Kashtira Deck #769009 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Kashtira Fenrir x3, Minimalian x3, Mulcharmy Fuwalos x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (55)
- Droll & Lock Bird x1
- Hushed Psychic Minister x1
- Kashtira Fenrir x3
- Minimalian x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Myutant Beast x1
- Myutant M-05 x2
- Myutant Mutant x1
- Myutant ST-46 x1
- Nibiru, the Primal Being x3
- Prototype Psychic Blaster x3
- Psi-Blocker x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x3
- Ghost Ogre & Snow Rabbit x2
- Mind Master x1
- Mind Procedure x3
- Serene Psychic Girl x3
- Book of Eclipse x3
- Emergency Teleport x3
- Super Polymerization x3
- Teleport Fusion x1
- Macro Cosmos x3
- Myutant Cry x1
Extra Deck (15)
- Absolute Axon Kicker x1
- Axon Kicker Oracle x1
- Favorite HERO Flame Wingman x1
- Garura, Wings of Resonant Life x1
- Mudragon of the Swamp x1
- Myutant Synthesis x1
- Crossmind Archfiend x1
- Juraishin, the Cursed Thunder God x1
- P.U.N.K. JAM Dragon Drive x1
- Psychic Blaster Mk-II x1
- Psychic End Punisher x1
- Serene Psychic Sorceress x1
- Virtual World Kyubi - Shenshen x1
- Silent Psychic Magician x1
- P.U.N.K. JAM FEVER! x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 20/100 (Confidence: Medium)
- Primary strategy: Midrange
- Secondary strategies: Stun, Toolbox
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Synchro/Fusion boss monsters (Psychic End Punisher, Juraishin, Absolute Axon Kicker) built from Psychic/Myutant/Mulcharmy bodies and closed through board pressure; Kashtira Fenrir beatdown, which is structurally unavailable because the card is Forbidden in OCG
- Turn 1 (going first): Open a starter (Mulcharmy Fuwalos, Mind Procedure, Serene Psychic Girl, Myutant M-05), search or summon a Psychic engine piece, then Synchro or Fusion into a boss while holding Ash Blossom or Ghost Belle to protect the line
- Turn 2 (going second): Hold 12 hand traps (Ash Blossom, Ghost Belle, Droll & Lock Bird, Nibiru, Ghost Ogre) to interrupt the opponent's first Summon or search, then rebuild through Mulcharmy draw effects
- Recovery: Mulcharmy and Myutant graveyard and banish effects, Mind Procedure and Myutant search, Psychic Blaster recursion from the GY
- After siding: Not available: the deck runs no side deck, so no post-side construction is evidenced
Why it scores here
The deck reliably gets a hand-trap interaction layer going, with 12 hand traps and a Mulcharmy/Myutant draw engine that gives it card flow after an opponent's Summon. Its ability to open a live Synchro or Fusion boss on turn 1 or 2 is weak: the triple-copy starters (about 25% per copy in a 5-card opening hand) are thin, and the 21 tech cards dilute the engine. Its floor and median output are low because no recorded boards exist, so the scores rest on text-only inference, and its closing power depends on a few Extra Deck bosses. Frequency and archetype popularity did not earn points, and the card scores were not averaged into the result. The list is Illegal in OCG (Kashtira Fenrir is Forbidden, and two cards exceed their Semi-Limited caps), so the score is capped at 20 and reported as structural-only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 45 | P(>=1 of a 3-copy starter in 5 cards) = 0.25; archetype-core P(>=1 in hand 5) = 0.65; no combo data (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | 14 triple-copy and 12 hand-trap cards, with 21 tech cards diluting the hand; no brick rate measured (Inferred) |
| D3 | Combo Conversion & Ceiling | 35 | No parseable boards, so ceiling is inferred from card text only (Inferred) |
| D4 | Combo Floor & Median Output | 30 | Median output unknown: combos_evidence has total_combos 0 (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | 12 hand traps and Mulcharmy draw effects give some redundancy; no measured recovery (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | Mulcharmy/Myutant draw and GY recursion from text; no resource data (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | 7 negation-text cards, 12 hand traps and 27 removal-text cards; interaction density not measured (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 60 | Hand-trap P(>=1 in going-second hand 6) = 0.79; no board-breaking data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | Psychic End Punisher (3500), Juraishin (3100) and Absolute Axon Kicker (3400) provide closing power; no win-rate data (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 55 main cards, 25 distinct, archetype exact-name purity 4.3%, 67 off-archetype copies (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra cards across 8 Synchro, 6 Fusion and 1 Xyz; slot use is coherent (Verified) |
| D12 | Side Deck Adaptability | 30 | Side deck is empty; no post-side plan exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | Archetype meta-share and tournament data absent; Provisional |
| D14 | Pilotability & Error Tolerance | 35 | Multi-step Synchro/Fusion lines with many decision points and hand-trap timing (Inferred) |
How the score was computed
Strategy profile: 0.8 Midrange / 0.2 Stun (secondary used for context only). Modifiers: none.
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