Atlantean Deck #768995 — Yu-Gi-Oh! OCG
60 Main, 15 Extra, incl. Abyssrhine, the Atlantean Spirit x3, Atlantean Dragoons x3, Mermail Abyssteus x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (60)
- Abyssrhine, the Atlantean Spirit x3
- Atlantean Dragoons x3
- Atlantean Heavy Infantry x1
- Butterfly Fish x1
- Droll & Lock Bird x1
- General Raiho of the Ice Barrier x1
- Levia-Dragon of Atlantis - Daedalus x1
- Mermail Abysspike x2
- Mermail Abyssteus x3
- Mermail Shadow Squad x3
- Monster Arms of Atlantis x1
- Moulinglacia the Elemental Lord x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Neptabyss, the Atlantean Prince x3
- Ocean Dragon Lord - Kairyu-Shin x1
- Poseidra, the Storming Atlantean x3
- Siren Vortex of Atlantis x1
- Superancient Deepsea King Coelacanth x1
- The Great Gallant Bandit x3
- Warchief of Atlantis x1
- Warlock of the Ice Barrier x1
- Ash Blossom & Joyous Spring x3
- Deep Sea Minstrel x3
- Gluttonous Reptolphin Greethys x1
- Advent of Atlantis x1
- Atlantis, City of the Sea Dragon x1
- Harpie's Feather Duster x1
- Abyss-strom x1
- Daedalus Maelstrom x1
- Dominus Impulse x3
- Typhoon x3
- Virtue Stream x1
Extra Deck (15)
- Azure Ocean Dragon Lord - Neo-Daedalus Rage x1
- Haggard Lizardose x1
- Levia-Dragoon - Daedalus x1
- Marincess Coral Anemone x1
- Mermail King - Neptabyss x1
- Adamancipator Risen - Dragite x1
- Lancea, Ancestral Dragon of the Ice Mountain x1
- Ravenous Crocodragon Archethys x1
- White Aura Monoceros x1
- Deep Sea Prima Donna x1
- Abysstrite, the Atlantean Spirit x1
- LeVirtue Dragon x1
- Mermail Abyssgaios x1
- Poseidra Abyss, the Atlantean Dragon Lord x1
- Toadally Awesome x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 54 |
| Going First | 50 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: ocg
Legality
Main 60 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Boss monsters from the Extra Deck (Poseidra Abyss-class Xyz, Daedalus / Neo-Daedalus Link, Abysstrite) once a Atlantean or Mermail engine has reached the field.; Mulcharmy draw-punish pressure and Daedalus Link beats after the Umi/Atlantis field is set up.
- Turn 1 (going first): Open on Mermail Abysspike / Neptabyss / Deep Sea Minstrel style searchers to fetch Atlantean or Mermail engine pieces, then Summon into Xyz, Synchro or Link boss monsters.
- Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird and the negation traps to answer the opponent's first combo starter, then rebuild from the Graveyard through Abyssrhine, Atlantean Dragoons and Mulcharmy draw effects.
- Recovery: Recover from the Graveyard with WATER monster effects (Mermail Abyssteus, Mermail Shadow Squad, Deep Sea Minstrel, Atlantean Heavy Infantry) and Extra Deck Link / Xyz reuse.
- After siding: Not evaluable: the export contains zero Side Deck cards, so no post-side plan can be assessed.
Why it scores here
The deck is scored as one system, not as an average of its card scores. It reliably reaches a live starter: the archetype-core group has about a 96% chance of at least one copy in a 5-card opening hand, and 19 searcher-text cards help it fetch pieces, so the engine is accessible. Its interaction density is solid, with 4 hand traps, 13 negation-text cards and 21 removal-text cards, which gives it the ability to answer a first starter on the going-second side. Its weaknesses are structural: only 17% of the main deck is exact-name Atlantean, the list mixes Mermail, Abyss-, Mulcharmy, Daedalus and Dominus sub-archetypes, and there is no recorded board or side deck to confirm the median output. Popularity and archetype usage stats confirm that the list is a real, accessible build, but they earned no points by themselves; the score is capped because the list is over the copy limit for Ash Blossom and Dominus Impulse.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | P(at least one archetype-core card in opening 5) about 0.96; 19 searcher-text cards; no recorded boards (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | Mulcharmy draw engines and searchers reduce dead hands, but 62 off-archetype copies raise conflict risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | Ceiling read from text only: Poseidra, Abyss and Daedalus Link bosses; no combo boards to confirm (Inferred) |
| D4 | Combo Floor & Median Output | 45 | Median output unknown because combos_evidence has zero parseable boards; scored conservatively (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Multiple negation and hand-trap routes plus Graveyard recursion from WATER monsters; no recorded board data (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Searcher and recursion text supports grind; resource signature not measured (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | 4 hand traps, 13 negation-text cards and 21 removal-text cards; two of the strongest interaction cards are over the copy limit (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second answers via Ash, Droll and negation traps; no going-second win data exists (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Extra Deck bosses reach 2800 to 3000 ATK; Daedalus and Neo-Daedalus Link add direct and link pressure (Verified stat, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 33 distinct main-deck cards with 13 triple-copy slots and 17% exact-name purity; compactness is weak (Verified count) |
| D11 | Extra Deck Efficiency & Coverage | 60 | Extra Deck is 5 Xyz, 5 Synchro and 5 Link, all tied to the engine; several are optional flex slots (Verified count, Inferred use) |
| D12 | Side Deck Adaptability | 15 | Side deck is empty (0 cards), so there is no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No dated metagame or tournament link; Atlantean meta-share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multi-archetype engine with many decision points and sub-archetype conflicts; hard to pilot consistently (Inferred) |
How the score was computed
Strategy profile: Midrange primary, with Balanced-profile weights used for the 14-dimension structural blend. Structural ≈ 54, Going First ≈ 50, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Copy-limit violation (Semi-Limited) (-12). Final formula: Structural 54 and TR 45 give 0.80*54 + 0.20*45 = 52 (Meta provisional). The Illegal status (over-limit Ash Blossom and Dominus Impulse) applies a -12 modifier, giving 40, then the Illegal cap sets the final score at 35. This is a theoretical, structural-only score.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Searcher density (19 searcher-text cards) keeps the engine accessible
- Layered interaction: 4 hand traps, 13 negation-text cards and 21 removal-text cards
- Strong Extra Deck bosses at 2800 to 3000 ATK with Link and Xyz recursion
- Engine is built around a core archetype that appears in 96% of hands
Weaknesses
- Illegal in OCG: Ash Blossom and Dominus Impulse exceed the copy limit
- Low archetype purity (17.3%) spread over 5 sub-archetypes
- No Side Deck, so no post-side plan
- No recorded boards, so the median and ceiling output cannot be checked
Critical choke points
- Atlantean or Mermail searcher (Neptabyss, Mermail Abysspike, Deep Sea Minstrel) needed to start the engine on T1
- Umi / Atlantis field-spell dependency for several Link and Xyz routes
- Over-limit Ash Blossom and Dominus Impulse are the main answers, and the list cannot be played as built
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Ash Blossom & Joyous Spring | 1 non-limited answer (e.g. a Spell/Trap negation or a monster-search card) | Brings the list to a legal 2-copy limit for Semi-Limited Ash Blossom. |
| 2 | 1 Dominus Impulse | 1 Atlantean or Mermail searcher / engine piece | Brings the list to a legal 2-copy limit for Semi-Limited Dominus Impulse and strengthens archetype purity. |
| 3 | 1 off-archetype Effect Monster | 1 Side Deck interaction card | Adds post-side adaptability that the list currently lacks. |
Evidence & confidence
- Verified: Illegal status: Ash Blossom and Dominus Impulse each run 3 copies, legal limit 2 (Semi-Limited); Main 60, Extra 15, Side 0; size within OCG limits; Archetype purity 17.3%; core-group presence 96% in 5-card hand (hypergeometric); Droll & Lock Bird and Harpie's Feather Duster are each run 1 copy, which is legal for Limited cards
- Inferred: Engine consistency from searchers and probability; Interaction density from card text and negation/removal tags; Going-second hand-trap value
- Provisional: Meta Power (no dated metagame sample); Matchup and format fit (D13)
- Data gaps: No combo boards supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and pilot match record are absent No win-rate telemetry for going-first/second, matchup, or brick rates No Side Deck in the export, so post-side adaptability cannot be assessed Meta Power is Provisional unless a dated metagame sample is supplied
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