Rose Dragon Deck #769055 — Yu-Gi-Oh! OCG

56 Main, 15 Extra, incl. D.D. Crow x3, Diabellstar the Black Witch x3, Mulcharmy Fuwalos x3. Created Oct 20, 2026 by YGO Mod.

Deck Rose Dragon OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
30± 8/ 100
Power Score
Structural 53
Reliability 40
Going First 55
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 55
Going Second 52
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Synchro beatdown from Rose Dragon / Plant Synchro boards (Black Rose Dragon, Bramble Rose Dragon, Garden Rose Maiden, Stardust and Chaos Angel as off-theme bosses), with hand traps protecting the first summon.; Azamina / Sinful Spoils Fusion lines and Dark Magician of Destruction or Dark Paladin as extra boss threats; Mulcharmy draw-punish as a non-board backup.
  • Turn 1 (going first): Open with a hand trap or searcher (Red Rose Dragon, Roxrose, Black Rose Garden), reach a Rose Dragon Synchro through a Tuner, and hold Ash or Ghost Ogre for the opponent's first answer. Treat the plan as opening-hand dependent because the engine is spread across six archetype cores.
  • Turn 2 (going second): Respond to the opponent's board with hand traps (Ash, Ghost Ogre, Evenly Matched, D.D. Crow, Dominus Impulse, Solemn) and rebuild through GY triggers (Red Rose Dragon, Roxrose, Glow-Up Bulb). Synchro bosses are the finisher once a Tuner is on board.
  • Recovery: Recover from a single disruption through GY-trigger Rose Dragons and Plant recursion (Twilight Rose Black Knight, Vengeful Witch, Princess Dracaena), which needs a Synchro on the field to be live.
  • After siding: Not available: the export has zero Side Deck cards, so no post-side plan can be scored.

Why it scores here

This list is Illegal: three cards exceed their OCG copy limits (Ash Blossom and Dominus Impulse at 3 copies against a limit of 2, WANTED at 3 against 1), so it is scored as a theoretical, structural-only read and capped at 30. The system is a Midrange-Toolbox pile rather than one engine: only 7 of 71 copies are exact Rose Dragon names, and the rest span Rose, Mulcharmy, Sinful Spoils, Phantom Knights, Azamina, Diabellstar, Dominus and Dark Magician. Hand traps (12) and GY-trigger Rose Dragons give it interruption resilience and interaction density, and its Synchro bosses give it closing power. The engine conflicts (Mulcharmy wants an empty field, Rose wants a board) and the lack of a side deck pull it down. No recorded boards, tournament data, or post-side data exist, so median output, going-second split and meta fit are inferred or provisional. Archetype popularity did not earn points, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 52 P(>=1 core Rose Dragon in opening 5) ~0.75 across 13 archetype-core copies, but each individual starter is only ~0.25 at 3 copies; the engine is split across cores (Inferred)
D2 Opening-Hand Quality & Brick Management 45 12 hand traps and 14 tech cards in 56 cards create non-engine bricks when going first; the 3-copy hand-trap stack adds redundancy but also dead draws (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards in combos_evidence; ceiling read from card text only (Synchro boss chain via Black Rose Dragon and Garden Rose Maiden) (Inferred)
D4 Combo Floor & Median Output 40 No recorded board data; median is expected to be well below ceiling given the multi-engine fragmentation and 9.9% exact-name purity (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Many GY-trigger and recursion effects (Red Rose Dragon, Roxrose, Glow-Up Bulb, Princess Dracaena) plus 12 hand traps give multiple independent lines (Inferred)
D6 Resource Economy, Recovery & Grind 62 16 searcher-text cards and recursion give a strong resource loop; Mulcharmy draw effects are conditional on an empty field (Inferred)
D7 End-Board & Interaction Quality 72 12 hand traps, 8 negation-text and 26 removal-text cards (Ash, Ghost Ogre, Solemn, Evenly Matched, Dominus Impulse, Storm-Bane, Stardust, Black Rose Dragon) give dense, layered interaction (Verified flags, Inferred semantics)
D8 Going-Second & Board-Breaking Power 62 Feather Duster, Storm-Bane Destorbim, Chaos Angel and Black Rose Dragon's destroy-all effect answer boards; the going-second split is not in the data (Inferred)
D9 Offensive Pressure & Closing Power 74 Synchro bosses at 2400-3500 ATK (Chaos Angel 3500, Storm-Bane 3000, Draco 3000, Stardust Warrior 3000, Dark Paladin 2900) give strong closing stats (Verified)
D10 Main Deck Efficiency & Flexibility 35 28 distinct main cards with 13 singletons; 6 distinct archetype cores and 64 off-archetype copies make the 56-card main diffuse (Verified composition, Inferred scoring)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck cards (12 Synchro, 3 Fusion), mostly singletons across many cores; mandatory Tuner requirements limit flex (Verified composition, Inferred)
D12 Side Deck Adaptability 15 Side deck is empty; no post-side plan exists and the score cannot reward one (Verified: side_count 0)
D13 Matchup Coverage & Format Fit 45 No tournament link, meta-share, or dated sample; the list's Limited/Semi-Limited restrictions are the only format signal (Provisional)
D14 Pilotability & Error Tolerance 30 Six engine cores, 12 hand-trap timing decisions and multi-zone GY triggers make the list hard to pilot consistently (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 53, Going First ≈ 55, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Banlist / copy-limit exposure (-8); Engine conflicts (-4). Final formula: Illegal cap: 0.80*Structural(53) + 0.20*TournamentReliability(40) + Modifiers(-12) = 38.6, capped to 30 because the list is Illegal; theoretical/structural-only. Meta provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.75 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: 12 hand traps and 8 negation-text cards
  • Strong Synchro closing power with 2400-3500 ATK bosses
  • Recursive GY-trigger engine (Rose Dragons) that supports resilience
  • Strong resource loop from 16 searcher-text cards

Weaknesses

  • Illegal as built: three copy-limit violations
  • Multi-engine list with 9.9% exact-name archetype purity
  • No side deck, so no post-side adaptation
  • Engine conflicts between Mulcharmy/Azamina/Diabellstar and the Rose board
  • Dead-draw risk from 12 hand traps and 14 tech cards

Critical choke points

  • A Synchro Summon needs a Tuner in hand or on field; the Rose engine stalls without it
  • Hand traps are only live if drawn, so going first has a dead-draw risk
  • Copy-limit fix (Ash, Dominus, WANTED to legal counts) reduces interaction density
Priority Remove Add Reason
1 1 copy of WANTED: Seeker of Sinful Spoils and 1 copy of Dominus Impulse Legal-count replacements (for example a second Tuner or a second Rose searcher) Makes the list legal so it can be scored as a real deck rather than a theoretical one.
2 1 copy of Ash Blossom & Joyous Spring A non-hand-trap engine card or a second Synchro Tuner Ash is capped at 2 in OCG; the third copy is an illegal slot and this also lowers hand-trap dead-draw risk.
3 Off-archetype splash (Mulcharmy x3, Phantom Knights, Dark Magician) More Rose Dragon / Plant Synchro cards Reduces engine conflicts and raises the exact-name purity that drives consistency.
4 None A 5-10 card side deck Gives the deck a post-side plan (D12 is 15 because the side deck is empty).

Evidence & confidence

  • Verified: Legality: OCG copy-limit violations for Ash Blossom, Dominus Impulse and WANTED; Main 56 / Extra 15 / Side 0 counts, within size rules; Composition: 12 synchro, 3 fusion; 7 exact-name Rose Dragon copies (9.9% purity); Restricted-card statuses (Harpie's Feather Duster, Solemn Judgment, T.G. Hyper Librarian Limited; Ash and Dominus Semi-Limited)
  • Inferred: Consistency estimates from hypergeometric draws; Brick and dead-hand-trap risk from card mix; Engine coherence from archetype_spread; Interaction-density reads from card text; Ceiling and closing power from Synchro stats; Going-first/second split, which is derived from card reads rather than game data
  • Provisional: Meta power and matchup fit (no dated metagame sample, no tournament link)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry: going-first/second, matchup and brick rates are Inferred or Unknown Side deck is empty: post-side performance cannot be assessed Meta Power is Provisional without a dated metagame sample

More OCG Info

Rose Dragon

Rose Dragon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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