Rose Dragon Deck #769055 — Yu-Gi-Oh! OCG
56 Main, 15 Extra, incl. D.D. Crow x3, Diabellstar the Black Witch x3, Mulcharmy Fuwalos x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (56)
- D.D. Crow x3
- Dark Magician, the Pharaoh's Servant x2
- Diabellstar the Black Witch x3
- Elzette, Azamina of the White Forest x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- The Phantom Knights of Doomed Soleret x3
- Vengeful Witch x1
- White Rose Dragon x1
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x3
- Glow-Up Bulb x1
- Princess Dracaena, the Thirsting Tree x1
- Red Rose Dragon x3
- Roxrose Dragon x3
- Staysailor Romarin x1
- Twilight Rose Black Knight x1
- Black Garden x1
- Black Rose Garden x3
- Deception of the Sinful Spoils x2
- Harpie's Feather Duster x1
- The Gaze of Timaeus x1
- The Hallowed Azamina x1
- WANTED: Seeker of Sinful Spoils x3
- Dominus Impulse x3
- Evenly Matched x3
- Solemn Judgment x1
- The Phantom Knights of Umbrage Veil x1
Extra Deck (15)
- Azamina Mu Rcielago x1
- Dark Magician of Destruction x1
- Dark Paladin x1
- Arms of Genex Return Zero x1
- Black Rose Dragon x1
- Bramble Rose Dragon x2
- Chaos Angel x1
- Draco Berserker of the Tenyi x1
- Garden Rose Maiden x1
- Rage Rose Witch x1
- Stardust Dragon - Victim Sanctuary x1
- Stardust Warrior x1
- Storm-Bane Dragon Destorbim x1
- T.G. Hyper Librarian x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 53 |
| Going First | 55 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 56 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Synchro beatdown from Rose Dragon / Plant Synchro boards (Black Rose Dragon, Bramble Rose Dragon, Garden Rose Maiden, Stardust and Chaos Angel as off-theme bosses), with hand traps protecting the first summon.; Azamina / Sinful Spoils Fusion lines and Dark Magician of Destruction or Dark Paladin as extra boss threats; Mulcharmy draw-punish as a non-board backup.
- Turn 1 (going first): Open with a hand trap or searcher (Red Rose Dragon, Roxrose, Black Rose Garden), reach a Rose Dragon Synchro through a Tuner, and hold Ash or Ghost Ogre for the opponent's first answer. Treat the plan as opening-hand dependent because the engine is spread across six archetype cores.
- Turn 2 (going second): Respond to the opponent's board with hand traps (Ash, Ghost Ogre, Evenly Matched, D.D. Crow, Dominus Impulse, Solemn) and rebuild through GY triggers (Red Rose Dragon, Roxrose, Glow-Up Bulb). Synchro bosses are the finisher once a Tuner is on board.
- Recovery: Recover from a single disruption through GY-trigger Rose Dragons and Plant recursion (Twilight Rose Black Knight, Vengeful Witch, Princess Dracaena), which needs a Synchro on the field to be live.
- After siding: Not available: the export has zero Side Deck cards, so no post-side plan can be scored.
Why it scores here
This list is Illegal: three cards exceed their OCG copy limits (Ash Blossom and Dominus Impulse at 3 copies against a limit of 2, WANTED at 3 against 1), so it is scored as a theoretical, structural-only read and capped at 30. The system is a Midrange-Toolbox pile rather than one engine: only 7 of 71 copies are exact Rose Dragon names, and the rest span Rose, Mulcharmy, Sinful Spoils, Phantom Knights, Azamina, Diabellstar, Dominus and Dark Magician. Hand traps (12) and GY-trigger Rose Dragons give it interruption resilience and interaction density, and its Synchro bosses give it closing power. The engine conflicts (Mulcharmy wants an empty field, Rose wants a board) and the lack of a side deck pull it down. No recorded boards, tournament data, or post-side data exist, so median output, going-second split and meta fit are inferred or provisional. Archetype popularity did not earn points, and card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 52 | P(>=1 core Rose Dragon in opening 5) ~0.75 across 13 archetype-core copies, but each individual starter is only ~0.25 at 3 copies; the engine is split across cores (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 12 hand traps and 14 tech cards in 56 cards create non-engine bricks when going first; the 3-copy hand-trap stack adds redundancy but also dead draws (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable boards in combos_evidence; ceiling read from card text only (Synchro boss chain via Black Rose Dragon and Garden Rose Maiden) (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded board data; median is expected to be well below ceiling given the multi-engine fragmentation and 9.9% exact-name purity (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 58 | Many GY-trigger and recursion effects (Red Rose Dragon, Roxrose, Glow-Up Bulb, Princess Dracaena) plus 12 hand traps give multiple independent lines (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 62 | 16 searcher-text cards and recursion give a strong resource loop; Mulcharmy draw effects are conditional on an empty field (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | 12 hand traps, 8 negation-text and 26 removal-text cards (Ash, Ghost Ogre, Solemn, Evenly Matched, Dominus Impulse, Storm-Bane, Stardust, Black Rose Dragon) give dense, layered interaction (Verified flags, Inferred semantics) |
| D8 | Going-Second & Board-Breaking Power | 62 | Feather Duster, Storm-Bane Destorbim, Chaos Angel and Black Rose Dragon's destroy-all effect answer boards; the going-second split is not in the data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 74 | Synchro bosses at 2400-3500 ATK (Chaos Angel 3500, Storm-Bane 3000, Draco 3000, Stardust Warrior 3000, Dark Paladin 2900) give strong closing stats (Verified) |
| D10 | Main Deck Efficiency & Flexibility | 35 | 28 distinct main cards with 13 singletons; 6 distinct archetype cores and 64 off-archetype copies make the 56-card main diffuse (Verified composition, Inferred scoring) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra Deck cards (12 Synchro, 3 Fusion), mostly singletons across many cores; mandatory Tuner requirements limit flex (Verified composition, Inferred) |
| D12 | Side Deck Adaptability | 15 | Side deck is empty; no post-side plan exists and the score cannot reward one (Verified: side_count 0) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link, meta-share, or dated sample; the list's Limited/Semi-Limited restrictions are the only format signal (Provisional) |
| D14 | Pilotability & Error Tolerance | 30 | Six engine cores, 12 hand-trap timing decisions and multi-zone GY triggers make the list hard to pilot consistently (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 53, Going First ≈ 55, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Banlist / copy-limit exposure (-8); Engine conflicts (-4). Final formula: Illegal cap: 0.80*Structural(53) + 0.20*TournamentReliability(40) + Modifiers(-12) = 38.6, capped to 30 because the list is Illegal; theoretical/structural-only. Meta provisional.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.75 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense interaction: 12 hand traps and 8 negation-text cards
- Strong Synchro closing power with 2400-3500 ATK bosses
- Recursive GY-trigger engine (Rose Dragons) that supports resilience
- Strong resource loop from 16 searcher-text cards
Weaknesses
- Illegal as built: three copy-limit violations
- Multi-engine list with 9.9% exact-name archetype purity
- No side deck, so no post-side adaptation
- Engine conflicts between Mulcharmy/Azamina/Diabellstar and the Rose board
- Dead-draw risk from 12 hand traps and 14 tech cards
Critical choke points
- A Synchro Summon needs a Tuner in hand or on field; the Rose engine stalls without it
- Hand traps are only live if drawn, so going first has a dead-draw risk
- Copy-limit fix (Ash, Dominus, WANTED to legal counts) reduces interaction density
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of WANTED: Seeker of Sinful Spoils and 1 copy of Dominus Impulse | Legal-count replacements (for example a second Tuner or a second Rose searcher) | Makes the list legal so it can be scored as a real deck rather than a theoretical one. |
| 2 | 1 copy of Ash Blossom & Joyous Spring | A non-hand-trap engine card or a second Synchro Tuner | Ash is capped at 2 in OCG; the third copy is an illegal slot and this also lowers hand-trap dead-draw risk. |
| 3 | Off-archetype splash (Mulcharmy x3, Phantom Knights, Dark Magician) | More Rose Dragon / Plant Synchro cards | Reduces engine conflicts and raises the exact-name purity that drives consistency. |
| 4 | None | A 5-10 card side deck | Gives the deck a post-side plan (D12 is 15 because the side deck is empty). |
Evidence & confidence
- Verified: Legality: OCG copy-limit violations for Ash Blossom, Dominus Impulse and WANTED; Main 56 / Extra 15 / Side 0 counts, within size rules; Composition: 12 synchro, 3 fusion; 7 exact-name Rose Dragon copies (9.9% purity); Restricted-card statuses (Harpie's Feather Duster, Solemn Judgment, T.G. Hyper Librarian Limited; Ash and Dominus Semi-Limited)
- Inferred: Consistency estimates from hypergeometric draws; Brick and dead-hand-trap risk from card mix; Engine coherence from archetype_spread; Interaction-density reads from card text; Ceiling and closing power from Synchro stats; Going-first/second split, which is derived from card reads rather than game data
- Provisional: Meta power and matchup fit (no dated metagame sample, no tournament link)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry: going-first/second, matchup and brick rates are Inferred or Unknown Side deck is empty: post-side performance cannot be assessed Meta Power is Provisional without a dated metagame sample
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