Kashtira Deck #769009 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Kashtira Fenrir x3, Minimalian x3, Mulcharmy Fuwalos x3. Created Oct 20, 2026 by YGO Mod.

Deck Kashtira OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Medium
20± 10/ 100
Power Score

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (Confidence: Medium)

  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Synchro/Fusion boss monsters (Psychic End Punisher, Juraishin, Absolute Axon Kicker) built from Psychic/Myutant/Mulcharmy bodies and closed through board pressure; Kashtira Fenrir beatdown, which is structurally unavailable because the card is Forbidden in OCG
  • Turn 1 (going first): Open a starter (Mulcharmy Fuwalos, Mind Procedure, Serene Psychic Girl, Myutant M-05), search or summon a Psychic engine piece, then Synchro or Fusion into a boss while holding Ash Blossom or Ghost Belle to protect the line
  • Turn 2 (going second): Hold 12 hand traps (Ash Blossom, Ghost Belle, Droll & Lock Bird, Nibiru, Ghost Ogre) to interrupt the opponent's first Summon or search, then rebuild through Mulcharmy draw effects
  • Recovery: Mulcharmy and Myutant graveyard and banish effects, Mind Procedure and Myutant search, Psychic Blaster recursion from the GY
  • After siding: Not available: the deck runs no side deck, so no post-side construction is evidenced

Why it scores here

The deck reliably gets a hand-trap interaction layer going, with 12 hand traps and a Mulcharmy/Myutant draw engine that gives it card flow after an opponent's Summon. Its ability to open a live Synchro or Fusion boss on turn 1 or 2 is weak: the triple-copy starters (about 25% per copy in a 5-card opening hand) are thin, and the 21 tech cards dilute the engine. Its floor and median output are low because no recorded boards exist, so the scores rest on text-only inference, and its closing power depends on a few Extra Deck bosses. Frequency and archetype popularity did not earn points, and the card scores were not averaged into the result. The list is Illegal in OCG (Kashtira Fenrir is Forbidden, and two cards exceed their Semi-Limited caps), so the score is capped at 20 and reported as structural-only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(>=1 of a 3-copy starter in 5 cards) = 0.25; archetype-core P(>=1 in hand 5) = 0.65; no combo data (Inferred)
D2 Opening-Hand Quality & Brick Management 40 14 triple-copy and 12 hand-trap cards, with 21 tech cards diluting the hand; no brick rate measured (Inferred)
D3 Combo Conversion & Ceiling 35 No parseable boards, so ceiling is inferred from card text only (Inferred)
D4 Combo Floor & Median Output 30 Median output unknown: combos_evidence has total_combos 0 (Inferred)
D5 Interruption Resilience & Route Redundancy 55 12 hand traps and Mulcharmy draw effects give some redundancy; no measured recovery (Inferred)
D6 Resource Economy, Recovery & Grind 45 Mulcharmy/Myutant draw and GY recursion from text; no resource data (Inferred)
D7 End-Board & Interaction Quality 65 7 negation-text cards, 12 hand traps and 27 removal-text cards; interaction density not measured (Inferred)
D8 Going-Second & Board-Breaking Power 60 Hand-trap P(>=1 in going-second hand 6) = 0.79; no board-breaking data (Inferred)
D9 Offensive Pressure & Closing Power 50 Psychic End Punisher (3500), Juraishin (3100) and Absolute Axon Kicker (3400) provide closing power; no win-rate data (Inferred)
D10 Main Deck Efficiency & Flexibility 40 55 main cards, 25 distinct, archetype exact-name purity 4.3%, 67 off-archetype copies (Verified)
D11 Extra Deck Efficiency & Coverage 60 15 Extra cards across 8 Synchro, 6 Fusion and 1 Xyz; slot use is coherent (Verified)
D12 Side Deck Adaptability 30 Side deck is empty; no post-side plan exists (Verified)
D13 Matchup Coverage & Format Fit 45 Archetype meta-share and tournament data absent; Provisional
D14 Pilotability & Error Tolerance 35 Multi-step Synchro/Fusion lines with many decision points and hand-trap timing (Inferred)

How the score was computed

Strategy profile: 0.8 Midrange / 0.2 Stun (secondary used for context only). Modifiers: none.


More OCG Info

Kashtira

Kashtira Breakdown

 
 

 

 

 

 

 

 
 

 

 
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