Cyberdark Deck #768974 — Yu-Gi-Oh! OCG

52 Main, 16 Extra, incl. Artifact Lancea x3, Cyber Dragon Core x3, Cyberdark Claw x3. Created Oct 20, 2026 by YGO Mod.

Deck Cyberdark OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 20, 2026
35± 8/ 100
Power Score
Structural 53
Reliability 42
Going First 55
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 53.3
Going First 55
Going Second 60
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 53 / Extra 16 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Fusion Summon Cyberdark or Cyber Dragon boss monsters (Cyberdark End Dragon, Cyber End Dragon) from the Extra Deck, enabled by Cyber Dragon Core, Cyberdark Realm and Cybernetic Horizon searches (Inferred); Link and Xyz pressure through Cyber Dragon Sieger, Cyber Dragon Nova and Mereologic Aggregator, with Power Bond for a one-card burst (Inferred)
  • Turn 1 (going first): Normal Summon Cyber Dragon Core to search a Cyber card, then use Cyberdark Realm or Cyber Emergency to fetch a Cyberdark or Cyber Dragon piece and go to a Fusion or Link route (Inferred)
  • Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird and Solemn Judgment to slow the opponent's first Summon or search, then rebuild through Cyber Dragon and Cyberdark searches (Inferred)
  • Recovery: Cyberdark Chimera and Cyberdark Edge recur Dragon and Machine monsters from the GY, and Cyber Dragon Core and Cyber Pharos recover Cyber Dragon targets (Inferred)
  • After siding: No Side Deck is registered, so there is no post-side plan; the list cannot be adjusted between games in a best-of-three

Why it scores here

This list is Illegal in OCG as submitted: Ash Blossom & Joyous Spring is run 3 copies against a Semi-Limited limit of 2, and the Extra Deck holds 16 cards against a maximum of 15, so per the rubric it is capped and scored as a structural-only read. Its engine is real but partly diluted: the core Cyberdark and Cyber Dragon cards appear with reasonable copies, and P(at least one archetype-core card in a 5-card opening hand) is about 0.74 (Inferred). Interaction is the strongest part of the system, with 9 hand traps, 8 negation-text cards, Solemn Judgment, Droll & Lock Bird and Ash Blossom providing layered protection that sits well alongside the engine (Inferred). Floor and median output cannot be measured because no recorded boards exist, so the combo scores come only from card-text reading and are low-confidence; the deck has no Side Deck and a 23% exact archetype purity, so its adaptability and matchup fit score poorly. The score was not raised by Cyberdark's popularity (the archetype-core inclusion data only confirms the list is accessible) and no card scores were averaged into the result.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one archetype-core card in a 5-card opening hand) ≈ 0.74; searcher-text group P(≥1 in hand5) ≈ 0.95 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 19 singleton cards and 13 tech cards dilute the hand; 9 hand traps plus generic Cyber Dragon pieces create some conflicting openers (Inferred)
D3 Combo Conversion & Ceiling 60 Cyberdark End Dragon at 5000 ATK and the Cyber End Dragon fusion route give a high ceiling, but no recorded boards exist to confirm it (Inferred)
D4 Combo Floor & Median Output 45 Median output is unmeasured; the deck depends on a multi-step Fusion or Link route, so the typical result is lower than the ceiling (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Two or more independent routes exist through Cyber Dragon Core, Cyber Pharos and Cyberdark Chimera recursion, but no recorded boards confirm the redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 48 Cyberdark Chimera, Cyberdark Edge and Cyberdark Cannon recur from the GY, though the deck spends many searches and has no clear rebuild engine (Inferred)
D7 End-Board & Interaction Quality 70 8 negation-text cards, Solemn Judgment, Droll & Lock Bird, Ash Blossom and 17 removal-text cards give layered end-board interaction (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 62 Ash Blossom, Droll & Lock Bird, Lightning Storm and Cyberdark End Dragon offer going-second board breaking; no split data exists (Inferred)
D9 Offensive Pressure & Closing Power 55 Cyberdark End Dragon (5000 ATK) and Cyber End Dragon (4000 ATK) are real closers, though both need a complete Fusion route (Verified stats, Inferred reliability)
D10 Main Deck Efficiency & Flexibility 45 53 Main Deck cards across 32 distinct names with 23.2% exact archetype purity; 19 singletons and many off-archetype cards reduce coherence (Verified composition)
D11 Extra Deck Efficiency & Coverage 40 16 Extra Deck cards exceed the 15-card maximum; 10 fusion and 4 link monsters give broad coverage but some slots are flex (Verified count, Inferred use)
D12 Side Deck Adaptability 10 No Side Deck is registered, so there is no post-side plan; best-of-three adaptability is effectively absent (Verified)
D13 Matchup Coverage & Format Fit 35 No tournament link or dated metagame sample exists; archetype core inclusion alone does not establish format fit (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step fusion, Link and Cyber Dragon chains with several Quick Effect windows require high pilot skill (Inferred)

How the score was computed

Strategy profile: Combo profile used as primary; no separate secondary weight applied. Structural ≈ 53.3, Going First ≈ 55, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: Illegal copy limit (Ash Blossom & Joyous Spring at 3 copies vs 2) (-6); Extra Deck oversize (16 vs 15) (-3); Banlist exposure (Solemn Judgment, Droll & Lock Bird, Bystial Magnamhut at Limited) (-3); Illegal-deck cap (0). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 0.80*53.3 + 0.20*42 = 51.0; modifiers -12 gives 39.0; Illegal-deck cap applied gives 35 (structural-only read)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.74 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction: 9 hand traps, 8 negation-text cards and Solemn Judgment
  • Multiple searchers (23 searcher-text cards) support consistent access to engine pieces
  • High-ceiling Extra Deck boss monsters (Cyberdark End Dragon, Cyber End Dragon)

Weaknesses

  • Illegal as submitted: Ash Blossom over copy limit and Extra Deck oversize
  • Low exact archetype purity (23.2%) with many off-archetype cards
  • No Side Deck, so no post-side adaptation
  • No recorded boards, so floor and median output are unmeasured

Critical choke points

  • Cyber Dragon Core and the Cyber Dragon searches are the main engine starters; their absence stalls most lines
  • Fusion routes depend on Polymerization, Cybernetic Horizon and Power Bond, which are single-copy or two-copy cards
Priority Remove Add Reason
1 One Ash Blossom & Joyous Spring None needed for legality; or a single non-Semi-Limited card Ash Blossom at 3 copies exceeds the Semi-Limited OCG limit of 2
2 One Extra Deck card (for example Cyber Dragon Nova or a Chimeratech dragon) None Extra Deck holds 16 cards against a maximum of 15
3 One or two off-archetype tech cards (for example Clockwork Night or Cyber Eternal) A Side Deck of 5 to 15 cards A Side Deck is needed for best-of-three play and to counter the matchups the deck cannot currently handle

Evidence & confidence

  • Verified: Illegal status: Ash Blossom copies 3 vs legal 2; Extra Deck size 16 vs maximum 15; Banlist: Solemn Judgment, Droll & Lock Bird, Bystial Magnamhut Limited; Exact archetype purity 23.2%; No Side Deck registered
  • Inferred: Engine accessibility P(≥1 archetype-core in hand5) ≈ 0.74; Interaction quality from negation and removal text; Going-second hand-trap coverage P(≥1 hand trap in hand6) ≈ 0.69; Combo ceiling from text reading of Cyberdark End Dragon and Cyber End Dragon routes
  • Provisional: Meta Power (no dated metagame sample); Matchup fit and format fit (D13)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record absent One passcode in CardIDList (card_id 10443957) could not be resolved and is counted as main No Side Deck registered; post-side plan cannot be evaluated No win-rate telemetry; going-first and going-second results are Inferred Meta Power is Provisional without a dated metagame sample

More OCG Info

Cyberdark

Cyberdark Breakdown

 
 

 

 

 

 

 

 
 

 

 
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