Resonator Deck #769115 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Ascator, Dawnwalker x3, Bone Archfiend x3, Hecahands Godos x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (55)
- Ascator, Dawnwalker x3
- Bone Archfiend x3
- Chaos Dragon Levianeer x1
- Hecahands Godos x3
- Mulcharmy Fuwalos x3
- Power Vice Dragon x3
- Radian, the Multidimensional Kaiju x2
- Skull Meister x3
- The Winged Dragon of Ra - Sphere Mode x2
- Crimson Resonator x1
- Darkness Resonator x1
- Fire Ant Ascator x1
- Soul Resonator x3
- Synkron Resonator x1
- Vision Resonator x1
- Cosmic Cyclone x1
- Crimson Call x1
- Crimson Gaia x3
- Harpie's Feather Duster x1
- Lightning Storm x2
- Resonator Call x3
- Twin Twisters x2
- Debunk x3
- Gravity Collapse x3
- King's Resonance x1
- Red Zone x1
- Typhoon x3
Extra Deck (15)
- Assault Blackwing - Kusanagi the Gathering Storm x1
- Bystial Dis Pater x1
- Crimson Blade Dragon x1
- Kuibelt the Blade Dragon x1
- Red Dragon Archfiend x2
- Red Hypernova Dragon x1
- Red Rising Dragon x2
- Red Supernova Dragon x1
- Scarlight Red Dragon Archfiend x1
- Scarred Dragon Archfiend x1
- Storm-Bane Dragon Destorbim x1
- The Crimson King x1
- Tyrant Red Dragon Archfiend x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 58/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 61.7 |
| Going First | 62 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Toolbox
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Synchro Summon Red Dragon Archfiend (Red Dragon Archfiend, Tyrant Red Dragon Archfiend, Red Supernova Dragon, Red Hypernova Dragon) off Resonator Tuners and searched non-Tuners, then attack through a Defense-or-empty board.; Crimson Blade Dragon, The Crimson King and Bystial Dis Pater as alternate Synchro bosses that also carry negation or recursion text.
- Turn 1 (going first): T1 Resonator Call or Crimson Gaia to search a Resonator or Red Dragon Archfiend enabler, then Soul Resonator or Synkron Resonator into a Synchro Summon the same turn while keeping Red Zone and Crimson Call as follow-ups.
- Turn 2 (going second): Hold Skull Meister, Debunk and Ascator-line hand interaction against the opponent's first Summon or activation, then Synchro Summon a Red Dragon Archfiend from the hand-trap-disrupted board.
- Recovery: Recycle Resonators from the GY through Synkron Resonator, Vision Resonator and Crimson Call, and rebuild the Synchro board from Mulcharmy Fuwalos draws.
- After siding: No side deck is registered, so there is no post-side plan; any adjustment after a loss is a rebuild of the main deck.
Why it scores here
The deck opens reliably: the 15 searcher-text cards give about 0.81 odds of at least one searcher in a 5-card opener, and the Resonator core (22 copies) gives about 0.93 odds of an archetype card in hand, so the engine comes online often. Conversion is strong on paper because the Extra Deck holds several 3000+ ATK Synchro bosses that recur from the GY, but no recorded boards exist, so the ceiling is text-inferred. Survival rests on 3 hand traps, 10 negation-text cards and 24 removal-text cards, though the list is 55 main cards with only 17 percent exact Resonator naming and no sideboard, which caps the score. Popularity and the archetype usage statistics confirm the list is real and accessible, but they earned no points by themselves, and card scores were not averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | P(at least one searcher in 5 cards) = 0.81; archetype core P(open at least one) = 0.93; 2-card bootstrap via Resonator Call or Crimson Gaia (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | Copy histogram 12 three-ofs and 11 singles; several dead-in-hand Spells and Traps (Typhoon, Debunk, Gravity Collapse, Harpie's Feather Duster) (Inferred) |
| D3 | Combo Conversion & Ceiling | 70 | Red Dragon Archfiend, Tyrant Red Dragon Archfiend, Red Supernova Dragon and Red Hypernova Dragon are text-level 3000+ ATK boss routes; no recorded boards (Inferred) |
| D4 | Combo Floor & Median Output | 55 | No combos_evidence present; median output is an unmeasured text-only inference (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Three hand traps plus Skull Meister, Debunk and recursion from GY through Synkron Resonator and Vision Resonator give partial second routes (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 62 | Recursion through Soul Resonator, Synkron Resonator, Vision Resonator, Crimson Call and Mulcharmy draws; no resource signature data (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | removal_text 24 and negation_text 10 across main; Gravity Collapse, Debunk and Skull Meister are the interaction core (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second hand-trap coverage: 3 copies, about 0.30 odds of at least one in a 6-card opener; board-breaking via Red Dragon Archfiend self-destruction and Lightning Storm (Inferred) |
| D9 | Offensive Pressure & Closing Power | 72 | Printed ATK of boss monsters: Red Supernova Dragon 4000, Red Hypernova Dragon 4500, Tyrant Red Dragon Archfiend 3500 (verified stat) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 55 main cards against a 40-60 OCG range with 27 distinct cards and only 17.1 percent exact archetype naming; many generic cards (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 of 15 Extra Deck slots filled with Synchro monsters; most are singletons, with 2 Red Dragon Archfiend and 2 Red Rising Dragon (verified) |
| D12 | Side Deck Adaptability | 25 | Side deck is empty (side_count 0); no post-side evidence exists (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link; archetype core presence 48 percent of usage list (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Multi-step Synchro chains with Tuner requirements and several once-per-turn effects; decision load is high (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 61.7, Going First ≈ 62, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: No side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no dated metagame sample)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Searcher density (15 cards) gives a high chance of finding an engine piece on T1.
- Extra Deck has several 3000+ ATK Synchro bosses with recursion or negation text.
- Three hand traps plus negation and removal text give a broad interaction suite.
Weaknesses
- Exact archetype purity is only 17.1 percent; many generic and off-archetype cards dilute the engine.
- No sideboard, so the deck cannot adapt between games.
- Harpie's Feather Duster is Limited at one copy, a single-card dependency for its interaction.
Critical choke points
- Resonator Tuner availability: most lines need a Tuner plus a searched non-Tuner, so losing Soul Resonator or Synkron Resonator to hand-trap or board removal slows every route.
- Red Dragon Archfiend is the main boss route and is only 2 copies in the Extra Deck, so losing both to Ash-style disruption ends the primary win condition.
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One of Cosmic Cyclone or Typhoon | A Resonator or Red Dragon Archfiend searcher or extra Tuner | Reduces off-engine dead cards in hand and raises engine consistency. |
Evidence & confidence
- Verified: Legal OCG status, main 55, extra 15, side 0; Printed ATK and DEF of Red Supernova Dragon, Red Hypernova Dragon and Tyrant Red Dragon Archfiend; Usage statistics: core present 12 of 25 cards
- Observed: No recorded boards, so no measured combo frequency is available
- Inferred: Engine accessibility (0.81 searcher, 0.93 archetype core); Interaction density from card text (24 removal, 10 negation); Going-second hand-trap odds about 0.30
- Provisional: Meta and matchup fit (no dated sample, no tournament link); Side deck adaptability (no side cards)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry for going-first, going-second, matchup or brick rate Meta Power is provisional without a dated metagame sample No side deck is registered No guides attached to this archetype
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