Umbral Horror Deck #768981 — Yu-Gi-Oh! OCG

56 Main, 15 Extra, incl. Gorgonic Umbral Horror x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 20, 2026 by YGO Mod.

Deck Umbral Horror OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
30± 8/ 100
Power Score
Structural 52
Reliability 48
Going First 55
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 55
Going Second 56
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Control, Toolbox
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Xyz pressure from Umbral Horror / Masquerade Number monsters (Number C104: Umbral Horror Masquerade 3000 ATK, Number 104: Masquerade V 2700 ATK) built through Umbral Horror searches; Number 69: Heraldry Crest - Dark Matter Demolition (3100 ATK) and Number C104: Umbral Horror Masquerade Victory as follow-up beaters
  • Turn 1 (going first): Open a starter (Thousand Umbral Horror, V Umbral Horror, Gorgonic Umbral Horror, or Seventh Ascension), search an Umbral Horror via Barian's Seventh Untopia or V Umbral Horror, and reach a 2-Level-4 Xyz with Shining Umbral Horror and Mulcharmy material support
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre & Snow Rabbit, Nibiru, Droll & Lock Bird and Solemn Judgment to interrupt the opponent's first Summon, then continue the Umbral Horror engine through the Xyz line
  • Recovery: Recover through Barian's Hope and Barian's Seventh Untopia search, and through Number 104: Masquerade V and Number C104 Masquerade material effects that can add Barian's cards back
  • After siding: Not assessable: the list has 0 Side Deck cards, so there is no post-side plan in the export

Why it scores here

This deck is Illegal in OCG as exported: Seventh Tachyon is run 3 times against a limit of 1 and Ash Blossom & Joyous Spring 3 times against a Semi-Limited limit of 2, so the score is capped at 30 and labelled structural-only. Its structural read comes from the system: the archetype core (17 Umbral Horror and Masquerade-adjacent copies) gives about an 85% chance of at least one archetype card in a 5-card opening hand (Inferred), and the hand-trap and removal suite (10 hand traps, 28 removal-text cards) gives real interaction density. Against that, only 9 of 56 Main cards are exact-name Umbral Horror (12.7% purity), so the engine is split across Barian's, Mulcharmy, Seventh and Dominus cards, and there is no side deck and no recorded board data to measure a median or ceiling. Archetype popularity (for example Mulcharmy Fuwalos at 85% inclusion) confirms the list is real and played, but earned no points, and no card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(at least one archetype core card in a 5-card opening hand) ≈ 0.85; P(at least one starter in hand) ≈ 0.25 per 3-copy card (Inferred)
D2 Opening-Hand Quality & Brick Management 60 Proxy brick rate ≈ 0.15 for the archetype core in a 5-card hand; hand-trap and starter overlap is high but the copy histogram is compact (Inferred)
D3 Combo Conversion & Ceiling 48 No parseable boards in combos_evidence; ceiling inferred from card text only (Inferred)
D4 Combo Floor & Median Output 40 combos_evidence has 0 scored combos, so the median is unmeasured and assigned a low-confidence estimate (Inferred)
D5 Interruption Resilience & Route Redundancy 60 10 hand traps plus Barian's Seal, Unbreakable Xyz Barrier and Solemn Accusation give several independent interruption routes; no combo data to confirm (Inferred)
D6 Resource Economy, Recovery & Grind 52 Recursion via Barian's cards and Masquerade material effects; no resource telemetry exists (Inferred)
D7 End-Board & Interaction Quality 62 Interaction density from role tags: 13 negation-text and 28 removal-text cards, with Ash, Ghost Ogre and Nibiru as hand traps (Inferred)
D8 Going-Second & Board-Breaking Power 58 Going-second value rests on hand traps and Solemn Judgment (Limited, 1 copy) plus Number 69 negation text; no going-second split exists (Inferred)
D9 Offensive Pressure & Closing Power 58 Extra Deck ATK: Number C104 Masquerade Victory 3000, Number 104 Masquerade V 2700, Dark Matter Demolition 3100 (Verified stats; closing read Inferred)
D10 Main Deck Efficiency & Flexibility 45 56 Main with 23 distinct cards and only 12.7% exact-name archetype purity; many 3-copy staples across sub-archetypes (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 50 15 Extra cards, all Xyz, spread across Masquerade, Heraldry, Number, Lswarm and Zeus with no single mandatory card (Verified composition)
D12 Side Deck Adaptability 20 0 Side Deck cards, so no post-side adaptability; scored at the floor (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Xyz chains and Seventh/Barian's search chains with many decision points and an Illegal list to correct (Inferred)

How the score was computed

Strategy profile: Midrange primary, Control secondary (structural read uses Midrange weights; Control is disclosed as the secondary plan). Structural ≈ 52, Going First ≈ 55, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist exposure (copy-limit violations) (-6); engine conflicts / low archetype purity (-5). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*52 + 0.20*48 - 11 ≈ 40, then capped at 30 because the deck is Illegal (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.85 · key two-card combo ≈ — · full-brick estimate ≈ 0.15 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is dense enough to usually open a starter (Inferred ~85%)
  • Layered interaction: 10 hand traps, Solemn Judgment and several negation traps (Inferred)
  • Multiple Xyz finishers with 2700 to 3100 ATK in the Extra Deck (Verified stats)
  • Real and played: archetype-core cards show 55% to 85% inclusion in usage statistics (Verified)

Weaknesses

  • Illegal as built: copy-limit violations on Seventh Tachyon and Ash Blossom (Verified)
  • Low archetype purity (12.7%) suggests an incoherent engine across sub-archetypes (Verified composition)
  • No Side Deck, so no post-side plan (Verified)
  • No recorded boards, so no measured combo floor or ceiling (Verified data gap)

Critical choke points

  • Reliance on Barian's Seventh Untopia / V Umbral Horror for search access
  • Limited to one copy of Solemn Judgment and Droll & Lock Bird, with no backup for Limited-card interaction
  • Illegal copy counts must be cut before the list can be played in OCG
Priority Remove Add Reason
1 1 Seventh Tachyon (cut from 3 to 1) a legal non-Limited staple or a second Umbral Horror-consistent card Copy-limit violation makes the list Illegal; the score cap depends on this fix
2 1 Ash Blossom & Joyous Spring (cut from 3 to 2) a Side Deck card or a non-Semi-Limited hand trap Semi-Limited copy limit is 2; the third copy is illegal
3 a few off-archetype 3-copy staples (Dominus Spark, Barian's Hope, Solemn Accusation) more exact-name Umbral Horror / Masquerade cards Raises exact-name purity from 12.7% and reduces engine conflicts
4 0 Side Deck cards (none present) a 6 to 10 card Side Deck covering the most-played opposing strategies Gives a post-side plan for best-of-3 and raises D12

Evidence & confidence

  • Verified: Legality: Seventh Tachyon 3 copies vs limit 1; Ash Blossom 3 copies vs Semi-Limited 2; Main 56 / Extra 15 / Side 0 within the OCG size rules; Card text and stats for the listed cards; Usage statistics: Mulcharmy Fuwalos 85%, Ash Blossom 81%, core Umbral Horror cards 66% to 81%
  • Inferred: P(at least one core card in opening hand) ≈ 0.85; Brick rate ≈ 0.15 for the core in a 5-card hand; Interaction density from role tags and negation/removal text
  • Provisional: Meta Power and matchup fit: no dated metagame sample or tournament link
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot record are absent No win-rate telemetry (going-first/second, matchup, brick/starter/OTK rates) Meta Power is Provisional unless a dated metagame sample is supplied Deck has no title and no Side Deck, so the post-side plan cannot be assessed

More OCG Info

Umbral Horror

Umbral Horror Breakdown

 
 

 

 

 

 

 

 
 

 

 
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