Cyberdark Deck #769063 — Yu-Gi-Oh! OCG

55 Main, 14 Extra, incl. Cyber Dragon Core x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 20, 2026 by YGO Mod.

Deck Cyberdark OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 20, 2026
30± 6/ 100
Power Score
Structural 54
Reliability 50
Going First 50
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 54
Going First 50
Going Second 55
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Fusion/Link
  • Format: ocg

Legality

Main 56 / Extra 14 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Cyber Dragon engine (Core, Cyber Emergency, Cyberdark Realm, Cybernetic Horizon) feeding Cyber Dragon-named Fusion/Link/Xyz boards (Chimeratech Rampage/Fortress/Megafleet, Cyber Eternity, Cyber Dragon Sieger, Cyber Dragon Nova absent); Chaos Angel / Heosvarog / Chronomaly Vimana boards with hand-trap and Mulcharmy draw support
  • Turn 1 (going first): Normal Summon Cyber Dragon Core or Cyberdark Realm to search a Cyber/Cyberdark piece, then convert via Power Bond or a Link/Fusion; hand traps are held for the opponent's first response
  • Turn 2 (going second): Hold hand traps (Ash Blossom, Ghost Belle, Ghost Ogre, Infinite Impermanence) to protect the first starter, then use Cyberdark Chimera or Cyber Dragon Herz to rebuild the board
  • Recovery: Mulcharmy Fuwalos/Purulia draw and Cybernetic Horizon / Cyberdark Claw GY recursion restore resources after an interruption
  • After siding: No Side Deck is registered, so no post-side plan is available

Why it scores here

The deck is Illegal in OCG as submitted (Ash Blossom & Joyous Spring at 3 copies against a limit of 2), so it receives a structural-only score capped at 30 rather than a normal contextual score. Structurally, it reliably opens a Cyber Dragon starter in roughly two-thirds of opening hands (archetype-core group P ≈ 0.68 in hand of 5, Inferred), and its ten hand traps and 20 negation-text cards give strong end-board interaction. Conversion is the weak point: no combos were supplied, so the ceiling and median are text-only inferences, and key Extra Deck core cards (Cyber Dragon Nova, Chimeratech Fortress/Megafleet access depends on the Cyber Dragon base) are missing or unverified. The score does not come from Cyberdark being a popular archetype or from averaging card scores; it reflects the system's consistency, interaction, and Extra Deck coverage, offset by the illegal list, the empty Side Deck, and one unresolved passcode.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(≥1 archetype-core card in opening 5) ≈ 0.68; Cyber Dragon Core x3 and Cyber Emergency x3 provide the bootstrap; Cyber Dragon Nova missing (Inferred)
D2 Opening-Hand Quality & Brick Management 50 10 hand traps and 20 searcher-text cards, but 14 Extra Deck and several level-0 spells/traps create some dead hands; no brick data (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards, so ceiling is text-only; Fusion/Link/Xyz routes exist but Power Bond and Cyber Eternity rely on specific materials (Inferred)
D4 Combo Floor & Median Output 40 No recorded median or power distribution; floor depends on whether the Cyber Dragon starter appears on the first turn (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Multiple independent starters (Core, Realm, Horizon, Herz, Nachster) and Mulcharmy draw give redundancy; hand traps cover disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Mulcharmy draw, Cyberdark Claw and Cybernetic Horizon GY recursion support grind; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 70 10 hand traps plus Ghost Belle, Ghost Ogre, Infinite Impermanence and Forbidden Droplet give layered interaction (Inferred semantic read of card text)
D8 Going-Second & Board-Breaking Power 55 Going-second hand-trap probability ≈ 0.71 for at least one of 10; Chaos Angel and Sky Striker Ace provide removal for boards (Inferred)
D9 Offensive Pressure & Closing Power 60 Cyber Eternity, Chaos Angel (3500 ATK) and Chimeratech boards close games, but Nova and Infinity absence weakens lethal pressure (Inferred)
D10 Main Deck Efficiency & Flexibility 50 56 main cards with 12 distinct level-0 spells/traps and 3-of engine pieces; one unresolved card and only 8 exact-name Cyberdark copies (verified composition)
D11 Extra Deck Efficiency & Coverage 65 14 Extra Deck slots with fusion/link/xyz/synchro coverage; core Cyber Dragon Nova is not in the list (verified composition, Inferred consequence)
D12 Side Deck Adaptability 20 Side Deck is empty (0 cards), so no post-side adaptation is possible (verified)
D13 Matchup Coverage & Format Fit 45 No dated metagame or tournament link; archetype meta-share absent, so this is provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step fusion/link lines with several chained effects and hand-trap timing decisions; high decision load (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 54, Going First ≈ 50, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist_exposure (-8); no_side_deck (-3); unresolved_passcode (-1). Final formula: Illegal cap applied. No-meta formula: 0.80*Structural(54) + 0.20*TournamentReliability(50) = 53.4; modifiers -12 gives 41.4; capped to 30 because the list is over the Ash Blossom copy limit and the evaluation is structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.68 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Ten hand traps and about 20 negation-text cards give layered interaction
  • Archetype-core group reaches an opening hand about 68% of the time (Inferred)
  • Mulcharmy draw and Cybernetic Horizon / Claw recursion give resource recovery

Weaknesses

  • Illegal as submitted: Ash Blossom & Joyous Spring at 3 copies against a limit of 2
  • No Side Deck, so no post-side adaptation
  • Key Cyber Dragon Nova is absent, and the Fusion/Link board relies on several specific materials
  • No combo data, so ceiling and median are unverified

Critical choke points

  • Cyber Dragon Core / Cyber Emergency bootstrap: both starters must be live for the Cyber Dragon plan
  • Ash Blossom copy count must drop to 2 to make the list legal
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring a legal non-limited card (e.g. one more Cyber Dragon Core or Cyberdark Realm) Restores legality; the deck cannot receive a normal contextual score while over the copy limit
2 a low-impact tech card Cyber Dragon Nova Nova is the highest-usage missing core card (about 90% inclusion in the archetype sample)
3 a 15-card Side Deck The Side Deck is empty, so no best-of-3 adaptation exists (Side Deck adaptability score 20)

Evidence & confidence

  • Verified: Ash Blossom & Joyous Spring is 3 copies vs a Semi-Limited limit of 2 (Illegal); Main 56, Extra 14, Side 0 within OCG size rules; Archetype usage: Cyber Dragon Nova ~90%, Chimeratech Fortress/Megafleet ~81% (missing core)
  • Inferred: Archetype-core opening-hand probability ≈ 0.68; Hand-trap availability at going-second ≈ 0.71; Dimension scores D1-D12 and D14
  • Provisional: Meta Power and D13 matchup fit: no dated metagame sample
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inferences No tournament link: archetype meta-share and pilot match record absent Passcode 10443957 unresolved and counted as main No win-rate telemetry: going-first/second, matchup and brick rates are Inferred Meta Power is Provisional unless a dated metagame sample is supplied Illegal list: structural-only evaluation, no normal contextual score

More OCG Info

Cyberdark

Cyberdark Breakdown

 
 

 

 

 

 

 

 
 

 

 
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