Umbral Horror Deck #769008 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Gorgonic Umbral Horror x3, Mulcharmy Fuwalos x3, Thousand Umbral Horror x3. Created Oct 20, 2026 by YGO Mod.

Deck Umbral Horror OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 20, 2026
40± 10/ 100
Power Score
Structural 64
Reliability 50
Going First 66
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 40/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 64
Going First 66
Going Second 62
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Combo
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Xyz Summon high-ATK Number / Masquerade monsters (Number C104 variants, Number 104: Masquerade, Number 69: Heraldry Crest - Dark Matter Demolition) off Umbral Horror and Barian's searches; Barian's Seventh Untopia and Masquerade chain to a 2-4 Xyz board that the hand-trap stack protects
  • Turn 1 (going first): Turn 1 search (V Umbral Horror, Gorgonic Umbral Horror or Barian's Hope) into a Level 4 Xyz base, then Masquerade V or a Number C104 through Barian's Seventh Untopia
  • Turn 2 (going second): Use the six-card hand to hold Ash Blossom, Ghost Belle, Ghost Ogre, Infinite Impermanence or Droll to stop the opponent's first summon or search, then rebuild through Thousand Umbral Horror
  • Recovery: Gorgonic and Thousand Umbral Horror recover monsters from the hand or GY, and Mulcharmy Fuwalos or Purulia redraws cards once the board is empty
  • After siding: Not evaluable: side_count is 0, so there is no post-side plan

Why it scores here

The structural read is built on the deck as a system. The archetype core is consistent: P(at least one archetype-core card in a 5-card opening hand) is about 0.89, and P(at least one searcher) is about 0.81 (Inferred). The 15 hand-trap and tech cards supply redundant interaction for both going-first and going-second turns, which lifts interaction and going-second scores. The Xyz ceiling is credible from card text (Masquerade and C104 variants at 2700-3100 ATK), but no recorded boards exist, so the floor and median are Provisional and held near neutral. Popularity (archetype core inclusion around 80%) confirms the list is real and accessible but was not counted as power. Average card scores were not used. The deck is Illegal (Seventh Tachyon and Ash Blossom over copy limits, no side deck), so the score is capped and the evaluation is theoretical and structural only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(>=1 archetype-core card in hand5) = 0.89; P(>=1 searcher) = 0.81; 3-of starters and searchers (Inferred)
D2 Opening-Hand Quality & Brick Management 55 10 of 24 distinct main cards run 3 copies; 15 hand traps and 15 searchers compete for hand space; brick estimate is moderate (Inferred)
D3 Combo Conversion & Ceiling 62 Text-only ceiling: Masquerade/C104 Xyz at 2700-3100 ATK with removal and negation; no parseable boards to verify (Inferred)
D4 Combo Floor & Median Output 50 No recorded boards, so no floor, median or distribution; held near neutral (Provisional)
D5 Interruption Resilience & Route Redundancy 70 Seven hand traps and Solemn cards give several independent answers to a single interruption; recursion via Gorgonic and Thousand Umbral Horror (Inferred)
D6 Resource Economy, Recovery & Grind 65 Pot of Sloth, Mulcharmy draw effects and Umbral searches regenerate cards; Xyz material economy is unmeasured (Inferred)
D7 End-Board & Interaction Quality 80 16 negation-text and 21 removal-text cards; layered hand traps plus Solemn Judgment and Accusation (Inferred from text)
D8 Going-Second & Board-Breaking Power 72 Hand traps and Ghost Belle/Ghost Ogre give going-second answers; board-breaking via Number C104 negation and removal (Inferred)
D9 Offensive Pressure & Closing Power 70 Extra Deck ATK of 2700-3100 across several Xyz; closing relies on Number C104 and Dark Matter Demolition (Inferred from stats)
D10 Main Deck Efficiency & Flexibility 60 55 main cards with 24 distinct; no garnets are noted, but 10 cards at 3 copies leave limited flex room (Inferred)
D11 Extra Deck Efficiency & Coverage 65 15 Extra cards (12 distinct) across Masquerade, Number and CXyz lines; overlapping Number variants reduce coverage per slot (Inferred)
D12 Side Deck Adaptability 25 No side deck (side_count 0); no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype core share is context only (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Xyz chains with many Number-specific conditions and transfers; high decision load (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 64, Going First ≈ 66, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist_exposure (-12); illegal_cap (-9); no_side_deck (0). Final formula: 0.80*Structural(64) + 0.20*TournamentReliability(50) = 61; modifiers -12 (banlist exposure) = 49; Illegal cap applied to 40 (theoretical/structural-only). Meta Power provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.89 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation stack covering both turn orders
  • Archetype core and searchers give high starter access (Inferred)
  • Xyz ceiling from Masquerade and C104 variants with removal text

Weaknesses

  • Illegal list: Seventh Tachyon at 3 (limit 1) and Ash Blossom at 3 (limit 2)
  • No side deck, so no post-side adaptability
  • Complex Number and Masquerade chains lower pilotability

Critical choke points

  • Masquerade Xyz base in the Extra Deck (multiple Masquerade and C104 monsters depend on it)
  • Ash Blossom and the hand-trap stack for going-second answers
Priority Remove Add Reason
1 2 Seventh Tachyon Legal copies within the OCG limit (Limited 1) Restores legal status; the deck cannot receive a normal score while over the copy limit
2 1 Ash Blossom & Joyous Spring Legal copies within the Semi-Limited limit (2) Restores legal status
3 Build a side deck (up to 15 cards) Targeted answers to the expected field Enables a post-side plan and lifts D12

Evidence & confidence

  • Verified: Legality: Seventh Tachyon and Ash Blossom over OCG copy limits; Main 55, Extra 15, Side 0 (within size rules); Archetype core inclusion around 80% per usage stats
  • Inferred: Opening-hand consistency (P(>=1 core) 0.89, P(>=1 searcher) 0.81); Interaction density from card text; Going-second and removal strength from card text; Xyz ceiling from card text
  • Provisional: Median and floor (no recorded boards); Meta and matchup fit (no dated meta sample)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent no win-rate telemetry for OCG Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Umbral Horror

Umbral Horror Breakdown

 
 

 

 

 

 

 

 
 

 

 
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