Tellarknight Deck #769042 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Constellar Castor x3, Dodododo Warrior x3, Mulcharmy Fuwalos x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (55)
- Constellar Caduceus x2
- Constellar Castor x3
- Dodododo Warrior x3
- Droll & Lock Bird x1
- Gogogo Goblindbergh x1
- Mulcharmy Fuwalos x3
- Mulcharmy Meowls x2
- Mulcharmy Purulia x2
- Onomatokage x1
- Satellarknight Altair x1
- Satellarknight Deneb x1
- Satellarknight Unukalhai x1
- Satellarknight Vega x1
- Tellarknight Altairan x1
- Tellarknight Cygnian x2
- Tellarknight Lyran x3
- Sakitama x1
- Ash Blossom & Joyous Spring x3
- Effect Veiler x2
- Ghost Ogre & Snow Rabbit x2
- Constellar Tellarknights x2
- Forbidden Droplet x3
- Harpie's Feather Duster x1
- Lightning Storm x1
- Onomatopaira x3
- Reinforcement of the Army x1
- Satellarknight Skybridge x1
- Stellarnova Bonds x3
- Triple Tactics Thrust x1
- Infinite Impermanence x3
Extra Deck (15)
- Chronomaly Vimana x1
- Constellar Pleiades x1
- Constellar Ptolemy M7 x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Evilswarm Exciton Knight x1
- Exstellarknight Constellar Ptolemy Ω7 x1
- Gagagaga Girl x1
- Number F0: Utopic Draco Future x1
- Number F0: Utopic Future x1
- Stellarknight Constellar Diamond x1
- Stellarknight Delteros x1
- Tellarknight Constellar Caduceus x2
- Tellarknight Constellar Delteros x1
- Tellarknight Ptolemaeus x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 61 |
| Going First | 60 |
| Going Second | 66 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Combo
- Secondary strategies: Toolbox, Midrange
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Xyz Summon high-ATK Tellarknight/Constellar Xyz monsters (Constellar Ptolemy M7, Tellarknight Constellar Caduceus, Exstellarknight Ptolemy Ω7 in the Extra Deck) off the Constellar/Tellarknight search chain.; Divine Arsenal AA-ZEUS and Number F0 Xyz monsters as late-game boss threats; Stellarknight Constellar Diamond and Delteros as removal-backed boards.
- Turn 1 (going first): Open a searcher (Onomatopaira, Dodododo Warrior, Tellarknight Lyran, Constellar Castor) and build a Level 4 Xyz base; keep Ash Blossom or Ghost Ogre up for the first opponent response.
- Turn 2 (going second): Use the 11 hand traps (Ash Blossom, Effect Veiler, Ghost Ogre, Droll & Lock Bird, Infinite Impermanence) to stop the opponent's board first, then rebuild the Xyz line from the GY and the search chain.
- Recovery: Recursion from the GY through Constellar Tellarknights, Constellar Caduceus and Satellarknight Altair/Unukalhai, plus Xyz material transfer by Ptolemy-type monsters.
- After siding: Not assessable: the deck runs no Side Deck (0 cards), so the best-of-3 plan has no sided adjustments.
Why it scores here
The deck reliably opens an engine: the archetype core of 24 copies gives an estimated 95% chance of at least one core card in a 5-card opening hand, and the search chain (18 searcher-text cards) gives about 87% for at least one searcher (Inferred, hypergeometric). Its interaction is layered, with 11 hand traps and 17 negation-text cards that give the deck a reasonable answer to a first response. Its ceiling and median output cannot be measured because the evidence contains no recorded boards, so those scores are text-based estimates only. Popularity and archetype usage were not credited, and card scores were not averaged. The list is Illegal because Ash Blossom & Joyous Spring is run 3 times against an OCG limit of 2, so the final score is capped at 35 and this evaluation is structural and theoretical only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 80 | P(>=1 archetype-core card in opening 5) ≈ 0.95 and P(>=1 searcher in 5) ≈ 0.87; core and searcher density from the main deck (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 62 | 14 singleton and 7 double cards; 16 tech and 11 hand-trap cards add some dead-card risk on a non-interactive hand (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No recorded boards; ceiling read only from card text of the Xyz chain and Extra Deck bosses (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards, so median output is unmeasured and set to a neutral text-based estimate (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 68 | 11 hand traps plus redundant search routes and GY recursion give several independent continuations after one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Xyz material chains and GY recursion regenerate resources, but the card text shows heavy material spend (Inferred) |
| D7 | End-Board & Interaction Quality | 75 | 17 negation-text and 11 removal-text cards; Ash Blossom's over-limit copies are counted in the legality cap, not here (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 72 | Hand traps reach 76% of going-second 6-card hands (hypergeometric); removal and boards from Diamond/Delteros are text-only (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Extra Deck bosses at 2500–3000 ATK (Divine Arsenal 3000, Utopic Draco 3000, Ptolemy Ω7 2700) with no piercing or direct text read (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 55 main cards with 30 distinct cards; only 7.1% exact-name archetype purity, with 65 off-archetype copies spread across related sub-archetypes (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 62 | 15 Xyz monsters across 14 distinct names; mandatory core ones are present, with several flex bosses (Verified structure, Inferred use) |
| D12 | Side Deck Adaptability | 10 | No Side Deck is run (0 cards), so there is no post-side plan to evaluate (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link or dated meta sample; archetype share is unknown (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Long Xyz and search chains with many optional responses and decision points; complex to pilot repeatably (Inferred) |
How the score was computed
Strategy profile: Balanced (default, no recorded combos to break the strategy tie). Structural ≈ 61, Going First ≈ 60, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal copy-limit violation (-12); Banlist exposure (Limited/Semi-Limited cards) (-3). Final formula: Structural 61 (Balanced); unconstrained 0.80*61 + 0.20*45 ≈ 58, then capped at 35 because the deck is Illegal (Step 2). Score is theoretical/structural-only.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense, redundant engine access: archetype core about 95% and searcher about 87% in an opening hand (Inferred).
- Layered hand-trap and negation package (11 hand traps, 17 negation-text cards) for going second.
- Several high-ATK Extra Deck bosses that give closing pressure.
Weaknesses
- Illegal as built: Ash Blossom & Joyous Spring is over the OCG copy limit (3 vs 2).
- Low archetype purity (7.1% exact name) with many off-archetype cards, so the engine is less coherent than the core count suggests.
- No Side Deck, which removes any post-side plan.
- No recorded boards, so the ceiling and median cannot be verified.
Critical choke points
- Ash Blossom & Joyous Spring copy limit: the list cannot be played until one copy is removed.
- The Constellar/Tellarknight search chain depends on a small number of searchers reached early.
- Going first with no hand trap in hand leaves the Xyz line open to a single disruption.
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1x Ash Blossom & Joyous Spring | 1x Ghost Ogre & Snow Rabbit (3rd copy, Unlimited) | Brings the list to the OCG copy limit while keeping a similar hand-trap role; Ghost Ogre is Unlimited, so the legal status is clean. |
Evidence & confidence
- Verified: Legality: Ash Blossom & Joyous Spring is run 3 copies against a legal limit of 2 (OCG Semi-Limited).; Main 55 and Extra 15 are inside the OCG size rules; Side 0 is legal.; Card text and stats for all listed cards are present in the evidence.; Droll & Lock Bird, Harpie's Feather Duster and Reinforcement of the Army are Limited and run at 1 copy each.; Only the Tellarknight exact name accounts for 5 of 70 copies; 65 are off-archetype.; No Side Deck is present.
- Inferred: Engine access: P(>=1 core in 5) ≈ 0.95; P(>=1 searcher in 5) ≈ 0.87.; Hand-trap availability going second: P(>=1 hand trap in 6) ≈ 0.76.; Interaction density and going-second strength read from card text.; Primary strategy as Combo with Toolbox and Midrange secondaries.
- Provisional: Meta Power and matchup fit (no dated meta sample or tournament link).
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference. No tournament link: archetype meta-share and per-pilot match record are absent. No win-rate telemetry exists in YGOVN, so going-first/second, matchup and brick rates are Inferred or Unknown. Meta Power is Provisional because no dated metagame sample was supplied. Deck title is null; the deck is named only by its archetype.
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