Cyberdark Deck #768966 — Yu-Gi-Oh! OCG

55 Main, 14 Extra, incl. Cyber Dragon Core x3, Cyberdark Claw x3, Mulcharmy Fuwalos x3. Created Oct 20, 2026 by YGO Mod.

Deck Cyberdark OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 20, 2026
30± 5/ 100
Power Score
Structural 54
Reliability 40
Going First 50
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±5 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 50
Going Second 55
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: ocg

Legality

Main 56 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Cyber Dragon / Cyber fusion and link boards (Chimeratech Rampage, Cyber Eternity, Cyber Dragon Sieger) built from Cyber Dragon Core, Cyber Emergency and Cyberdark Realm searches; Kaiju and Therion boards (Jizukiru, Therion King Regulus) reached through hand-trap and negation-supported Normal Summons
  • Turn 1 (going first): Normal Summon Cyber Dragon Core to search a Cyber Spell/Trap, then Cyberdark Realm or Cyber Emergency to reach a Fusion or Link Summon (Inferred, not a verified combo line)
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre and Infinite Impermanence for the opponent's first Normal Summon or Spell, then rebuild through Cyber Dragon Herz and Nachster (Inferred)
  • Recovery: Recur Cyber Dragon monsters from the GY through Cyber Repair Plant, Cyber Dragon Nova and Cyber Dragon Herz (Inferred from card text)
  • After siding: Not applicable: the deck has no Side Deck, so there is no post-side plan

Why it scores here

The deck can reliably open a Cyber Dragon starter: P(at least one copy of a 3-copy card in a 5-card opening hand) is about 0.25 and searcher text covers about 96% of hands, so the engine is accessible but not guaranteed (Inferred). Conversion relies on Cyber Dragon Core, Cyberdark Realm and Cyber Emergency reaching Fusion and Link Summons, and the 14-card Extra Deck gives real board options. Interaction density is high (8 hand traps, 18 negation-text cards, 16 removal-text cards), which supports resilience, but no recorded boards exist, so the combo ceiling and median are text-only inferences. The score is capped at 30 because the list is illegal (Ash Blossom & Joyous Spring runs 3 copies against a Semi-Limited limit of 2). Popularity was not credited: the archetype core inclusion stats only show that the list is recognizable, and the deck's sub-archetype spread (12.9% exact-name purity) was judged on the whole system, not by averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(≥1 copy of a 3-copy card in a 5-card opening hand) ≈ 0.25; searcher text covers about 96% of hands; 12 archetype-core copies give P(≥1) ≈ 0.72 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 56 main cards with 17 tech and 25 searcher-text cards; several Cyber-specific bricks without their Cyber Dragon enablers; one unresolved passcode counted as main (Inferred)
D3 Combo Conversion & Ceiling 60 Ceiling from Cyber Dragon Core → Cyberdark Realm / Cyber Emergency → Chimeratech Rampage or Cyber Eternity Dragon; recorded boards absent so this is a semantic read (Inferred)
D4 Combo Floor & Median Output 45 No recorded combo data, so median output cannot be measured; the estimate reflects the number of fragile multi-card prerequisites in the text (Inferred)
D5 Interruption Resilience & Route Redundancy 60 8 hand traps and 18 negation-text cards give several independent answers to a first disruption; Cyber Dragon GY recursion adds route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 55 Recursion through Cyber Repair Plant, Cyber Dragon Nova and Cyberdark Claw offsets heavy spending; no resource telemetry exists (Inferred)
D7 End-Board & Interaction Quality 62 average interaction density not available; 8 hand traps and 16 removal-text cards suggest broad layered interaction, including Solemn Judgment and Solemn Warning (Inferred semantic)
D8 Going-Second & Board-Breaking Power 50 Going-second split not available; Ash, Ghost Ogre, Infinite Impermanence and Lightning Storm give some board-breaking power, but Lightning Storm needs an empty field (Inferred)
D9 Offensive Pressure & Closing Power 40 Closing power rests on Jizukiru (3300 ATK), Chimeratech Rampage and Cyber Eternity Dragon, but there is no end-board data (Inferred)
D10 Main Deck Efficiency & Flexibility 50 56 main cards with 31 distinct names, 12.9% exact-archetype purity and 61 off-archetype copies; this reduces compactness and engine coherence (Verified count, Inferred effect)
D11 Extra Deck Efficiency & Coverage 62 14 Extra Deck slots across 7 Fusion, 5 Link and 2 Xyz monsters provide a flexible but partly redundant set of boards (Verified count, Inferred effect)
D12 Side Deck Adaptability 15 No Side Deck is listed, so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 40 No dated metagame or tournament link; archetype share and matchup data are absent (Provisional)
D14 Pilotability & Error Tolerance 45 Multiple Cyber Dragon sequences, Quick Effect timing and hand-trap windows require detailed sequencing (Inferred)

How the score was computed

Strategy profile: Combo 100% (Midrange shown for reference only; no blend applied). Structural ≈ 54, Going First ≈ 50, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal copy limit (-8); Banlist exposure (-2); Unresolved passcode (-1). Final formula: Illegal deck: uncapped 0.80·54 + 0.20·40 = 51.2, capped to 30 as a theoretical/structural-only score per the legality guardrail. Meta Power provisional/null.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher coverage (25 searcher-text cards) reduces the chance of a dead opening hand
  • Multiple hand traps and negation effects give layered interaction
  • Large Extra Deck with Fusion, Link and Xyz options gives board flexibility

Weaknesses

  • Illegal list: Ash Blossom & Joyous Spring is over the copy limit
  • Low exact-archetype purity (12.9%) and 61 off-archetype copies weaken engine coherence
  • No Side Deck, so no post-side adaptability

Critical choke points

  • Cyber Dragon Core and Cyber Dragon enablers are needed for most Fusion and Link lines
  • Chimeratech Fortress Dragon and Chimeratech Megafleet Dragon need Cyber Dragon monsters in GY or Deck, so a disrupted GY stops the line
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring 1 legal non-Ash card, or leave the slot empty Restores legality; the deck is otherwise unplayable as built in OCG
2 Off-archetype tech cards (for example Harpie's Feather Duster) Cyber-supporting Spells or Machine searchers Improves engine coherence and reduces dead cards when Cyber Dragon enablers are absent
3 Unresolved passcode 10443957 Verified card Removes an unverified slot from the evidence

Evidence & confidence

  • Verified: Ash Blossom & Joyous Spring is over the copy limit (3 vs 2); Main 56, Extra 14, Side 0 within OCG size rules; Extra Deck breakdown: 7 Fusion, 5 Link, 2 Xyz; Exact-archetype purity 12.9% (9 of 70 copies)
  • Observed: Archetype core inclusion stats show Cyber Dragon Core, Therion King Regulus and Cyber Emergency as common among Cyberdark lists
  • Inferred: Opening-hand starter probability and brick estimates from hypergeometric draw odds; Combo ceiling and turn-1 and turn-2 plans from card text; Interaction resilience from hand-trap and negation text counts
  • Provisional: Meta Power and matchup fit (no dated metagame sample)
  • Data gaps: no combos supplied; combo floor/median/ceiling is text-only inference no tournament link; archetype meta-share and per-pilot record absent no win-rate telemetry (going-first/second, matchup, brick/starter rates) no Side Deck present, so D12 cannot be measured one CardIDList passcode (10443957) unresolved Meta Power is provisional unless a dated metagame sample is supplied

More OCG Info

Cyberdark

Cyberdark Breakdown

 
 

 

 

 

 

 

 
 

 

 
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