Therions Deck #769004 — Yu-Gi-Oh! OCG

54 Main, 16 Extra, incl. Mulcharmy Fuwalos x3, Pillar of the Future - Cyanos x3, The Great Gallant Bandit x3. Created Oct 20, 2026 by YGO Mod.

Deck Therions OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: Low
30± 8/ 100
Power Score
Structural 42
Reliability 33
Going First 36
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 42
Going First 36
Going Second 48
Meta Power provisional
Tournament Reliability 33
  • Primary strategy: Toolbox
  • Secondary strategies: Stun, Tempo
  • Format: ocg

Legality

Main 54 / Extra 16 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Link and Xyz boards (Sky Striker Ace links, R.B. links, Super Starslayer TY-PHON) built from hand-trap and searcher starts; no recorded combo supports a specific line; R.B. Ga10 and R.B. Lambda links pressuring through Sky Striker Mecha and R.B. Operation Test recursion
  • Turn 1 (going first): Open a searcher or Sky Striker starter with the 0-level traps and spells as interaction; no combo steps exist in the evidence, so the sequence is an inference
  • Turn 2 (going second): Hold 2 to 3 hand traps (Ash Blossom, Effect Veiler, Ghost Belle, Infinite Impermanence) against the opponent first Summon, then rebuild a link board
  • Recovery: Recursion through R.B. Operation Test, Clockwork Night and the Link Monster Shepherd's Crook; viable on paper but unverified
  • After siding: Not testable: the deck runs 0 side cards, so there is no post-side plan at all

Why it scores here

This list is Illegal: Ash Blossom & Joyous Spring is run 3 times against a Semi-Limited limit of 2, and the Extra Deck holds 16 cards against a maximum of 15, so the score is capped and reported as theoretical and structural only. The structural read comes from the system: 16 hand traps and 24 negation-text cards give the deck strong interaction and good going-second value (P of at least one hand trap in a 6-card hand is about 0.89), but the engines are split across R.B., Sky Striker and Therion-tagged cards, and only 4 of 21 archetype core cards are present, so the deck does not reliably open one functional plan. No recorded combos, win rates or meta share exist, so ceiling and median output cannot be measured and the score is not an average of card scores; the 0-side main deck also means no post-side adjustment. Popularity was not credited and no points come from the archetype label alone.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 40 Hypergeometric P(at least one 3-copy starter in 5 cards) is about 0.26 and archetype core group is 0.46 (Inferred); only 4 of 21 usage-stat core cards are present (Verified)
D2 Opening-Hand Quality & Brick Management 35 23 zero-level spells and traps plus 16 hand traps imply a high non-engine brick rate in hand; copy histogram shows 10 three-copy cards (Inferred)
D3 Combo Conversion & Ceiling 35 combos_evidence has 0 parseable boards, so ceiling rests on text-only reading of link and Xyz payoffs (Inferred)
D4 Combo Floor & Median Output 30 No recorded boards, so the floor and median cannot be measured from data (Provisional)
D5 Interruption Resilience & Route Redundancy 45 Redundant hand traps and recursion via R.B. Operation Test and Shepherd's Crook give some route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 45 Eight searcher-text cards provide some search density, but recursion and float are text-only (Inferred)
D7 End-Board & Interaction Quality 65 Interaction density is high: 24 negation-text and 29 removal-text cards, 16 hand traps (Observed from flags and text; semantic quality Inferred)
D8 Going-Second & Board-Breaking Power 65 Hand-trap group reaches about 0.89 at least one in a 6-card going-second hand, so the deck is strongest going second (Inferred)
D9 Offensive Pressure & Closing Power 40 Link and Xyz boss ATK values (Super Starslayer TY-PHON at 2900, Regulus at 2800) are real but the closing path is not evidenced (Verified stats, Inferred plan)
D10 Main Deck Efficiency & Flexibility 30 54 main cards with 23 tech and 0 exact-name archetype purity; the deck mixes at least 4 archetype families (Verified)
D11 Extra Deck Efficiency & Coverage 35 16 Extra cards exceed the limit of 15 and mix 15 Links with 1 Xyz; Link count is coherent but the list breaks the size rule (Verified)
D12 Side Deck Adaptability 10 0 Side Deck cards, so there is no adaptability (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; format fit is Provisional
D14 Pilotability & Error Tolerance 45 Multi-archetype engines and many interactions require reading the opponent's chain; no step count available (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 42, Going First ≈ 36, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 33. Modifiers: illegal-list-cap (-12). Final formula: Illegal list: Final = Structural (42) - 12 illegal-list cap = 30; theoretical/structural only, no normal contextual score. Meta Power null (Provisional).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.57 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 16 hand traps and 24 negation-text cards give high interaction density
  • Going-second hand-trap access is about 0.89 for at least one in 6 cards
  • Link-heavy Extra Deck (15 Links) with Link and Xyz boss options

Weaknesses

  • Illegal list: Ash Blossom over copy limit and Extra Deck over size
  • Only 4 of 21 archetype core cards present; engines split across R.B., Sky Striker and Therion tags
  • 0 Side Deck cards: no post-side plan
  • No combo evidence, so output cannot be measured

Critical choke points

  • Starter access: P(at least one 3-copy card in opening 5) is about 0.26, so most hands rely on a single starter
  • Legal fix is required before any score is trusted
Priority Remove Add Reason
1 one copy of Ash Blossom & Joyous Spring one legal card from the same role (a hand trap or Spell/Trap negate) Clears the copy-limit violation so the list is legal
2 one Extra Deck card (a Link or Xyz with the lowest payoff) none Gets the Extra Deck to the 15-card limit
3 a few weak tech cards 2 to 4 Side Deck cards aimed at the most-played decks The deck has no Side Deck, so there is no adaptability

Evidence & confidence

  • Verified: Illegal status: Ash Blossom & Joyous Spring 3 copies vs legal 2; Extra Deck 16 vs maximum 15; 0 Side Deck cards; Only 4 of 21 usage-stat core cards present
  • Observed: No combos supplied (0 boards)
  • Inferred: Hand-trap access on going second (about 0.89); Starter and brick probabilities (hypergeometric); Toolbox primary strategy from role tags; Interaction density read from text flags
  • Provisional: Meta Power and format fit (no dated sample); Matchup coverage (D13)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent no win-rate telemetry exists in YGOVN Meta Power is Provisional without a dated metagame sample Deck title is null and the Therion archetype label does not match most of the cards, which look like Sky Striker and R.B. builds; the Cyber Dragon core of the Therion usage stats is absent

More OCG Info

Therions

Therions Breakdown

 
 

 

 

 

 

 

 
 

 

 
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