Cyberdark Deck #768974 — Yu-Gi-Oh! OCG
52 Main, 16 Extra, incl. Artifact Lancea x3, Cyber Dragon Core x3, Cyberdark Claw x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (52)
- Artifact Lancea x3
- Bystial Magnamhut x1
- Cyber Dragon x2
- Cyber Dragon Core x3
- Cyber Dragon Herz x1
- Cyber Dragon Nachster x1
- Cyber Jormungardr x1
- Cyber Pharos x1
- Cyberdark Cannon x1
- Cyberdark Chimera x2
- Cyberdark Claw x3
- Cyberdark Edge x1
- Cyberdark Wurm x1
- Droll & Lock Bird x1
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x2
- Therion "King" Regulus x1
- Ash Blossom & Joyous Spring x3
- Dragon Buster Destruction Sword x1
- Clockwork Night x1
- Cyber Emergency x3
- Cyber Eternal x1
- Cyberdark Realm x3
- Cyberload Fusion x1
- Cybernetic Horizon x2
- Lightning Storm x2
- Overload Future Fusion x3
- Polymerization x1
- Power Bond x1
- Cyberdark Invasion x1
- Solemn Judgment x1
Extra Deck (16)
- Chimeratech Fortress Dragon x1
- Chimeratech Megafleet Dragon x1
- Chimeratech Overdragon x1
- Chimeratech Rampage Dragon x1
- Cyber End Dragon x1
- Cyberdark Dragon x1
- Cyberdark End Dragon x1
- Cyberdarkness Dragon x1
- Elder Entity N'tss x1
- Heosvarog the Mechanical Dawn x1
- Clockwork Knight x1
- Cyber Dragon Sieger x1
- Protector Whelp of the Destruction Swordsman x1
- Sky Striker Ace - Azalea x1
- Cyber Dragon Nova x1
- Mereologic Aggregator x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 53.3 |
| Going First | 55 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 42 |
- Primary strategy: Combo
- Secondary strategies: Toolbox, Stun
- Format: ocg
Legality
Main 53 / Extra 16 / Side 0 — status: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Fusion Summon Cyberdark or Cyber Dragon boss monsters (Cyberdark End Dragon, Cyber End Dragon) from the Extra Deck, enabled by Cyber Dragon Core, Cyberdark Realm and Cybernetic Horizon searches (Inferred); Link and Xyz pressure through Cyber Dragon Sieger, Cyber Dragon Nova and Mereologic Aggregator, with Power Bond for a one-card burst (Inferred)
- Turn 1 (going first): Normal Summon Cyber Dragon Core to search a Cyber card, then use Cyberdark Realm or Cyber Emergency to fetch a Cyberdark or Cyber Dragon piece and go to a Fusion or Link route (Inferred)
- Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird and Solemn Judgment to slow the opponent's first Summon or search, then rebuild through Cyber Dragon and Cyberdark searches (Inferred)
- Recovery: Cyberdark Chimera and Cyberdark Edge recur Dragon and Machine monsters from the GY, and Cyber Dragon Core and Cyber Pharos recover Cyber Dragon targets (Inferred)
- After siding: No Side Deck is registered, so there is no post-side plan; the list cannot be adjusted between games in a best-of-three
Why it scores here
This list is Illegal in OCG as submitted: Ash Blossom & Joyous Spring is run 3 copies against a Semi-Limited limit of 2, and the Extra Deck holds 16 cards against a maximum of 15, so per the rubric it is capped and scored as a structural-only read. Its engine is real but partly diluted: the core Cyberdark and Cyber Dragon cards appear with reasonable copies, and P(at least one archetype-core card in a 5-card opening hand) is about 0.74 (Inferred). Interaction is the strongest part of the system, with 9 hand traps, 8 negation-text cards, Solemn Judgment, Droll & Lock Bird and Ash Blossom providing layered protection that sits well alongside the engine (Inferred). Floor and median output cannot be measured because no recorded boards exist, so the combo scores come only from card-text reading and are low-confidence; the deck has no Side Deck and a 23% exact archetype purity, so its adaptability and matchup fit score poorly. The score was not raised by Cyberdark's popularity (the archetype-core inclusion data only confirms the list is accessible) and no card scores were averaged into the result.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one archetype-core card in a 5-card opening hand) ≈ 0.74; searcher-text group P(≥1 in hand5) ≈ 0.95 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 19 singleton cards and 13 tech cards dilute the hand; 9 hand traps plus generic Cyber Dragon pieces create some conflicting openers (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | Cyberdark End Dragon at 5000 ATK and the Cyber End Dragon fusion route give a high ceiling, but no recorded boards exist to confirm it (Inferred) |
| D4 | Combo Floor & Median Output | 45 | Median output is unmeasured; the deck depends on a multi-step Fusion or Link route, so the typical result is lower than the ceiling (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Two or more independent routes exist through Cyber Dragon Core, Cyber Pharos and Cyberdark Chimera recursion, but no recorded boards confirm the redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 48 | Cyberdark Chimera, Cyberdark Edge and Cyberdark Cannon recur from the GY, though the deck spends many searches and has no clear rebuild engine (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | 8 negation-text cards, Solemn Judgment, Droll & Lock Bird, Ash Blossom and 17 removal-text cards give layered end-board interaction (Verified text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 62 | Ash Blossom, Droll & Lock Bird, Lightning Storm and Cyberdark End Dragon offer going-second board breaking; no split data exists (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Cyberdark End Dragon (5000 ATK) and Cyber End Dragon (4000 ATK) are real closers, though both need a complete Fusion route (Verified stats, Inferred reliability) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 53 Main Deck cards across 32 distinct names with 23.2% exact archetype purity; 19 singletons and many off-archetype cards reduce coherence (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 40 | 16 Extra Deck cards exceed the 15-card maximum; 10 fusion and 4 link monsters give broad coverage but some slots are flex (Verified count, Inferred use) |
| D12 | Side Deck Adaptability | 10 | No Side Deck is registered, so there is no post-side plan; best-of-three adaptability is effectively absent (Verified) |
| D13 | Matchup Coverage & Format Fit | 35 | No tournament link or dated metagame sample exists; archetype core inclusion alone does not establish format fit (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multi-step fusion, Link and Cyber Dragon chains with several Quick Effect windows require high pilot skill (Inferred) |
How the score was computed
Strategy profile: Combo profile used as primary; no separate secondary weight applied. Structural ≈ 53.3, Going First ≈ 55, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: Illegal copy limit (Ash Blossom & Joyous Spring at 3 copies vs 2) (-6); Extra Deck oversize (16 vs 15) (-3); Banlist exposure (Solemn Judgment, Droll & Lock Bird, Bystial Magnamhut at Limited) (-3); Illegal-deck cap (0). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 0.80*53.3 + 0.20*42 = 51.0; modifiers -12 gives 39.0; Illegal-deck cap applied gives 35 (structural-only read)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.74 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Layered interaction: 9 hand traps, 8 negation-text cards and Solemn Judgment
- Multiple searchers (23 searcher-text cards) support consistent access to engine pieces
- High-ceiling Extra Deck boss monsters (Cyberdark End Dragon, Cyber End Dragon)
Weaknesses
- Illegal as submitted: Ash Blossom over copy limit and Extra Deck oversize
- Low exact archetype purity (23.2%) with many off-archetype cards
- No Side Deck, so no post-side adaptation
- No recorded boards, so floor and median output are unmeasured
Critical choke points
- Cyber Dragon Core and the Cyber Dragon searches are the main engine starters; their absence stalls most lines
- Fusion routes depend on Polymerization, Cybernetic Horizon and Power Bond, which are single-copy or two-copy cards
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One Ash Blossom & Joyous Spring | None needed for legality; or a single non-Semi-Limited card | Ash Blossom at 3 copies exceeds the Semi-Limited OCG limit of 2 |
| 2 | One Extra Deck card (for example Cyber Dragon Nova or a Chimeratech dragon) | None | Extra Deck holds 16 cards against a maximum of 15 |
| 3 | One or two off-archetype tech cards (for example Clockwork Night or Cyber Eternal) | A Side Deck of 5 to 15 cards | A Side Deck is needed for best-of-three play and to counter the matchups the deck cannot currently handle |
Evidence & confidence
- Verified: Illegal status: Ash Blossom copies 3 vs legal 2; Extra Deck size 16 vs maximum 15; Banlist: Solemn Judgment, Droll & Lock Bird, Bystial Magnamhut Limited; Exact archetype purity 23.2%; No Side Deck registered
- Inferred: Engine accessibility P(≥1 archetype-core in hand5) ≈ 0.74; Interaction quality from negation and removal text; Going-second hand-trap coverage P(≥1 hand trap in hand6) ≈ 0.69; Combo ceiling from text reading of Cyberdark End Dragon and Cyber End Dragon routes
- Provisional: Meta Power (no dated metagame sample); Matchup fit and format fit (D13)
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record absent One passcode in CardIDList (card_id 10443957) could not be resolved and is counted as main No Side Deck registered; post-side plan cannot be evaluated No win-rate telemetry; going-first and going-second results are Inferred Meta Power is Provisional without a dated metagame sample
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