Artifact Deck #769039 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Constellar Castor x3, Dodododo Warrior x3, Mulcharmy Fuwalos x3. Created Oct 20, 2026 by YGO Mod.

Deck Artifact OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
30± 10/ 100
Power Score
Structural 51
Reliability 45
Going First 48
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 51
Going First 48
Going Second 60
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Xyz boss from the Tellarknight/Constellar engine (Constellar Ptolemy M7, Stellarknight Constellar Diamond, Tellarknight Constellar Delteros, Divine Arsenal AA-ZEUS) built off a Tellarknight/Constellar Xyz base; Number F0 / Utopic Future and Gagagaga Girl Xyz follow-ups when the Dododo/Gagaga pieces line up
  • Turn 1 (going first): Open a Tuner or Normal Summon starter (Tellarknight Lyran, Constellar Castor, Constellar Caduceus, Dodododo Warrior) and search an engine piece, then build a Level 4 Xyz base; hand traps are held for the opponent's first activation
  • Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence, Effect Veiler, Ghost Ogre and Droll & Lock Bird for the opponent's first search or summon, then transition to the Xyz base on the next turn
  • Recovery: Constellar and Tellarknight searchers (Tellarknight Cygnian, Satellarknight Deneb, Constellar Caduceus, Constellar Tellarknights) rebuild the hand from the Deck; Constellar Caduceus and Tellarknight Ptolemaeus can recur material
  • After siding: No side deck is registered, so there is no post-side plan; the list cannot adapt between games

Why it scores here

The deck is scored as an Illegal list, so its normal final score is capped and it is a structural read only. Ash Blossom & Joyous Spring is run three times against an OCG Semi-Limited limit of two, which is the single legality violation; the Limited cards (Droll & Lock Bird, Harpie's Feather Duster, Reinforcement of the Army) are each run once and are legal. The deck has a reasonable going-second hand-trap density (11 hand traps, about 76 percent chance of at least one in a six-card hand) and a searcher density that gives about 87 percent chance of at least one searcher in five cards, which supports D1, D5 and D8. Consistency is held back by a scattered archetype base: the list is spread over Constellar, Tellarknight, Dododo, Mulcharmy, Stellarknight and generic cards, with zero exact 'Artifact' cards, so the Artifact label does not describe the engine. No combos were supplied, so the combo floor, median and ceiling are text-only inferences and D3 and D4 are low-confidence; the score is not an average of individual card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one of the 9 archetype-core cards in a 5-card opening hand) is about 0.61; searcher-text group about 0.87 (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Many single-copy and tech/generic cards (16 tech, 17 negation-text) raise brick risk; no hand-level brick estimate computed (Inferred)
D3 Combo Conversion & Ceiling 40 No recorded boards; best line is text-only, and the Xyz ceiling (Ptolemy M7, Diamond, Delteros, AA-ZEUS) is plausible but unverified (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards; median output cannot be measured and is likely below ceiling given the split engines (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Hand traps (Ash, Effect Veiler, Ghost Ogre, Droll) and recursion (Caduceus, Ptolemaeus) give some route redundancy across independent lines (Inferred)
D6 Resource Economy, Recovery & Grind 55 Searchers and recursion (Cygnian, Deneb, Caduceus, Tellarknights) provide rebuild; Mulcharmy draws are conditional on an empty field (Inferred)
D7 End-Board & Interaction Quality 68 17 negation-text and 11 removal-text cards, layered across Quick Effect hand traps and Spell/Trap negations; Ash is over the limit so its copy count is not legal (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 65 Going-second hand-trap density is high (about 0.76 for at least one of 11 in a 6-card hand) and removal/negation on Xyz bosses adds board-breaking reach (Inferred)
D9 Offensive Pressure & Closing Power 65 Extra Deck bosses reach 2500-3000 ATK (Divine Arsenal AA-ZEUS 3000, Utopic Draco Future 3000, Ptolemy Omega7 and Diamond 2700) with direct-attack and bounce text (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 50 55 Main Deck cards over 30 distinct names: within the 40-60 OCG range, but 14 single-copy slots and a broad archetype spread lower compactness (Inferred)
D11 Extra Deck Efficiency & Coverage 50 15 of 15 Extra slots filled with 14 distinct Xyz monsters, spread across several engines with no single mandatory boss (Inferred)
D12 Side Deck Adaptability 15 Side deck is empty (0 of 15 allowed); no post-side adaptability exists (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated meta sample; meta fit cannot be established (Provisional)
D14 Pilotability & Error Tolerance 40 Multiple Quick Effect hand traps and multi-engine Xyz routes are demanding to pilot without errors (Inferred)

How the score was computed

Strategy profile: Primary Midrange; Stun considered only as a secondary label, weights not blended. Structural ≈ 51, Going First ≈ 48, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-5); no_side_deck (-3); archetype_incoherence (-2). Final formula: Illegal cap: 0.80*Structural(51) + 0.20*TournamentReliability(45) + modifiers(-10) = 40 before cap; capped at 30 because the list is Illegal, so this is a structural-only read, not a normal final score


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