Eldlich Deck #769043 — Yu-Gi-Oh! OCG

57 Main, 13 Extra, incl. D.D. Crow x3, Dogmatika Fleurdelis, the Thunderbolt x3, Mulcharmy Fuwalos x3. Created Oct 20, 2026 by YGO Mod.

Deck Eldlich OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
35± 10/ 100
Power Score
Structural 45
Reliability 35
Going First 48
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 45.3
Going First 48
Going Second 50
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Control, Toolbox
  • Format: ocg

Legality

Main 57 / Extra 13 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Eldlich the Mad Golden Lord (3800 ATK, 2 copies) and Fallen Angel of the Golden Land / Superdreadnought Liebe (4000 ATK, 1 copy) once the Eldlich and Golden Land engine is online; Recursion-driven grind: Eldlixir and Golden Land traps return from GY/banishment each turn to rebuild the board and the hand
  • Turn 1 (going first): Open with Eldlich-family searchers (Eldlich the Golden Lord, Cursed Eldland, Eldlixir traps) and Delta of Invitation, set an Eldlixir trap, then pivot into a Fusion or Xyz with the Golden Land trap backrow for protection
  • Turn 2 (going second): Use hand traps (D.D. Crow, Nibiru, Ghost Belle & Haunted Mansion) and Golden Land Forever! to stop the opponent's opening, then rebuild through Eldlixir recursion
  • Recovery: Eldlixir of the Glorious Golden Land and the GY/banish trap recursion return Golden Land and Eldlixir cards to the Deck or hand after a disruption
  • After siding: Not evaluable: the side deck is empty, so there is no post-side plan to score

Why it scores here

The deck is scored as a connected Eldlich / Golden Land system, not as an average of its card scores. Its searcher text (9 cards, about 59% chance of at least one in a 5-card opening hand) and the Eldlich, Golden Land and Eldlixir recursion give a reasonable chance of a live engine, but the 12-card copy-3 core and 36 level-0 Spell/Trap cards raise brick risk. Interaction is the strongest part of the list: 9 hand traps, 12 negation-text cards and 27 removal-text cards cover both turns. The score is capped low because the deck is Illegal: it runs 3 copies of Pot of Extravagance, and the OCG limit is 2. The empty side deck and the absence of any recorded boards or tournament data also keep both the ceiling and the median unverified. Archetype popularity was not credited, since usage statistics only confirm the core list exists.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 50 P(at least one searcher in a 5-card opening hand) ≈ 0.59 across 9 searcher-text cards; the Eldlich core is only 3 copies, P ≈ 0.24 (Inferred)
D2 Opening-Hand Quality & Brick Management 42 36 level-0 Spell/Trap cards and 13 cards at 3 copies raise brick and redundancy risk; no hand-level data (Inferred)
D3 Combo Conversion & Ceiling 35 No parseable combo boards; ceiling is text-only inference from Eldlich and Golden Land recursion (Inferred)
D4 Combo Floor & Median Output 30 No recorded boards, so no median or floor power index exists; any value is unverified (Provisional)
D5 Interruption Resilience & Route Redundancy 45 Recursion from GY and banish plus hand traps give some route redundancy, but no independent-line evidence exists (Inferred)
D6 Resource Economy, Recovery & Grind 55 Eldlixir and Golden Land traps recur from GY and banishment, supporting a grind game (Inferred)
D7 End-Board & Interaction Quality 60 9 hand-trap cards, 12 negation-text cards and 27 removal-text cards indicate broad interaction (Inferred)
D8 Going-Second & Board-Breaking Power 55 Hand traps and Golden Land Forever! give the going-second plan some disruption; no going-second split exists (Inferred)
D9 Offensive Pressure & Closing Power 50 Eldlich the Mad Golden Lord (3800 ATK) and Superdreadnought Liebe (4000 ATK) give closing power when the engine lands (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 40 57 main-deck cards (legal size), but archetype purity is 12.9% and 36 cards are level-0 Spell/Trap, which lowers compactness (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 Extra Deck 13 cards: 7 Fusion, 3 Xyz, 3 Synchro, 1 Synchro Tuner, all on-theme and within limit (Verified)
D12 Side Deck Adaptability 15 Side deck is empty (0 of up to 15 cards), so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; archetype share is unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Fusion, Xyz and Synchro lines plus recursion and a Life-Point cost give a high decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 45.3, Going First ≈ 48, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist_exposure (-8). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 43.2, then -8 banlist-exposure modifier and Illegal cap -> 35; theoretical/structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.59 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Broad interaction: 9 hand traps, 12 negation-text cards and 27 removal-text cards
  • Strong Extra Deck finishers (Eldlich the Mad Golden Lord 3800 ATK, Liebe 4000 ATK)
  • Recursion via Eldlixir and Golden Land traps gives a grind game

Weaknesses

  • Illegal list: Pot of Extravagance at 3 copies against an OCG limit of 2
  • Empty side deck: no post-side plan
  • High brick risk from 36 level-0 Spell/Trap cards and 13 cards at 3 copies
  • Low archetype purity (12.9%) and a mixed, off-theme core

Critical choke points

  • Eldlich the Golden Lord is needed for most Eldlich lines; only 3 Eldlich-family searchers support it
  • Illegal copy count of Pot of Extravagance must be fixed before the list can be played
Priority Remove Add Reason
1 1 Pot of Extravagance 1 Eldlich or Golden Land card that fits the core Fixes the copy-limit violation that makes the deck Illegal
2 1 Level-0 Spell/Trap (filler) Side deck of up to 15 cards Empty side deck means no post-side plan; the side deck is also the cheapest way to add matchup coverage

Evidence & confidence

  • Verified: Deck is Illegal: Pot of Extravagance 3 copies vs OCG limit 2 (Semi-Limited); Main 57 and Extra 13 are within OCG size rules; Side is 0; Interaction counts from text_role_hints: 9 hand traps, 12 negation, 27 removal; Archetype core stats: Delta of Invitation 60% inclusion
  • Inferred: Consistency: P(at least one searcher in 5-card hand) ≈ 0.59; Brick risk from 36 level-0 Spell/Trap cards; Going-second interaction from hand traps (P ≥1 hand trap in 6 cards ≈ 0.66)
  • Provisional: Meta power and matchup fit (no dated sample or tournament data)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and pilot match record absent no win-rate telemetry for going-first/second, matchups or brick rates side deck is empty: no post-side evidence Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Eldlich

Eldlich Breakdown

 
 

 

 

 

 

 

 
 

 

 
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