Cyber Dragon Deck #769067 — Yu-Gi-Oh! OCG
55 Main, 14 Extra, incl. Mulcharmy Fuwalos x3, X-Cross Cannon x3, Lightning Storm x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (55)
- Beast King Barbaros x1
- Chaos Allure Queen x1
- Droll & Lock Bird x1
- Mulcharmy Fuwalos x3
- Therion "King" Regulus x1
- X-Cross Cannon x3
- X-Head Cannon x1
- Destrudo the Lost Dragon's Frisson x1
- Revolution Synchron x1
- A-Assault Core x2
- B-Buster Drake x2
- C-Crush Wyvern x2
- Union Driver x1
- Union Pilot x1
- Y-Yare Head x2
- Z-Zillion Tank x1
- Dragon Ravine x1
- Harpie's Feather Duster x1
- Lightning Storm x3
- Magical Mid-Breaker Field x1
- Pot of Sloth x2
- Rainbow Bridge Bifrost x1
- Set Rotation x1
- Terraforming x1
- Therion Discolosseum x1
- Triple Tactics Thrust x2
- Unauthorized Reactivation x3
- Union Activation x3
- Union Hangar x3
- Angel Statue - Azurune x1
- Evenly Matched x3
- Metalhold the Moving Blockade x1
- Simul Archfiends x3
Extra Deck (14)
- ABC-Dragon Buster x2
- Chimeratech Megafleet Dragon x1
- Union Controller x2
- XYZ-Hyper Dragon Cannon x1
- Platinum Gadget x1
- Silhouhatte Rabbit x1
- Underworld Goddess of the Closed World x1
- Ancient Fairy Dragon x1
- Juraishin, the Cursed Thunder God x1
- Psychic End Punisher x1
- Cyber Dragon Nova x1
- Tellarknight Ptolemaeus x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 51/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 56 |
| Going First | 60 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 56 / Extra 14 / Side 0 — status: Legal with warning.
Identity & game plan
- Win condition: LIGHT Machine Union board pressure: ABC-Dragon Buster (3000 ATK) and XYZ-Hyper Dragon Cannon (3000 ATK) from the Extra Deck, backed by Union Controller and the Union effect monsters.; Late-game 3000+ ATK extra-deck finishers: Juraishin (3100), Psychic End Punisher (3500), Underworld Goddess (3000 Link 5), Barbaros (3000 tribute-summon wipe).
- Turn 1 (going first): Open a LIGHT Machine Level 4 starter (X-Cross Cannon, Y-Yare Head, A-Assault Core, B-Buster Drake or C-Crush Wyvern), search Union Hangar or Union Activation, and build toward an ABC-Dragon Buster or Union Controller summon.
- Turn 2 (going second): Use Evenly Matched, Lightning Storm or Harpie's Feather Duster to break the opponent's board, then rebuild through the same Union engine or go to Underworld Goddess / Barbaros.
- Recovery: Recycle Union monsters from the GY through Union Pilot and Union Driver equip effects, plus Pot of Sloth for card flow; Union Hangar and Union Activation re-search the engine.
- After siding: None. The deck runs 0 side cards, so there is no post-side plan (D12 scored low for this reason).
Why it scores here
The deck's real identity is a LIGHT Machine Union / ABC / A-to-Z engine, not the Cyber Dragon archetype it is labelled with: only 2 of the 18 archetype-core cards in the usage statistics are present, and exact-name purity is 1.4%. It earns its score from the system: about 13 LIGHT Level 4 Machine starters, a searcher density of roughly 83% in a five-card opening hand (Inferred), and a fair interaction suite (Evenly Matched, Lightning Storm, Harpie's Feather Duster, Underworld Goddess, Therion King Regulus). Its closing power comes from several 3000+ ATK extra-deck monsters. It is held back by heavy off-archetype dilution, Synchro and Megafleet pieces with too few Tuners and Cyber Dragons, no recorded combos to confirm the median output, and a complete absence of side-deck plans. Popularity and archetype meta-share earned no points, and the card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | P(>=1 LIGHT Level 4 Machine starter in 5 cards) is high, and the 16 searcher-text cards give P(>=1 in hand) ~0.83; off-archetype dilution lowers it (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 31 Level-0 spell/trap slots and 20 singletons add dead-draw risk, but the starter density is good; no measured brick rate (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | ABC-Dragon Buster and XYZ-Hyper Dragon Cannon are real payoffs, but total_combos = 0, so the ceiling is text-only (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards, so the median is unknown and is pulled down by generic filler (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 58 | Many redundant LIGHT Machine starters and Union recursion give route redundancy; no measured interruption data (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Union Pilot and Union Driver recursion plus Pot of Sloth give card flow; the Union engine regenerates from the GY (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Three Evenly Matched, three Lightning Storm, Duster, Underworld Goddess and Regulus negate interact across layers (Verified card text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 66 | Lightning Storm, Duster, Evenly Matched and Barbaros' Tribute wipe give going-second answers; the going-second split is unobserved (Inferred) |
| D9 | Offensive Pressure & Closing Power | 72 | Underworld Goddess 3000, ABC-Dragon Buster 3000, Juraishin 3100 and Psychic End Punisher 3500 close fast once the board is established (Verified stats, Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 56 main cards with 34 distinct names, 1.4% exact-archetype purity, one unresolved passcode and 9 tech slots make the list diluted (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 45 | Extra deck splits across 6 Fusion, 3 Synchro, 3 Link and 2 Xyz; only 2 Tuners support 3 Synchros and Megafleet needs Cyber Dragon material (Verified composition, Inferred) |
| D12 | Side Deck Adaptability | 12 | 0 side cards: no post-side plan at all (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated metagame sample, so format fit is Provisional and neutral here |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Union equip chains, Extra-Deck material requirements and many 'once per turn' interactions raise the error rate (Inferred) |
How the score was computed
Strategy profile: Midrange primary; Toolbox secondary contributes flexibility through D11/D14 only. Structural ≈ 56, Going First ≈ 60, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Engine conflicts / extra-deck dependency gaps (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (no dated metagame, Meta provisional; Structural is meta-neutral with D13 dropped)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.83 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense LIGHT Machine Level 4 starter base, with about 13 copies across X-Cross Cannon, Y-Yare Head, A-Assault Core, B-Buster Drake and C-Crush Wyvern
- Strong 3000+ ATK extra-deck finishers (ABC-Dragon Buster, XYZ-Hyper Dragon Cannon, Juraishin, Psychic End Punisher, Underworld Goddess)
- Layered interaction: Evenly Matched and Lightning Storm at 3 copies each, plus Duster, Regulus and Underworld Goddess negates
Weaknesses
- Archetype label mismatch: only 2 of 18 Cyber Dragon core cards are present, and exact-name purity is 1.4%
- Zero side deck: no post-side plan for best-of-3
- Filler: Mid-Breaker, Set Rotation and Terraforming are single-copy support cards that do little for the core engine
- Synchro and Megafleet pieces are underpowered: 2 Tuners for 3 Synchros and a Cyber Dragon requirement the main barely supports
Critical choke points
- Starter access depends on a Level 4 LIGHT Machine being live in the Monster Zone before the Union chain can start
- ABC-Dragon Buster needs all three of A, B and C in the GY or field, so a single missing piece stalls the summon
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Unresolved passcode 10443957 (main) | A verified, resolvable card or nothing | Eliminates an unverifiable main slot and makes the legality and card reads complete |
| 2 | Set Rotation, Magical Mid-Breaker Field | Side-deckable interaction or a second engine starter | Single-copy Field-based support adds little to the Union engine |
| 3 | Chimeratech Megafleet Dragon | A Tuner or a Synchro that uses the existing Union pieces | Megafleet needs Cyber Dragon material the main barely runs, and the Synchro route has only 2 Tuners |
| 4 | None (side count is 0) | A 10-15 card side deck with hand traps and extra-deck answers | The deck has no post-side plan and D12 is the weakest dimension |
Evidence & confidence
- Verified: Main 56 and Extra 14 within OCG size rules (40-60 / 0-15); All 5 Limited cards run at 1 copy, which is legal; Only 2 of 18 archetype-core cards are present (usage statistics); Exact-name archetype purity 1.4%; 0 side cards
- Inferred: P(>=1 starter) and P(>=1 searcher in hand) from hypergeometric draws; Engine coherence on the LIGHT Machine Union / ABC / A-to-Z axis; Interaction density and going-second answers from card text
- Provisional: Meta Power (null); D13 format fit; Matchup coverage
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: meta-share and per-pilot records absent 1 passcode in CardIDList (10443957) could not be resolved and is counted as main no win-rate telemetry: going-first/second split, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null and no guides are attached
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