Tenpai Dragon Deck #769016 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Nibiru, the Primal Being x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (55)
- Bystial Magnamhut x1
- Droll & Lock Bird x1
- Inspector Boarder x2
- Koa'ki Meiru Drago x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- Tenpai Dragon Fadra x1
- Tenpai Dragon Genroku x2
- Tenpai Dragon Paidra x3
- The Great Gallant Bandit x1
- Ash Blossom & Joyous Spring x3
- Fydraulis Harmonia x3
- Tenpai Dragon Chundra x1
- Angelechy Brilliant Move x1
- Angelechy Endgame Problem x2
- Angelechy Opposition x1
- Angelechy Problem x1
- Angelechy Strategy Score x3
- Harpie's Feather Duster x1
- Heat Wave x2
- Hey, Space Trunade! x1
- Rainbow Bridge Bifrost x2
- Sangen Kaimen x1
- Sangen Summoning x1
- Terraforming x1
- Angelechy Opening to e4 x3
- Angelechy Verdict x1
- Dominus Impulse x3
- Gravity Collapse x3
Extra Deck (15)
- Hieratic Seal of the Heavenly Spheres x1
- Angelechy Bastion x1
- Angelechy Castellan x1
- Angelechy Destrier x1
- Angelechy Seneschal x1
- Angelechy Shatranga x1
- Assault Blackwing - Kusanagi the Gathering Storm x1
- Kuibelt the Blade Dragon x1
- Sangenpai Transcendent Dragion x1
- Timelord Progenitor Vorpgate x1
- Trident Dragion x1
- Angelechy Enlisted x2
- Golden Cloud Beast - Malong x1
- Sangenpai Bident Dragion x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 40/100 (±12 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 54 |
| Going First | 56 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 42 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Stun
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Synchro boss monsters at 3000 ATK (Angelechy Seneschal, Angelechy Shatranga, Angelechy Bastion, Trident Dragion) converting board advantage into attacks; Tenpai Dragon FIRE Dragon recursion and Sangen-searched Dragons overwhelming the field through Synchro Summons
- Turn 1 (going first): Open with Tenpai Dragon Paidra or Angelechy Opening to e4 and Angelechy Strategy Score or Sangen Summoning to search, then reach a Synchro boss from the Extra Deck with Angelechy monsters
- Turn 2 (going second): Use Ash Blossom, Droll and Lock Bird, Gravity Collapse, Dominus Impulse or Harpie's Feather Duster to interrupt the opponent, then rebuild a Synchro boss from the Dragon or Angelechy line
- Recovery: Recover through Tenpai Dragon Genroku and Fadra special summons from the GY, Sangen Kaimen or Sangen Summoning searches, and Mulcharmy draw effects when the hand is empty
- After siding: No Side Deck is registered, so no post-side plan exists in this list; a best-of-3 player would need a 15-card Side Deck to adapt
Why it scores here
The deck's engine is reasonably accessible: the 22-card archetype core has about a 93 percent chance of at least one card in a 5-card opening hand, and redundant Tenpai Dragon and Mulcharmy starters give several independent openings. Its interaction suite (Ash Blossom, Droll and Lock Bird, Gravity Collapse, Dominus Impulse, Angelechy Verdict, Inspector Boarder) is broad and layered, which supports a going-second plan. Scoring is structural only: no combo boards, guides, tournament data or Side Deck were supplied, so the combo floor and median are text-based inferences. The deck is Illegal, with two cards over their copy limits, so the score is capped low and presented as theoretical. Popularity and archetype usage did not earn points, and the card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one archetype core card in a 5-card opening hand) is about 0.93 across 22 core copies; sub-archetype spread is wide (Angelechy 19, generic 24, Tenpai 7) (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Brick proxy about 0.07 for no core card in hand; 0-level garnet spells and two 3-copy hand-trap traps add dead-draw risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable boards; ceiling inferred from 3000 ATK Synchro bosses and banish/negate text on Angelechy Shatranga, Bastion and Seneschal (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards, so floor and median are unknown; scored conservatively from text only (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 55 | 13 negation-text cards and 7 hand traps give alternative answers to disruption; Tenpai and Angelechy line redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | 12 searcher-text cards and GY recursion via Genroku and Fadra support rebuilding; no resource signature data (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Interaction density is high: Ash Blossom, Gravity Collapse, Dominus Impulse, Angelechy Verdict, Droll and Lock Bird, Harpie's Feather Duster and Inspector Boarder (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 60 | Hand traps and Heat Wave-style stops, plus Droll and Lock Bird, challenge a going-second board; no going-second split data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Several 3000 ATK Synchro bosses (Seneschal, Shatranga, Bastion, Trident Dragion) plus 3000 ATK Sangen-line bodies; closing via attacks is plausible (Verified card text, Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 55 Main cards over 30 distinct cards with 10 cards at 3 copies; 27 level-0 spells dilute density; over-limit copies penalised by legality (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra Deck cards across 14 distinct Synchro and one Link; Angelechy bosses have strong synergy with the Main, but 1-copy bosses reduce redundancy (Inferred) |
| D12 | Side Deck Adaptability | 15 | Side deck is empty (0 cards), so there is no post-side adaptability in a best-of-3 format (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link or dated meta sample; archetype share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multi-step Angelechy and Synchro sequencing with many decision points and a 3-copy over-limit issue increases pilot error load (Inferred) |
How the score was computed
Strategy profile: Combo primary, Midrange secondary (structural weights from the Combo profile, no blend applied). Structural ≈ 54, Going First ≈ 56, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: Illegal copy-limit violations (-8); No Side Deck (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; Illegal, so theoretical and structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ 0.07 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Redundant Tenpai Dragon and Mulcharmy starter lines give high opening access to the core engine
- Broad, layered interaction suite across hand traps, backrow negation and Synchro boss removal
- Several 3000 ATK Synchro bosses provide closing power from the Extra Deck
Weaknesses
- Deck is illegal: Ash Blossom and Dominus Impulse exceed their Semi-Limited copy limit of 2
- Zero Side Deck cards, so no post-side adaptability
- Sub-archetype spread (Angelechy, Tenpai, Mulcharmy, Sangen, Dominus) is incoherent: exact-name purity is only 10 percent
- Heavy use of 0-level garnet spells (27 Main cards) and 3-copy hand traps raises brick risk
- Heat Wave-style effects can stop the deck's own Effect Monster Summons
Critical choke points
- Extra Deck access to Angelechy and Synchro bosses (14 Synchro cards, few copies each)
- Angelechy Strategy Score and Angelechy Opening to e4 as the main Field Spell and search engine
- One-copy Tenpai Dragon Chundra and Droll and Lock Bird as single points of interaction
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Ash Blossom & Joyous Spring and 1 Dominus Impulse | Bring both copies to the legal limit of 2 (or swap each for a non-restricted card of the same role) | The deck is currently Illegal; nothing else can be assessed as a normal legal list until this is fixed |
| 2 | 0 cards (none to cut) | A full 15-card Side Deck with targeted hand traps and Synchro answers | Zero Side cards leaves no post-side plan; D12 scores 15 because of this |
| 3 | 1 Heat Wave | A non-stopping card that keeps Tenpai Dragon Summons open | Heat Wave text stops Effect Monster Summons for both players until your next Draw Phase, which can block the deck's own engine |
Evidence & confidence
- Verified: Deck is Illegal: Ash Blossom and Dominus Impulse each run 3 copies against a legal limit of 2; Main 55 and Extra 15 counts fall within OCG size rules; Side count is 0; Card text confirms negation, hand trap, Synchro boss and searcher roles for the listed cards
- Inferred: Opening access to the archetype core is about 0.93 (hypergeometric); Interaction density is high based on negation and removal text tags; Brick proxy about 0.07 from core-group draw estimate
- Provisional: Meta Power is null; no dated metagame sample supplied; Tournament reliability and matchup fit are unknown without a meta sample
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick and starter rates) exists in YGOVN no guides attached (0 guides) deck title is null no Side Deck supplied (side_count 0) Meta Power is provisional unless a dated metagame sample is supplied
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