Clown Crew Deck #769110 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Clown Crew Biancaviso x3, Zaborg the Mega Monarch x3, Clown Crew Cappello x3. Created Oct 20, 2026 by YGO Mod.

Deck Clown Crew OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 20, 2026
52± 8/ 100
Power Score
Structural 63
Reliability 55
Going First 60
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 52/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 63
Going First 60
Going Second 66
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Midrange
  • Secondary strategies: Control, Stun
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Clown Crew tribute and ritual board (Biancaviso, Cappello, Flair, Matinee Operatics, Malabarisme) into 2500-ATK monsters, with Clown Crew Fiends' +1000 ATK and Diabolo's double piercing as closers; Floodgate and lock pressure: Vanity's Ruler and Mistaken Arrest restrict the opponent, while Wicked Avatar gives a large body that opponents cannot answer with Spells/Traps for two turns
  • Turn 1 (going first): Use Flair/Rehearsal/Malabarisme/Matinee Operatics to put Clown Crew monsters on board, use Biancaviso's Tribute Summon draw to rebuild, and hold the 9 hand traps for the turn-2 response
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre, Ghost Belle, Infinite Impermanence, Droll and the Solemn trio to answer the opponent's first summon or activation, then rebuild the Clown Crew board from the hand-trap Tuners and searchers
  • Recovery: New Face shuffles 3 Clown Crew cards from GY/banish back to draw 1; Finale and Rehearsal recur from the banish zone; Flair and Preparation of Rites refill the hand
  • After siding: None. The deck runs zero Side Deck cards, so there is no post-side plan and no adaptation between games of a best-of-3

Why it scores here

The deck is scored as a system: a 27-copy Clown Crew core is present in about 97% of 5-card openers (hypergeometric, Inferred), and the searchers (14 cards, about 77% to hit at least one in 5, Inferred) give it a reasonable route to a live starter. Interaction is the strongest part of the list: 9 hand traps, 3 Solemn-family cards, Dominus Purge, Harpie's Feather Duster and two floodgates make the deck very hard to play through on the opponent's turn, which drives the endboard and going-second scores. Resource and recursion are also good, through draw effects, New Face's GY shuffle-back and banish-zone recursion. The score is held down by the absence of any Side Deck, which removes any post-side plan, by the mismatched Vanity's Fiend, which bans the deck's own Special Summons, and by two dead-ish slots (Cyber Angel Benten, which needs Machine Angel Ritual, and Super Starslayer TY-PHON, which needs two Level 12 materials that the deck does not run). The score does not come from Clown Crew being a popular archetype, and it does not come from averaging individual card scores. No combo boards, tournament link or meta sample exist, so the combo and matchup dimensions are text-based and capped in confidence.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 Clown Crew core in ~97% of 5-card openers and searcher text 14 cards at ~77% p>=1 in hand 5; the 3-copy starter-union (Flair/Rehearsal/Malabarisme) is ~59% p>=1 in 5 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 9 hand traps and 3 Solemn-family cards are dead on the own turn going first, Benten and TY-PHON are conditional bricks, and Droll and Feather Duster are situational (Inferred)
D3 Combo Conversion & Ceiling 62 No parseable boards, so ceiling is read from card text only: Biancaviso draws per tribute, Fiends gives +1000 ATK, Diabolo double piercing, Malabarisme/Matinee multi-summon (Inferred, text-only)
D4 Combo Floor & Median Output 55 No combo evidence to measure median output; starter diversity is moderate (Flair, Rehearsal, Malabarisme, Matinee, Soiree, Preparation) (Inferred, low confidence)
D5 Interruption Resilience & Route Redundancy 72 Independent interruption routes: 9 hand traps, 14 negation text cards, GY-based recursion (New Face, Finale, Rehearsal) and Extra-Deck Clown Crew re-summons (Inferred)
D6 Resource Economy, Recovery & Grind 74 Card flow is strong: Flair, Preparation of Rites, Fuwalos/Purulia, Biancaviso, New Face and Matinee Operatics all draw or search; tributes are the main cost (Inferred)
D7 End-Board & Interaction Quality 80 25 removal-text cards, 14 negation-text cards and 9 hand traps, layered across Spell/Trap, floodgate and monster windows; Solemn costs LP (verified text, quality Inferred)
D8 Going-Second & Board-Breaking Power 72 Hand traps reach 66% p>=1 in a 6-card opener going second (Inferred); Feather Duster, Dominus Purge, Solemn Judgment and Soiree/Finale give board-breaking coverage (verified text)
D9 Offensive Pressure & Closing Power 70 Multiple 2500-ATK bodies (Biancaviso, Vanity's Ruler, N'tss), Fiends' +1000 ATK and Diabolo double piercing; no observed damage data (Inferred from text)
D10 Main Deck Efficiency & Flexibility 52 57 Main-deck cards with exact-name Clown Crew purity 48.6% and 20 generic-tagged copies; the deck is wide, with 28 distinct Main-deck cards (verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 60 Extra Deck: 12 Clown Crew Extra cards (Dristy/Diabolo/Fiends/Meteor, 3 each) plus Garura, N'tss and TY-PHON; TY-PHON lacks Level 12 materials in the deck (verified composition, Inferred coverage)
D12 Side Deck Adaptability 10 Side Deck is 0 cards, so there is no post-side adaptation at all (verified legality/composition)
D13 Matchup Coverage & Format Fit 50 No tournament context and no dated meta sample; archetype usage data is present but meta share is absent, so this is neutral (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step tribute, ritual and Extra-Deck summons, plus 9 hand-trap timing decisions and LP-cost Solemns, make this demanding to pilot (Inferred from text)

How the score was computed

Strategy profile: Midrange. Structural ≈ 63, Going First ≈ 60, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: No side deck (-3); Engine conflict: Vanity's Fiend (-2); Conditional or dead slots (-2); Engine compactness (-2); Banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); 0.80*63.2 + 0.20*55 = 61.6, then -10 modifiers = 51.6, rounded to 52

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.59 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense, layered interaction: 9 hand traps, Solemn trio, Dominus Purge, Feather Duster and 2 floodgates
  • Strong card flow and recursion (Flair, Preparation, Fuwalos/Purulia, New Face, Finale)
  • High core-engine presence in openers (~97% for at least one Clown Crew core card)
  • Multiple Tuners in hand (Ash, Ghost Ogre, Ghost Belle) enable Clown Crew Meteor and N'tss synchro lines

Weaknesses

  • Zero Side Deck: no post-side adaptation
  • Vanity's Fiend conflicts with the deck's own Special Summons and Ritual Summons
  • Benten and TY-PHON are conditional or dead in this build
  • Wide Main deck (28 distinct cards, 48.6% exact-archetype purity)

Critical choke points

  • Turn-1 starter depends on Flair, Rehearsal or Malabarisme (about 59% in opener, Inferred)
  • Clown Crew Extra-Deck summons rely on tributes that the Solemn/hand-trap plan can also consume
  • No Side Deck, so a single matchup problem cannot be patched between games
Priority Remove Add Reason
1 Vanity's Fiend (1 copy) A Clown Crew-compatible interaction card or a Clown Crew Main-deck monster that does not stop the deck's own Special Summons It bans the deck's own Special Summon and Ritual Summon engine, which is a direct internal conflict
2 Cyber Angel Benten and Super Starslayer TY-PHON Clown Crew monsters or a Machine Angel Ritual-free ritual route for Benten, and a Level-12-free Extra Deck option for TY-PHON Both are conditional bricks: Benten requires Machine Angel Ritual, which is absent, and TY-PHON requires two Level 12 materials, of which the deck has none
3 No cut; add a 15-card Side Deck Matchup-specific hand traps, Solemns or floodgates for the expected opposing decks The deck currently has no post-side plan, and the side slots are the cheapest fix for the Side Deck dimension

Evidence & confidence

  • Verified: Legality: Legal under BanList ocg; 57 Main, 15 Extra, 0 Side, all restricted copies at legal maximum; Card text for all 47 distinct cards in the excerpts (regarding Benten's ritual requirement and TY-PHON's materials); Composition counts (copy histogram, type spread, Extra-Deck breakdown, role tags); Archetype usage stats (21 rows, 19 core cards, 11 present)
  • Observed: Usage inclusion rates for Clown Crew cards (from usage stats)
  • Inferred: Hypergeometric consistency estimates (checked against the evidence); Starter-union probability ~0.59 (computed); Going-first and going-second plan quality; Engine conflict severity from Vanity's Fiend text; Dead-slot assessment for Benten and TY-PHON; Interaction density and quality reads from text
  • Provisional: Meta Power (null) and D13 matchup fit (neutral 50)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta share and per-pilot match record are absent No win-rate telemetry: going-first/second, matchup, brick and OTK rates are Inferred or Unknown Meta Power is Provisional without a dated metagame sample Zero Side Deck: no post-side evidence is possible Description excerpts are truncated; full text was not available for every card

More OCG Info

Clown Crew

Clown Crew Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top