Adamancipator Deck #769036 — Yu-Gi-Oh! OCG
51 Main, 14 Extra, incl. Beta The Electromagnet Warrior x3, Magnet Warrior Sigma Minus x3, Adamancipator Researcher x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (51)
- Adamancipator Crystal - Tiamite x1
- Beta The Electromagnet Warrior x3
- Conduction Warrior Linear Magnum Plus Minus x1
- Droll & Lock Bird x1
- Duoterion x2
- Epsilon The Magnet Warrior x1
- Kumongous, the Sticky String Kaiju x1
- Magnet Warrior Omega Plus x1
- Magnet Warrior Sigma Minus x3
- Magnet Warrior Sigma Plus x2
- Mulcharmy Fuwalos x1
- Mulcharmy Meowls x1
- Mulcharmy Purulia x1
- Nibiru, the Primal Being x1
- Tellusion the Magna Warrior x2
- Adamancipator Conductor x1
- Adamancipator Researcher x3
- Adamancipator Seeker x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x1
- Adamancipator Mates x1
- Adamancipator Signs x1
- Dark Ruler No More x1
- Forbidden Droplet x1
- Fossil Dig x1
- Harpie's Feather Duster x1
- Lightning Storm x1
- Magnet Bonding x3
- Magnetic Field x1
- Super Polymerization x1
- Triple Tactics Thrust x1
- Evenly Matched x1
- Infinite Impermanence x3
- Starlight Road x1
- Synchro Zone x1
- Warning Point x1
Extra Deck (14)
- Conduction Warrior Plasma Magnum x2
- Flux Ochsenfeld x2
- Adamancipator Luminous x1
- S:P Little Knight x1
- Adamancipator Risen - Dragite x1
- Adamancipator Risen - Leonite x1
- Adamancipator Risen - Raptite x1
- Adamancipator Risen - Tiamite x1
- Draco Berserker of the Tenyi x1
- Stardust Dragon x1
- Coral Dragon x1
- Gallant Granite x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 54.5 |
| Going First | 55 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 48 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 51 / Extra 14 / Side 0 — status: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Synchro and Risen boss monsters (Adamancipator Risen - Tiamite 3300 ATK, Draco Berserker 3000 ATK, Nibiru 3000 ATK) supported by Magnet Warrior fusion and Conduction Warrior pressure; Fusion pressure from Conduction Warrior Plasma Magnum and Flux Ochsenfeld, plus Tellusion as a 2500 ATK Special Summon target from the GY
- Turn 1 (going first): Search and excavate into a Tuner or Adamancipator engine (Adamancipator Researcher, Adamancipator Seeker, Adamancipator Conductor, Beta, Magnet Bonding), then build toward a Synchro boss. Ash Blossom and Infinite Impermanence protect the first extend.
- Turn 2 (going second): Hand traps (Ash Blossom, Infinite Impermanence, Droll & Lock Bird, Ghost Belle, Nibiru, Evenly Matched) interrupt the opponent's first board. A follow-up search line then tries to convert into a Synchro or Fusion boss.
- Recovery: Adamancipator Mates and Mulcharmy draw effects refill the hand; Magnet Bonding and Beta recover the Magnet Warrior line from the Deck and GY.
- After siding: No side deck is registered (side_count 0), so there is no post-side plan to evaluate.
Why it scores here
The deck opens with a searcher-heavy engine: 15 searcher-text cards, a P(at least one searcher in an opening 5) of about 0.84, and a core-engine group (Adamancipator/Magnet/Bonding) with a 0.72 chance of at least one copy in the opening 5. Conversion is plausible but is not measured: there are no recorded boards, so the 55 ceiling score is a text-based read of Synchro and Risen bosses at 3000-3300 ATK. Interaction is broad, with 10 hand traps, many spell/trap and monster negates, and about a 0.75 chance of a hand trap in a going-second 6-card hand, which lifts resilience and endboard quality. Brick risk pulls consistency down because 52 of 51 main-deck copies are off-archetype by exact name, the deck runs 27 singletons, and the engines (Adamancipator, Magnet, Bonding, Mulcharmy, Kaiju, Stardust) conflict. The score is not an average of card scores and does not reward archetype popularity; it is capped at 35 because the list is over the OCG copy limit for Ash Blossom and is therefore Illegal.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | P(>=1 searcher in 5) ~0.84; core engine (11 copies) P(>=1 in 5) ~0.72; exact-name purity 20%; 3-copy starters ~0.27 each (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 42 | 15 searcher and 10 hand-trap cards compete for hand slots; 27 singletons and 52 off-archetype copies raise brick and conflict risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable recorded boards; ceiling read from text of Risen Tiamite, Draco, Nibiru, Conduction Plasma Magnum (Inferred semantic) |
| D4 | Combo Floor & Median Output | 45 | No combo evidence supplied, so the floor and median are unmeasured; scored low-middle to reflect the uncertainty (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 60 | 10 hand traps plus negate text (Ash, Impermanence, Droll, Ghost Belle, Nibiru, Evenly Matched); about 0.75 hand-trap P in a going-second 6-card hand (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 62 | Searchers (15 text hits), Adamancipator and Mulcharmy draw/excavate recursion, Magnet Bonding and Mates refill (Inferred from text) |
| D7 | End-Board & Interaction Quality | 66 | Stacked spell/trap removal and negates: Lightning Storm, Harpie's Feather Duster, Dark Ruler No More, Forbidden Droplet, Starlight Road, Warning Point, Synchro Zone (Verified text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 58 | Lightning Storm, Duster and Dark Ruler No More handle board-breaking; Droll and Ash handle the going-second window (Inferred) |
| D9 | Offensive Pressure & Closing Power | 66 | Boss ATK: Risen Tiamite 3300, Draco 3000, Nibiru 3000, Conduction Plasma Magnum 2300-2700; no recorded closing data (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 51 main-deck cards over the 40-card minimum but within OCG max 60; 36 distinct cards with a 20% exact-name archetype purity (Verified counts, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 58 | 14 Extra cards with 4 Fusion, 7 Synchro, 2 Link, 1 Xyz; Synchro and Fusion access is mandatory and partly dependent on Magnet Warrior Sigma Plus and Minus (Verified counts, Inferred) |
| D12 | Side Deck Adaptability | 12 | side_count 0: no side deck is registered, so adaptability is effectively absent (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated metagame sample; archetype usage is context only (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Many Synchro and Fusion material decisions, hand-trap timing, and a 2-card bootstrap per line; repeatable only with practice (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 54.5, Going First ≈ 55, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist exposure (-4); engine conflicts (-3). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 0.80*54.5 + 0.20*48 = 53.2; modifiers -7 gives 46.2; Illegal cap applied (over copy limit): final capped at 35; theoretical/structural-only
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.84 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Searcher density (15 searcher-text cards) makes the engine reach the core cards often
- Hand-trap and negate package (10 hand traps) gives strong going-second interaction
- Multiple 2500-3300 ATK boss monsters across Synchro, Fusion and Effect
- Spell/trap removal and negates cover several board types
Weaknesses
- Illegal in OCG: Ash Blossom has 3 copies against a limit of 2
- No side deck, so no post-side plan
- Engines conflict across several sub-archetypes; 20% exact-name purity
- Brick risk from 10 hand traps and 27 singletons
Critical choke points
- The Adamancipator/Magnet Warrior core (11 copies) is the main consistency pillar and is absent from roughly 28% of opening hands
- Synchro and Fusion bosses need specific materials in the Extra Deck, so a missing material halts the line
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Ash Blossom & Joyous Spring | 1 non-Limited hand trap or a searcher | Bring Ash Blossom to the 2-copy OCG limit so the deck is legal |
| 2 | 1 off-archetype spell/trap | 1 additional Adamancipator or Magnet engine card | Raises exact-name purity and engine consistency |
| 3 | No side deck | A 5-10 card side with spell/trap removal and extra negates | Gives a post-side plan, which D12 currently lacks |
Evidence & confidence
- Verified: Ash Blossom over the OCG copy limit (3 copies, 2 legal); Main 51 / Extra 14 / Side 0 within OCG size rules; Card text and stats for all listed cards; Copy histogram: 27 singles, 3 doubles, 6 triples
- Observed: Usage stats: 5 of 11 core cards present (45.5%)
- Inferred: Opening-hand probabilities (searcher, core engine, hand trap); Brick and conflict risk; Interaction quality and going-second board breaking; Closing power from boss ATK and text
- Provisional: Meta power (no dated metagame sample); Matchup and format fit (D13)
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN, so going-first/second and matchup rates are unknown no side deck registered (side_count 0), so D12 cannot be measured Meta Power is Provisional unless a dated metagame sample is supplied
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