Resonator Deck #769087 — Yu-Gi-Oh! OCG
57 Main, 15 Extra, incl. Bone Archfiend x3, Power Vice Dragon x3, Red Familiar x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (57)
- Bone Archfiend x3
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Chaos Dragon Levianeer x1
- Droll & Lock Bird x1
- Earthbound Immortal Red Nova x1
- Fiend Piece Golem x1
- Power Vice Dragon x3
- Red Familiar x3
- Red-Eyes Darkness Metal Dragon x1
- The Bystial Lubellion x1
- Ash Blossom & Joyous Spring x3
- Crimson Resonator x2
- Darkness Resonator x2
- Ghost Belle & Haunted Mansion x3
- Ghost Mourner & Moonlit Chill x3
- Red Resonator x2
- Soul Resonator x3
- Vision Resonator x3
- Absolute Powerforce x1
- Branded Regained x1
- Crimson Call x1
- Crimson Gaia x2
- Foolish Burial x1
- Harpie's Feather Duster x1
- Resonator Call x3
- Crimson Fire x3
- Dragon's Mind x2
- King's Resonance x1
- Red Zone x1
- Solemn Judgment x1
- Synchro Zone x1
Extra Deck (15)
- Bystial Dis Pater x1
- Crimson Blade Dragon x1
- Hot Red Dragon Archfiend Abyss x1
- Hot Red Dragon Archfiend Bane x1
- Kuibelt the Blade Dragon x1
- Red Dragon Archfiend x2
- Red Nova Dragon x1
- Red Rising Dragon x2
- Red Supernova Dragon x1
- Scarlight Red Dragon Archfiend x1
- Scarred Dragon Archfiend x1
- Storm-Bane Dragon Destorbim x1
- The Crimson King x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 55 |
| Going First | 55 |
| Going Second | 50 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Combo
- Secondary strategies: Tempo, Stun
- Format: ocg
Legality
Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Synchro Summon Red Dragon Archfiend / Red Nova / Red Supernova style Dragons off Resonator tuners and Crimson Gaia / Crimson Call searches; Bystial Dis Pater / The Crimson King board presence via Synchro Zone and Red Zone
- Turn 1 (going first): Normal Summon a Resonator tuner, search a second Resonator or Fiend, and Synchro into a 3000+ ATK Dragon (Inferred from text; no combo data)
- Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird, Ghost Belle and Ghost Mourner for hand-trap interruption, then convert the surviving tuner into a Synchro (Inferred)
- Recovery: Crimson Call and Resonator Call re-search a Level 4 or lower Fiend or Resonator; Red Rising Dragon and Crimson King can re-summon from the GY (Inferred)
- After siding: No side deck is registered, so there is no post-side plan; the deck cannot adapt between games
Why it scores here
The deck is Illegal in OCG because it runs 3 copies of Ash Blossom & Joyous Spring against a limit of 2, so it receives the capped, theoretical-only score under the rubric's legality rule. Structurally the list is coherent around the Resonator tuner and Red Dragon Archfiend Synchro package: the core Resonator tuners and Archfiend-family Synchros are present at high inclusion, and the 15-card Extra Deck is entirely Synchro, which keeps the engine conversion simple. The score reflects consistency and closing power on the system: the archetype core is reached in about 96% of 5-card openings (Inferred), and the Dragon Synchros reach 3000 to 4000 ATK. No combo boards were supplied, so floor, median and ceiling are text-only inference and are not separately measured. The deck has 7 hand traps and 15 negation-text cards, but these are not credited as performance; the 55 off-archetype copies and the empty side deck keep the score down. Popularity and archetype usage were not used to raise the score, and card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 66 | P(at least 1 Resonator-core card in opening 5) ~0.96 for the 26-card core; starter density is high but the 2-copy tuners are less reliable (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Hand-trap and Synchro-tuner mix is coherent, but 7 hand traps, Crimson Fire and several Level 0 spells add dead-card risk in the opening (Inferred) |
| D3 | Combo Conversion & Ceiling | 42 | No parseable boards; ceiling is text-only, from Red Dragon Archfiend and Red Nova style Synchros reaching 3000 to 4000 ATK (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded board median; floor is inferred as low because Crimson Call and Resonator Call search only a subset of the deck (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 58 | Ash, Droll, Ghost Belle and Ghost Mourner give several disruption outs and Synchro Zone and Red Zone give recovery; no independent-line data (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Crimson Call and Resonator Call re-search; Red Rising Dragon and Crimson King recur Synchros from the GY; no resource telemetry (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | Dragon's Mind, Solemn Judgment, Ash Blossom, Droll and Ghost Belle provide layered negation text; Solemn is 1-copy and Ash is over the limit (Inferred from text) |
| D8 | Going-Second & Board-Breaking Power | 50 | Scarred and Red Dragon Archfiend effects break Defense boards and Red Nova can banish to negate an attack; going-second split not measured (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Dragon Synchros reach 3500 to 4000 ATK with direct and piercing text; no closing-rate data (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 56 | 57 Main Deck cards with 32 distinct, 19 Level 0 spells/traps, 55 off-exact-name copies; deck is compact in archetype terms only (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 65 | 15 Extra Deck slots, all Synchro, with 2 copies of Red Rising and Red Dragon Archfiend covering the core; no mandatory-slot data (Verified composition) |
| D12 | Side Deck Adaptability | 20 | Side deck is empty (0 of 15), so no post-side adaptability exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | Matchup and format fit are unknown: no tournament link and no dated metagame sample (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Synchro and Quick-Effect chains with Ash and Droll timing decisions are moderately demanding to pilot (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 55, Going First ≈ 55, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-10); no Side Deck (-2). Final formula: Illegal cap applied: 0.80*Structural(55) + 0.20*TournamentReliability(45) = 53, then -12 modifiers (legality/banlist -10, no side deck -2) = 41, then capped to 35 as theoretical-only because the deck is Illegal (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ 0.04 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype core reaches 96% of 5-card openings (Inferred)
- Single-type Synchro Extra Deck of 15 with multiple 3500+ ATK Dragons
- Layered hand-trap and negation text (7 hand traps, 15 negation-text cards)
- Multiple search and recursion routes for the Resonator engine
Weaknesses
- Illegal in OCG: Ash Blossom at 3 copies exceeds the Semi-Limited limit of 2
- Empty side deck, so no post-side plan
- Low archetype purity (23.6% exact name), with many off-archetype generic cards
- No combo or win-rate data to confirm the engine converts reliably
Critical choke points
- Ash Blossom & Joyous Spring must be reduced to 2 copies before the list is legal
- A Level 3 or 4 Tuner in hand is needed to start most Synchro lines
- Several Limited 1-copy cards (Solemn Judgment, Droll, Foolish Burial, Lubellion) are single points of failure
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Ash Blossom & Joyous Spring | 1 legal-copy filler (a 1-copy or Unlimited card of the player's choice) | Brings the list within the OCG copy limit; the deck is otherwise scored as theoretical-only |
| 2 | None (no side deck registered) | A 5 to 15 card side deck covering the most-played opposing hand traps and boards | Gives post-side adaptability (D12 is currently 20) |
Evidence & confidence
- Verified: Legality: Illegal due to Ash Blossom at 3 copies vs limit 2 (OCG Semi-Limited); Main 57, Extra 15, Side 0 counts and size rules; Card text and stats for the listed cards; Archetype core inclusion and hypergeometric draw odds
- Observed: Usage statistics: Resonator core cards have 55 to 92% inclusion across 36 deck variants
- Inferred: Starter reliability and brick estimates from draw odds and text; Going-first and going-second plans from card text; Interaction and resilience reads from text role hints
- Provisional: Meta power (no dated metagame sample); Matchup and format fit
- Data gaps: no combos supplied, so combo floor, median and ceiling are text-only inference no tournament link, so archetype meta-share and per-pilot match record are absent no win-rate telemetry in YGOVN (going-first/second, matchup, brick and starter rates) no side deck registered, so post-side evaluation is absent Meta Power is Provisional unless a dated metagame sample is supplied
Couldn't load the combos





