Mermail Deck #768996 — Yu-Gi-Oh! OCG
60 Main, 15 Extra, incl. Abyssrhine, the Atlantean Spirit x3, Atlantean Dragoons x3, Mermail Abyssteus x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (60)
- Abyssrhine, the Atlantean Spirit x3
- Atlantean Dragoons x3
- Atlantean Heavy Infantry x1
- Butterfly Fish x1
- Droll & Lock Bird x1
- General Raiho of the Ice Barrier x1
- Levia-Dragon of Atlantis - Daedalus x1
- Mermail Abysspike x2
- Mermail Abyssteus x3
- Mermail Shadow Squad x3
- Monster Arms of Atlantis x1
- Moulinglacia the Elemental Lord x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Neptabyss, the Atlantean Prince x3
- Ocean Dragon Lord - Kairyu-Shin x1
- Poseidra, the Storming Atlantean x3
- Siren Vortex of Atlantis x1
- Superancient Deepsea King Coelacanth x1
- The Great Gallant Bandit x3
- Warchief of Atlantis x1
- Warlock of the Ice Barrier x1
- Ash Blossom & Joyous Spring x3
- Deep Sea Minstrel x3
- Gluttonous Reptolphin Greethys x1
- Advent of Atlantis x1
- Atlantis, City of the Sea Dragon x1
- Harpie's Feather Duster x1
- Abyss-strom x1
- Daedalus Maelstrom x1
- Dominus Impulse x3
- Typhoon x3
- Virtue Stream x1
Extra Deck (15)
- Azure Ocean Dragon Lord - Neo-Daedalus Rage x1
- Haggard Lizardose x1
- Levia-Dragoon - Daedalus x1
- Marincess Coral Anemone x1
- Mermail King - Neptabyss x1
- Adamancipator Risen - Dragite x1
- Lancea, Ancestral Dragon of the Ice Mountain x1
- Ravenous Crocodragon Archethys x1
- White Aura Monoceros x1
- Deep Sea Prima Donna x1
- Abysstrite, the Atlantean Spirit x1
- LeVirtue Dragon x1
- Mermail Abyssgaios x1
- Poseidra Abyss, the Atlantean Dragon Lord x1
- Toadally Awesome x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±12 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 51 |
| Going First | 50 |
| Going Second | 48 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Control, Toolbox
- Format: ocg
Legality
Main 60 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Extra Deck boss monsters from the Atlantean / Mermail / Abyss- / Daedalus pools (e.g. Poseidra Abyss, Mermail Abyssgaios, Levia-Dragoon - Daedalus), reached through Atlantean and Mermail searchers and recursion from the Graveyard.; Board pressure from Atlantean Dragoons direct attacks and Level 3 or lower Sea Serpent monsters, plus Umi / Atlantis field-driven Extra Deck summons.
- Turn 1 (going first): Open on a searcher-into-engine line (Neptabyss, Mermail Abyssteus, Mermail Abysspike) and use Atlantean and Mermail searches to find a Level 7 or Xyz/Link enabler; hold Ash Blossom and Droll & Lock Bird as interaction.
- Turn 2 (going second): Use Ash Blossom, Droll & Lock Bird, Dominus Impulse and The Great Gallant Bandit to interrupt the opponent's first summon or search, then convert with Mulcharmy draw effects and the Extra Deck bosses.
- Recovery: Graveyard recursion through Atlantean and Mermail monsters that send themselves to the GY for effects (Abyssrhine, Atlantean Heavy Infantry, Mermail Shadow Squad, Abysstrite), and searchers that rebuild the hand.
- After siding: Not available: the deck runs no Side Deck (side_count 0), so there is no post-side plan in this list.
Why it scores here
The deck is scored as a system, not as an average of its card scores. Its opening-hand access is decent: the searcher text group has an estimated 0.86 chance of at least one hit in a 5-card opening hand, and the archetype core group about 0.97 (Inferred). Interaction is dense on paper, with 4 hand traps and 13 negation-text cards, but the deck has no recorded boards, so the combo ceiling and median are text-only inferences and score low. The list is Illegal in OCG: Ash Blossom and Dominus Impulse are each run at 3 copies against a limit of 2, so it is capped at 35 and labelled structural-only. Popularity and archetype usage stats were not used to add points, and no tournament or meta share is attached, so Meta Power stays provisional.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 65 | P(at least 1 searcher-text card in 5-card opening hand) ~0.86 and archetype core ~0.97; engine access good but unmeasured against real boards (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 60 | 60-card main over 33 distinct cards with 1-copy and 3-copy spread; heavy off-archetype spread (purity 8%) implies some dead draws (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No parseable recorded boards; ceiling estimated from text only (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No recorded boards, so no median or floor measurement; low by default (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 45 | Several hand traps (Ash Blossom, Droll & Lock Bird, Dominus Impulse, Gallant Bandit) but mostly one-card answers and no independent second line evidenced (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | 19 searcher-text cards and Graveyard recursion from several Atlantean and Mermail monsters support rebuilding (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | 21 removal-text and 13 negation-text cards give broad interaction; no observed board data to confirm durability (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 55 | Going-second hand traps and Dominus Impulse can challenge a summon, but the split is unmeasured (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Extra Deck bosses with 2800 to 3000 ATK and direct attack from Atlantean Dragoons; closing text is clear but not observed (Verified card text / Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | Main deck is compact at 60 but only 8% exact-archetype purity and 33 distinct cards, lowering coherence; two copy-limit violations (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15-card Extra Deck spread across Xyz, Synchro and Link with several Mermail and Atlantean bosses; no Extra-Deck access evidence beyond the structure (Inferred) |
| D12 | Side Deck Adaptability | 10 | No Side Deck (side_count 0), so no adaptability is available for best-of-3 (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link, no archetype meta share and no dated meta sample; left at a provisional neutral-low value (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | No combo steps recorded; many conditional Summon and GY-trigger chains imply moderate-to-high decision load (Inferred) |
How the score was computed
Strategy profile: Midrange (meta-neutral: D13 dropped and weights renormalized over 95). Structural ≈ 51, Going First ≈ 50, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-8); no side deck (-4). Final formula: 0.80*Structural(51) + 0.20*TournamentReliability(40) + ContextModifiers(-12) = 36.8; Illegal-list cap applied, final = 35 (theoretical/structural-only, not a normal Final Contextual score)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.23 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher text (19 cards) gives good access to the engine
- Multiple hand traps and negation text provide interaction on both turns
- Extra Deck spread across Xyz, Synchro and Link gives several bosses
- Mermail and Atlantean core is heavily represented and recognisable
Weaknesses
- Illegal in OCG: two cards over the copy limit
- Low exact-archetype purity (8%) suggests coherence depends on several sub-archetypes
- No Side Deck, so no post-side plan
- No recorded combos, so ceiling and median are unmeasured
Critical choke points
- Two-card hand traps (Ash Blossom, Droll & Lock Bird) are the main interaction and are unrecoverable once spent without a searcher or recursion
- Reliance on a Level 7 enabler and Atlantean/Mermail searches to reach the Extra Deck bosses
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | one copy each of Ash Blossom & Joyous Spring and Dominus Impulse | a legal third card that does not exceed the OCG Semi-Limited copy limit | Restores legality; the deck cannot receive a normal score while over the limit |
| 2 | one 1-copy tech or off-archetype card | a 15-card Side Deck with one or two answers to the opposing strategy | Adds the post-side plan the list currently lacks (best-of-3) |
Evidence & confidence
- Verified: Legality: 60 main, 15 extra, 0 side; Ash Blossom and Dominus Impulse over the OCG Semi-Limited limit of 2; Card text for hand traps, searchers and Extra Deck bosses taken from the evidence excerpts
- Inferred: Starter access estimates from hypergeometric values (0.86 searcher, 0.97 archetype core); Interaction density from text role hints; Going-first and going-second estimates
- Provisional: Meta Power and matchup fit (no dated meta sample or tournament link)
- Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta share and per-pilot record absent no win-rate telemetry; going-first, going-second and matchup signals are Inferred or Unknown no Side Deck; post-side plan cannot be assessed deck title is null
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