Evil Twin Deck #769094 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Fiendsmith Engraver x3, Live☆Twin Ki-sikil x3, Live☆Twin Ki-sikil Frost x3. Created Oct 20, 2026 by YGO Mod.

Deck Evil Twin OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
30± 8/ 100
Power Score
Structural 56
Reliability 50
Going First 55
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 56
Going First 55
Going Second 60
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Link and Fusion pressure from the Evil Twin / Fiendsmith Extra Deck (Evil Twin's Trouble Sunny 3300 ATK, Fiendsmith's Rextremende, Super Starslayer TY-PHON) once the Live Twin Ki-sikil / Lil-la board is established; Fiendsmith Lacrima / Desirae fusion and negation pressure through the Fiendsmith cards in the Main and Extra Decks
  • Turn 1 (going first): Open Live Twin Ki-sikil or Lil-la and the Secret Password / Sunny's Snitch searchers, then extend into a Link Summon of an Evil Twin monster (Inferred from text; no boards recorded)
  • Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence, Droll & Lock Bird, Ghost Ogre and Nibiru as hand traps to answer the opponent's starter, then rebuild the Live Twin board (Inferred)
  • Recovery: Fuwalos and Purulia draw engines plus Secret Password / Fiendsmith's Tract to re-search pieces after a single interruption (Inferred)
  • After siding: No side deck is registered, so there is no post-side plan; the list cannot be played best-of-3 as built

Why it scores here

The deck is Illegal in OCG as built: Ash Blossom is run 3 times against a limit of 2 and Fiendsmith Engraver 3 times against a limit of 1, so per the rubric it receives only a capped, structural-only score. Its system reads as a Midrange deck with real interaction: 13 hand-trap and tech cards, multiple Ash and Impermanence style answers, and a Live Twin / Ki-sikil opening that feeds into a 15-card Link and Fusion Extra Deck. Consistency is moderate: the 3-copy Ki-sikil and searchers give about a 0.34 chance of a starter in a 5-card hand (Inferred), while the 14-card archetype core gives about 0.90 chance of opening at least one. The score does not come from Evil Twin being a popular archetype, and it is not an average of the card scores. Off-archetype copies (55 of 58 non-exact cards) and the Fiendsmith splash lower coherence, and the absence of combo boards, post-side data, and a side deck keeps the confidence Low.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(at least one 3-copy starter in 5 cards) ≈ 0.34; archetype core P ≈ 0.90 across 14 copies (Inferred)
D2 Opening-Hand Quality & Brick Management 55 13 hand traps plus 10 searchers reduce dead hands, but mixed Fiendsmith and Live Twin pieces raise conflicts (Inferred)
D3 Combo Conversion & Ceiling 60 Ceiling read from text only: Evil Twin Link chain to Sunny's Trouble Sunny (3300 ATK) and Starslayer TY-PHON; no recorded boards (Inferred)
D4 Combo Floor & Median Output 45 Median output unknown; no parseable boards in combos_evidence, so placed low-mid (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Three-copy hand traps and two draw engines give multiple independent answers after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 58 Draw engines (Fuwalos, Purulia) and searchers (Secret Password, Sunny's Snitch, Engraver) regenerate resources (Inferred)
D7 End-Board & Interaction Quality 72 Ash, Impermanence, Nibiru, Droll, Ghost Ogre and Lil-la Sweet negation text gives broad interaction (Inferred semantic read; usage stat verified)
D8 Going-Second & Board-Breaking Power 66 Going-second hand traps (6-card hand P ≈ 0.92 for at least one hand trap) challenge an established board (Inferred)
D9 Offensive Pressure & Closing Power 62 Link 4 Trouble Sunny at 3300 ATK and Starslayer 2900 ATK provide closing bodies (Verified card text, Inferred use)
D10 Main Deck Efficiency & Flexibility 50 40 Main with 18 distinct cards, 10 triple copies, 6 singletons and 55 off-archetype copies lower coherence (Verified composition)
D11 Extra Deck Efficiency & Coverage 52 Full 15-card Extra with Link, Fusion, Xyz and Evol coverage, but two unrelated Extra archetypes compete for slots (Verified composition)
D12 Side Deck Adaptability 20 No side deck registered, so no post-side adaptability (Verified: side_count 0)
D13 Matchup Coverage & Format Fit 45 No dated meta sample or tournament link; format fit is Provisional
D14 Pilotability & Error Tolerance 40 Multi-step Link and Fiendsmith sequencing plus timing-dependent hand traps lower repeatability (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 56, Going First ≈ 55, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Banlist / copy-limit exposure (-12). Final formula: Illegal list: theoretical cap. Unclamped 0.80*56 + 0.20*50 - 12 = 43, capped at 30 (structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ 0.1 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap suite (13 cards) with multiple answers to the opponent's starter
  • Three-copy Live Twin Ki-sikil and searchers give a reasonable opening
  • Extra Deck has real closing threats (Trouble Sunny, Starslayer TY-PHON, Rextremende)

Weaknesses

  • Illegal copy limits on Ash Blossom and Fiendsmith Engraver
  • No side deck and no post-side plan
  • Two or three Extra archetypes compete for slots; 55 of 58 non-exact copies are off-archetype

Critical choke points

  • Live Twin Ki-sikil / Lil-la opening: a single starter failure leaves most of the Link pieces dead (Inferred)
  • Engraver (3 copies) is the Fiendsmith gateway and is over its Limited cap
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring none (or 1 non-restricted tech card) Brings Ash Blossom to its Semi-Limited limit of 2 copies
2 2 Fiendsmith Engraver a non-Limited searcher or Live Twin card Brings Engraver to its Limited limit of 1 copy; the Fiendsmith engine would need a new starter
3 Off-archetype Fiendsmith splash Side deck (up to 15) for best-of-3 No side deck is registered; a side plan is needed to be playable best-of-3

Evidence & confidence

  • Verified: Main 40, Extra 15, Side 0 counts (within OCG size rules); Ash Blossom 3 copies vs legal 2 (Semi-Limited) and Fiendsmith Engraver 3 vs legal 1 (Limited); Card text for hand traps, searchers and Extra Deck links from resolved cards; Usage stat: Ki-sikil and Ash Blossom appear in core cards (inclusion 70.6%)
  • Inferred: P(starter in 5 cards) ≈ 0.34 for the Ki-sikil 3-copy piece; core P ≈ 0.90; Midrange primary strategy from hand traps and Link/Fusion Extra Deck mix; Going-second hand-trap coverage ≈ 0.92 per the hand_trap_group estimate; Interaction density and resilience read from card text only
  • Provisional: Meta Power (no dated metagame sample); D13 matchup and format fit (no tournament context)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent no win-rate telemetry for this deck (going-first/second, matchup, brick/starter rates) Meta Power is Provisional unless a dated metagame sample is supplied deck title is null and no side deck is registered

More OCG Info

Evil Twin

Evil Twin Breakdown

 
 

 

 

 

 

 

 
 

 

 
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