Myutant Deck #769010 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Kashtira Fenrir x3, Minimalian x3, Mulcharmy Fuwalos x3. Created Oct 20, 2026 by YGO Mod.

Deck Myutant OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
30± 10/ 100
Power Score
Structural 46
Reliability 35
Going First 45
Going Second 40

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 46
Going First 45
Going Second 40
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Synchro and Fusion extra-deck boards (Psychic End Punisher, Juraishin, Absolute Axon Kicker, Myutant Synthesis) built off Psychic and Myutant monster chains, with Mulcharmy draw engines supporting card advantage.; Myutant Beast and Myutant Synthesis as negation-backed boards; Kashtira Fenrir line is unavailable because it is Forbidden.
  • Turn 1 (going first): Open a Psychic or Myutant starter (Serene Psychic Girl, Myutant M-05, Myutant ST-46, Mind Procedure) and extend into a Synchro or Fusion summon, holding Ash Blossom or Ghost Belle as a backup hand trap.
  • Turn 2 (going second): Hold Ash Blossom, Ghost Belle, Ghost Ogre, Droll & Lock Bird, and Nibiru to answer the opponent's first summons, then rebuild through Mulcharmy draws.
  • Recovery: Mulcharmy Fuwalos and Mulcharmy Purulia draw cards when the field is empty, and Myutant M-05 and Myutant ST-46 search the Deck for the next Myutant piece.
  • After siding: No Side Deck is registered (side_count 0), so there is no post-side plan; the deck can only adjust by changing its Main Deck.

Why it scores here

The deck is Illegal in OCG: it runs three copies of Kashtira Fenrir (Forbidden), three copies each of Ash Blossom and Super Polymerization (two-copy limit), and it has no Side Deck. Its consistency reads as moderate (Inferred): the Myutant core has a 97.7% chance of at least one archetype card in the opening hand, but three-copy starters are only about 25% in a going-first hand of five. The interaction layer is dense (12 hand traps and 7 negation texts, Inferred), which lifts end-board interaction quality. Combo ceiling and floor could not be measured because the export has no parseable boards, so these scores come from card text alone. Popularity and the usage statistics confirm that the list is a real, accessible build, but they earned no points by themselves. The score comes from the system as a whole, not from an average of card scores, and as an illegal list it is capped low and is structural-only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one 3-copy starter in a 5-card going-first hand) ≈ 0.25; archetype core P(≥1) ≈ 0.98; engine reads as partly accessible (Inferred)
D2 Opening-Hand Quality & Brick Management 45 55-card Main with 25 distinct cards and 9 singletons; 14 level-0 or 3-copy spells and hand traps create some dead-draw risk (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable boards, so the ceiling is a text-only read of Synchro and Fusion extra-deck finishers (Inferred)
D4 Combo Floor & Median Output 40 Median output cannot be measured: combos_evidence is empty, so the floor is a text-only estimate (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Redundant Myutant and Psychic starters plus Mulcharmy draws give partial route redundancy after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 45 Mulcharmy draw effects and search monsters (M-05, ST-46) regenerate resources; no resource-signature data (Inferred)
D7 End-Board & Interaction Quality 60 12 hand traps and 7 negation texts (Ash Blossom, Ghost Belle, Ghost Ogre, Droll & Lock Bird, Myutant Beast) form layered interaction (Inferred semantic)
D8 Going-Second & Board-Breaking Power 45 Going-second Psychic hand traps are strong, but the board-breaker count is modest and no going-second split exists (Inferred)
D9 Offensive Pressure & Closing Power 50 Extra-deck finishers reach 2,800 to 3,500 ATK, but the closing plan is unverified (Inferred)
D10 Main Deck Efficiency & Flexibility 35 Main Deck size is legal at 55, but 9 singletons and a heavy 3-copy tail reduce compactness; the copy-limit violations are a legality issue (Verified)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck cards with Synchro, Fusion and Xyz spread; no Extra Deck access data (Inferred)
D12 Side Deck Adaptability 15 No Side Deck is registered, so post-side adaptability is effectively absent (Verified)
D13 Matchup Coverage & Format Fit 30 No dated metagame sample or tournament link, so only archetype-level share is available (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Synchro and Fusion chains with several negation timings are demanding for the pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 46, Going First ≈ 45, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-8); weak post-side plan (-6). Final formula: 0.80*Structural(46) + 0.20*TournamentReliability(35) = 43.8, then modifiers -14 = 29.8; Illegal cap applied; Meta provisional


More OCG Info

Myutant

Myutant Breakdown

 
 

 

 

 

 

 

 
 

 

 
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