critical choke points

  • Single-copy Dragon Ruler and Armed Dragon starters: loss of Thunder LV3/LV5 cuts the level chain
  • Reliance on hand traps for going-second interaction (Ash x3 is over the limit)
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring A legal non-Ash card (or leave the slot empty) Restores legality; the deck can then be re-evaluated with a normal Final score
2 A low-impact off-archetype tech (for example, Forbidden Droplet x3 or Dimensional Fissure) A 3–6 card side deck A side deck is required for post-side adaptability (D12) and a best-of-3 plan

Evidence & confidence

  • Verified: Legality: Illegal, Ash Blossom & Joyous Spring 3 copies vs OCG Semi-Limited limit 2; Main 57 (in 40–60), Extra 15 (in 0–15), Side 0; Copy histogram 16/10/7 sums to 57 main cards; Exact archetype purity 22.2% (16 of 72 archetype-name copies)
  • Inferred: P(at least one archetype-core card in a 5-card hand) ≈ 0.80; P(at least one hand trap in a 6-card going-second hand) ≈ 0.61; Structural dimension scores from card text and composition
  • Provisional: Meta Power (null, no dated metagame sample); Matchup fit (D13) with no tournament data
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry in YGOVN for going-first/second, matchups or brick rates No side deck in the export, so post-side plan is unevaluated Meta Power is Provisional without a dated metagame sample

More OCG Info

Armed Dragon

Armed Dragon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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