Ogdoadic/Abhyss Deck #769117 — Yu-Gi-Oh! OCG

40 Main, 14 Extra, incl. Ame no Habakiri no Mitsurugi x3, Mitsurugi Ritual x3, Snake Rain x3. Created Oct 20, 2026 by YGO Mod.

Deck Ogdoadic/Abhyss OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
25± 8/ 100
Power Score
Structural 52
Reliability 45
Going First 55
Going Second 45

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 55
Going Second 45
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Combo
  • Format: ocg

Legality

Main 40 / Extra 14 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Ritual-summon Mitsurugi / Ogdoadic Reptile boss monsters (Ame no Murakumo, Futsu no Mitama, Ogdoabyss, Nephilabyss, Derk) and attack through a weakened board; Link and Xyz boards (Ragnaraika Chain Coils, Ryzeal Detonator, The Zombie Vampire) that carry the Reptile boss pressure
  • Turn 1 (going first): Open on a Mitsurugi/Ogdoadic searcher (Saji, Aramasa, Kusanagi, Nauya), search a Ritual Spell, and set up a Ritual or Link Summon of a Reptile boss on turn 2
  • Turn 2 (going second): Use hand-based negation and Reptile GY recursion (Mitsurugi Great Purification, Derk, Nephilabyss) to answer the opponent's first board before a Ritual boss lands
  • Recovery: Recur Reptile monsters from the GY through Ogdoadic Water Lily, Nauya and Nephilabyss, then rebuild a Ritual or Link board from the recovered Reptiles
  • After siding: No Side Deck is registered (side_count 0), so there is no post-side plan; the deck cannot adapt between games

Why it scores here

The deck is Illegal: three copies of the Forbidden Ame no Habakiri no Mitsurugi and one copy of the Forbidden King of the Feral Imps are in the list, so it receives a capped, structural-only score of 25 and is not given a normal Final Contextual score. Structurally, the Mitsurugi/Ogdoadic core is dense (24 core copies, P(at least one core card in a 5-card opening hand) about 0.99 from the hypergeometric estimate, Inferred), so the engine is usually live on turn 1 and Ritual and Link conversion is well supported by searchers. Interaction is present but thin (6 negation-text and 7 removal-text cards, no hand traps), and there is no side deck, so the deck cannot adapt to the opponent. There are no recorded boards, no tournament data and no guides, so the combo ceiling and floor are text-only inferences. Popularity and archetype usage stats confirm the core exists, but they did not earn points, and no card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 core card in 5-card hand) about 0.99 across 24 archetype core copies, and 3 copies of the Ritual Spell (Mitsurugi Ritual) give a 0.34 hit chance per hand (Inferred)
D2 Opening-Hand Quality & Brick Management 55 20 searcher-text cards give P(>=1 searcher in 5) about 0.98; the Ritual/Link/Xyz mix and the mixed Mitsurugi, Ogdoadic and Ryzeal sub-archetypes still create some dead hands (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards (total_combos 0); ceiling is a text-only read of Ritual Summon into a 3200 ATK boss plus removal and negation (Inferred)
D4 Combo Floor & Median Output 40 No recorded combos, so median output is unknown; the Ritual chain depends on a specific Ritual Spell and Tribute setup (Inferred, low confidence)
D5 Interruption Resilience & Route Redundancy 55 Reptile GY recursion (Derk, Nephilabyss, Ogdoadic Water Lily) and multiple Mitsurugi searchers give several independent restart routes (Inferred)
D6 Resource Economy, Recovery & Grind 58 Recursion from the GY and searchers (Nauya, Saji, Aramasa) regenerate resources, but Ritual costs require Tributes (Inferred)
D7 End-Board & Interaction Quality 55 6 negation-text and 7 removal-text cards, 0 hand traps and 0 floodgates; interaction is breadth without layered hand traps (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 45 Going-second split not available; Ritual summoning on the opponent's turn is slow and the hand has no hand traps (Inferred)
D9 Offensive Pressure & Closing Power 60 Ame no Murakumo 3200 ATK, Ogdoabyss 3100 ATK and Derk 3000 ATK are strong closers, but they depend on the Ritual chain resolving (Verified stat, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 55 40 main cards across 30 distinct names with 23 singletons; 3 Ritual-engine cards are over the limit or Forbidden, so the list is less coherent (Verified composition, Inferred)
D11 Extra Deck Efficiency & Coverage 55 14 Extra cards (7 Link, 6 Xyz, 1 Fusion) include both on-theme and generic Link monsters; Forbidden King of the Feral Imps takes one Extra slot without legal copies (Verified)
D12 Side Deck Adaptability 25 Side deck is empty (side_count 0), so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament or meta-share data; format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-branch Ritual, Link and Xyz sequencing with many Tributes and decision points is hard to pilot consistently (Inferred)

How the score was computed

Strategy profile: Midrange primary, Toolbox secondary (D13 dropped for Structural re-normalisation not needed; Meta provisional). Structural ≈ 52, Going First ≈ 55, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-12); no_side_deck (-2). Final formula: Unclamped 0.80*Structural(52) + 0.20*TournamentReliability(45) = about 51; capped to 25 because the deck is Illegal (Forbidden copies), so this is a theoretical/structural-only score (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core archetype density (24 core copies) makes the engine live on turn 1 in almost every opening hand
  • Many searchers (20 searcher-text cards) support consistent access to Ritual and Link pieces
  • Strong Reptile boss monsters (Ame no Murakumo 3200 ATK, Ogdoabyss 3100 ATK) give a clear closing route
  • Graveyard recursion (Derk, Nephilabyss, Ogdoadic Water Lily) gives a restart route after interruption

Weaknesses

  • Illegal list: 3x Ame no Habakiri no Mitsurugi and 1x King of the Feral Imps are Forbidden in OCG
  • No hand traps and no floodgates; the going-second interaction is weak
  • No side deck (side_count 0) so there is no adaptation between games
  • Sub-archetype mix (Mitsurugi, Ogdoadic, Ryzeal, Apophis, Cyber) reduces engine coherence
  • Ritual costs and Tributes add decision points and error risk

Critical choke points

  • Mitsurugi Ritual and Mitsurugi Mirror (Ritual Spell access) are needed to summon the boss monsters
  • Going second depends on the opponent not having an early board breaker, since the deck has no hand traps
Priority Remove Add Reason
1 3x Ame no Habakiri no Mitsurugi Legal Reptile or Ogdoadic Ritual / Ritual-search replacements, or a Forbidden-free copy count Forbidden in OCG; the deck cannot be played as listed until these are removed
2 1x King of the Feral Imps A legal Extra Deck Xyz that uses the Reptile Xyz theme Forbidden in OCG; one Extra Deck slot is wasted on an illegal card
3 none A 5 to 15 card Side Deck with hand traps or boss-answers Side deck is empty; a side plan is needed for best-of-3 play

Evidence & confidence

  • Verified: Main 40 and Extra 14 sizes are within OCG size rules (main 40-60, extra 0-15); Ame no Habakiri no Mitsurugi (3 copies) and King of the Feral Imps (1 copy) are Forbidden with legal copies 0; Limited cards (Ryzeal set, Mitsurugi Prayers, S:P Little Knight, Pre-Preparation of Rites) run 1 copy each, which is legal; Core-card inclusion stats from usage_statistics (archetype core 16 of 25 present)
  • Inferred: Engine accessibility P(>=1 starter in 5) about 0.99; Brick and dead-hand risk from mixed sub-archetypes; Interaction breadth from negation and removal text; Going-first and going-second estimates
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (D13)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry: going-first, going-second, matchup, brick and starter rates are inferred only Meta Power is provisional unless a dated metagame sample is supplied No side deck registered (side_count 0), so post-side adaptability cannot be measured

More OCG Info

Ogdoadic/Abhyss

Ogdoadic/Abhyss Breakdown

 
 

 

 

 

 

 

 
 

 

 
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