Armed Dragon Deck #769013 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Blaster, Dragon Ruler of Infernos x3, Dragonic Warrior x3, Mulcharmy Purulia x3. Created Oct 20, 2026 by YGO Mod.

Deck Armed Dragon OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
35± 12/ 100
Power Score
Structural 53
Reliability 45
Going First 52
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±12 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 52
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Tempo, Xyz/Synchro
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Xyz/Synchro boards built from the Dragon Ruler and Armed Dragon Level-chain (Blaze, Chasma, Eclipse, Voloferniges, Disaster) once the Level chain is online; Black Rose Moonlight Dragon and Dark Armed/Dragon Ruler beaters once a board is established
  • Turn 1 (going first): Open a searcher (Dragon Ruler / Armed Dragon Level-chain) and use a Dragon Ruler discard-to-Special-Summon chain toward a Level 7 Dragon Ruler or Xyz; hold hand traps for the opponent's first Special Summon
  • Turn 2 (going second): Hand-trap the opponent's first board (D.D. Crow, Ghost Belle, Ghost Ogre, Skull Meister, Nibiru) and convert the interaction into a Dragon Ruler Xyz on the following turn
  • Recovery: Mulcharmy and Armed Dragon monsters refill hand while Dragon Ruler monsters recur from the Graveyard through Nebulus, Roxrose and Red Rose Dragon
  • After siding: No Side Deck is registered (side_count 0), so there is no post-side plan; the deck cannot adjust between games

Why it scores here

The deck is scored as a system, not as an average of its cards. Its searcher density (18 searcher-text cards, P(at least one searcher in a 5-card opening) ≈ 0.87, Inferred) makes the Dragon Ruler and Armed Dragon Level-chain reliably reachable on turn 1-2, and the Extra Deck (11 Xyz, 4 Synchro) gives a broad conversion surface. Interaction is dense: 10 hand traps, 11 negation-text cards and 27 removal-text cards give a 72% chance of at least one hand trap in a going-second 6-card hand (Inferred). The main drag is coherence: only 4 of 55 Main Deck cards are the exact Armed Dragon name (5.7% exact-name purity), with 66 off-archetype copies spread across Dragon Ruler, Mulcharmy, Rose Dragon and others, which raises brick and conflicting-summon risk. The deck is capped low because Sekka's Light is run 3 times against a Limited limit of 1, which makes it illegal; the score is therefore theoretical/structural only, and popularity or meta-share earned no points (no tournament data). No combo boards were recorded, so ceiling and floor are Inferred from card text alone, and Meta Power stays provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 searcher in 5-card hand) ≈ 0.87; Dragon Ruler starter chain is redundant (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Only 4 exact-name Armed Dragon copies plus 66 off-archetype copies; brick and conflicting-summon risk is high (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable combo boards; ceiling inferred from Dragon Ruler discard-to-summon and Xyz text only (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so median output is unknown and set low pending data (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Recursion via Nebulus, Roxrose, Red Rose Dragon and multiple Dragon Ruler starters gives independent lines (Inferred)
D6 Resource Economy, Recovery & Grind 55 Searchers and Graveyard recursion sustain card flow; Mulcharmy refills hand (Inferred)
D7 End-Board & Interaction Quality 65 10 hand traps, 11 negation-text and 27 removal-text cards give layered interaction (Inferred)
D8 Going-Second & Board-Breaking Power 65 72% chance of at least one hand trap in a going-second 6-card hand; Ghost Belle and Skull Meister block boards (Inferred)
D9 Offensive Pressure & Closing Power 60 Level 7 Dragon Ruler Xyz boards (Blaze, Chasma, Eclipse, Voloferniges, Disaster) give strong end-board ATK (Verified stats, Inferred plan)
D10 Main Deck Efficiency & Flexibility 50 55 Main Deck cards with many single copies and an illegal Sekka's Light slot reduce efficiency (Verified composition)
D11 Extra Deck Efficiency & Coverage 65 Extra Deck of 15 (11 Xyz, 4 Synchro) covers multiple Level 7 and Rank 7 lines with flexible access (Verified composition)
D12 Side Deck Adaptability 10 No Side Deck registered (side_count 0), so no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated metagame sample; archetype share unknown (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Dragon Ruler chains and Level-chain sequencing demand precise decision points (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 53, Going First ≈ 52, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist exposure (illegal copy count) (-5); No side deck / no post-side plan (-3); Illegal list cap (-8). Final formula: Structural 53 (Midrange profile) → 0.80*53 + 0.20*45 = 51.4 uncapped; modifiers -8 → 43.4; capped to 35 because the list is Illegal (theoretical/structural-only); Meta Provisional

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.87 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density gives a high chance of an opening searcher
  • Layered interaction: 10 hand traps, 11 negation-text and 27 removal-text cards
  • Flexible Extra Deck with 11 Xyz and 4 Synchro options
  • Dragon Ruler recursion gives multiple independent lines

Weaknesses

  • Illegal: Sekka's Light run 3 times against a Limited limit of 1
  • Low archetype purity: 5.7% exact-name Armed Dragon cards
  • No Side Deck (side_count 0)
  • No recorded combos, so ceiling and floor are unverified

Critical choke points

  • Sekka's Light is illegal as built and must be cut to 1 copy before the list can be played
  • A Level 7 Dragon Ruler Xyz depends on a 2-card Dragon Ruler starter pair
Priority Remove Add Reason
1 Sekka's Light (2 of 3 copies) A legal non-Limited card or a Dragon Ruler/Armed Dragon piece Brings the list back to legal copy counts; without this fix the deck has no normal score
2 One off-archetype one-copy tech card A second copy of a core Armed Dragon Level card Raises exact-name purity and reduces conflicting summons
3 None A 3-to-5 card Side Deck Gives post-side adaptability; currently 0 side cards

Evidence & confidence

  • Verified: Legality: Illegal, Sekka's Light 3 copies vs Limited limit 1; Main 55 / Extra 15 / Side 0 vs OCG size rules; Exact-name purity 5.7% (4 of 70 archetype copies); Searcher-text group P(≥1 in 5) = 0.8747
  • Inferred: Starter reliability (D1) and brick risk (D2); Interaction density (D7) and going-second hand-trap coverage (D8); Floor and ceiling of combo output (D3, D4)
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (D13)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry for going-first/second, matchup or brick/starter rates No side deck registered Deck title is null in the export

More OCG Info

Armed Dragon

Armed Dragon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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