Cyberdark Deck #769063 — Yu-Gi-Oh! OCG
55 Main, 14 Extra, incl. Cyber Dragon Core x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (55)
- Cyber Dragon x1
- Cyber Dragon Core x3
- Cyber Dragon Herz x1
- Cyber Dragon Nachster x1
- Cyber Jormungardr x1
- Cyberdark Chimera x1
- Cyberdark Claw x2
- Cyberdark Wurm x1
- Jizukiru, the Star Destroying Kaiju x2
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- The Great Gallant Bandit x3
- Therion "King" Regulus x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x2
- Clockwork Night x2
- Cyber Emergency x3
- Cyberdark Realm x3
- Cyberload Fusion x1
- Cybernetic Horizon x2
- Forbidden Droplet x3
- Lightning Storm x2
- Polymerization x1
- Pot of Sloth x3
- Power Bond x1
- Cybernetic Overflow x1
- Infinite Impermanence x3
Extra Deck (14)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 54 |
| Going First | 50 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Combo
- Secondary strategies: Toolbox, Fusion/Link
- Format: ocg
Legality
Main 56 / Extra 14 / Side 0 — status: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Cyber Dragon engine (Core, Cyber Emergency, Cyberdark Realm, Cybernetic Horizon) feeding Cyber Dragon-named Fusion/Link/Xyz boards (Chimeratech Rampage/Fortress/Megafleet, Cyber Eternity, Cyber Dragon Sieger, Cyber Dragon Nova absent); Chaos Angel / Heosvarog / Chronomaly Vimana boards with hand-trap and Mulcharmy draw support
- Turn 1 (going first): Normal Summon Cyber Dragon Core or Cyberdark Realm to search a Cyber/Cyberdark piece, then convert via Power Bond or a Link/Fusion; hand traps are held for the opponent's first response
- Turn 2 (going second): Hold hand traps (Ash Blossom, Ghost Belle, Ghost Ogre, Infinite Impermanence) to protect the first starter, then use Cyberdark Chimera or Cyber Dragon Herz to rebuild the board
- Recovery: Mulcharmy Fuwalos/Purulia draw and Cybernetic Horizon / Cyberdark Claw GY recursion restore resources after an interruption
- After siding: No Side Deck is registered, so no post-side plan is available
Why it scores here
The deck is Illegal in OCG as submitted (Ash Blossom & Joyous Spring at 3 copies against a limit of 2), so it receives a structural-only score capped at 30 rather than a normal contextual score. Structurally, it reliably opens a Cyber Dragon starter in roughly two-thirds of opening hands (archetype-core group P ≈ 0.68 in hand of 5, Inferred), and its ten hand traps and 20 negation-text cards give strong end-board interaction. Conversion is the weak point: no combos were supplied, so the ceiling and median are text-only inferences, and key Extra Deck core cards (Cyber Dragon Nova, Chimeratech Fortress/Megafleet access depends on the Cyber Dragon base) are missing or unverified. The score does not come from Cyberdark being a popular archetype or from averaging card scores; it reflects the system's consistency, interaction, and Extra Deck coverage, offset by the illegal list, the empty Side Deck, and one unresolved passcode.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(≥1 archetype-core card in opening 5) ≈ 0.68; Cyber Dragon Core x3 and Cyber Emergency x3 provide the bootstrap; Cyber Dragon Nova missing (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 10 hand traps and 20 searcher-text cards, but 14 Extra Deck and several level-0 spells/traps create some dead hands; no brick data (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable boards, so ceiling is text-only; Fusion/Link/Xyz routes exist but Power Bond and Cyber Eternity rely on specific materials (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded median or power distribution; floor depends on whether the Cyber Dragon starter appears on the first turn (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Multiple independent starters (Core, Realm, Horizon, Herz, Nachster) and Mulcharmy draw give redundancy; hand traps cover disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Mulcharmy draw, Cyberdark Claw and Cybernetic Horizon GY recursion support grind; no resource telemetry (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | 10 hand traps plus Ghost Belle, Ghost Ogre, Infinite Impermanence and Forbidden Droplet give layered interaction (Inferred semantic read of card text) |
| D8 | Going-Second & Board-Breaking Power | 55 | Going-second hand-trap probability ≈ 0.71 for at least one of 10; Chaos Angel and Sky Striker Ace provide removal for boards (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Cyber Eternity, Chaos Angel (3500 ATK) and Chimeratech boards close games, but Nova and Infinity absence weakens lethal pressure (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 56 main cards with 12 distinct level-0 spells/traps and 3-of engine pieces; one unresolved card and only 8 exact-name Cyberdark copies (verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 65 | 14 Extra Deck slots with fusion/link/xyz/synchro coverage; core Cyber Dragon Nova is not in the list (verified composition, Inferred consequence) |
| D12 | Side Deck Adaptability | 20 | Side Deck is empty (0 cards), so no post-side adaptation is possible (verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No dated metagame or tournament link; archetype meta-share absent, so this is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step fusion/link lines with several chained effects and hand-trap timing decisions; high decision load (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 54, Going First ≈ 50, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist_exposure (-8); no_side_deck (-3); unresolved_passcode (-1). Final formula: Illegal cap applied. No-meta formula: 0.80*Structural(54) + 0.20*TournamentReliability(50) = 53.4; modifiers -12 gives 41.4; capped to 30 because the list is over the Ash Blossom copy limit and the evaluation is structural-only
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.68 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Ten hand traps and about 20 negation-text cards give layered interaction
- Archetype-core group reaches an opening hand about 68% of the time (Inferred)
- Mulcharmy draw and Cybernetic Horizon / Claw recursion give resource recovery
Weaknesses
- Illegal as submitted: Ash Blossom & Joyous Spring at 3 copies against a limit of 2
- No Side Deck, so no post-side adaptation
- Key Cyber Dragon Nova is absent, and the Fusion/Link board relies on several specific materials
- No combo data, so ceiling and median are unverified
Critical choke points
- Cyber Dragon Core / Cyber Emergency bootstrap: both starters must be live for the Cyber Dragon plan
- Ash Blossom copy count must drop to 2 to make the list legal
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring | a legal non-limited card (e.g. one more Cyber Dragon Core or Cyberdark Realm) | Restores legality; the deck cannot receive a normal contextual score while over the copy limit |
| 2 | a low-impact tech card | Cyber Dragon Nova | Nova is the highest-usage missing core card (about 90% inclusion in the archetype sample) |
| 3 | a 15-card Side Deck | The Side Deck is empty, so no best-of-3 adaptation exists (Side Deck adaptability score 20) |
Evidence & confidence
- Verified: Ash Blossom & Joyous Spring is 3 copies vs a Semi-Limited limit of 2 (Illegal); Main 56, Extra 14, Side 0 within OCG size rules; Archetype usage: Cyber Dragon Nova ~90%, Chimeratech Fortress/Megafleet ~81% (missing core)
- Inferred: Archetype-core opening-hand probability ≈ 0.68; Hand-trap availability at going-second ≈ 0.71; Dimension scores D1-D12 and D14
- Provisional: Meta Power and D13 matchup fit: no dated metagame sample
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inferences No tournament link: archetype meta-share and pilot match record absent Passcode 10443957 unresolved and counted as main No win-rate telemetry: going-first/second, matchup and brick rates are Inferred Meta Power is Provisional unless a dated metagame sample is supplied Illegal list: structural-only evaluation, no normal contextual score
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