Cyberdark Deck #768966 — Yu-Gi-Oh! OCG
55 Main, 14 Extra, incl. Cyber Dragon Core x3, Cyberdark Claw x3, Mulcharmy Fuwalos x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (55)
- Cyber Dragon x1
- Cyber Dragon Core x3
- Cyber Dragon Herz x2
- Cyber Dragon Nachster x1
- Cyber Jormungardr x2
- Cyberdark Chimera x1
- Cyberdark Claw x3
- Cyberdark Wurm x1
- Jizukiru, the Star Destroying Kaiju x2
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Therion "King" Regulus x1
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x2
- Clockwork Night x1
- Cyber Emergency x3
- Cyber Repair Plant x1
- Cyberdark Realm x3
- Cyberload Fusion x1
- Cybernetic Horizon x2
- Forbidden Droplet x3
- Harpie's Feather Duster x1
- Lightning Storm x2
- Polymerization x1
- Power Bond x1
- Triple Tactics Thrust x2
- Cybernetic Overflow x1
- Infinite Impermanence x3
- Solemn Judgment x1
- Solemn Warning x2
Extra Deck (14)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±5 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 54 |
| Going First | 50 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Toolbox
- Format: ocg
Legality
Main 56 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Cyber Dragon / Cyber fusion and link boards (Chimeratech Rampage, Cyber Eternity, Cyber Dragon Sieger) built from Cyber Dragon Core, Cyber Emergency and Cyberdark Realm searches; Kaiju and Therion boards (Jizukiru, Therion King Regulus) reached through hand-trap and negation-supported Normal Summons
- Turn 1 (going first): Normal Summon Cyber Dragon Core to search a Cyber Spell/Trap, then Cyberdark Realm or Cyber Emergency to reach a Fusion or Link Summon (Inferred, not a verified combo line)
- Turn 2 (going second): Hold Ash Blossom, Ghost Ogre and Infinite Impermanence for the opponent's first Normal Summon or Spell, then rebuild through Cyber Dragon Herz and Nachster (Inferred)
- Recovery: Recur Cyber Dragon monsters from the GY through Cyber Repair Plant, Cyber Dragon Nova and Cyber Dragon Herz (Inferred from card text)
- After siding: Not applicable: the deck has no Side Deck, so there is no post-side plan
Why it scores here
The deck can reliably open a Cyber Dragon starter: P(at least one copy of a 3-copy card in a 5-card opening hand) is about 0.25 and searcher text covers about 96% of hands, so the engine is accessible but not guaranteed (Inferred). Conversion relies on Cyber Dragon Core, Cyberdark Realm and Cyber Emergency reaching Fusion and Link Summons, and the 14-card Extra Deck gives real board options. Interaction density is high (8 hand traps, 18 negation-text cards, 16 removal-text cards), which supports resilience, but no recorded boards exist, so the combo ceiling and median are text-only inferences. The score is capped at 30 because the list is illegal (Ash Blossom & Joyous Spring runs 3 copies against a Semi-Limited limit of 2). Popularity was not credited: the archetype core inclusion stats only show that the list is recognizable, and the deck's sub-archetype spread (12.9% exact-name purity) was judged on the whole system, not by averaging card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(≥1 copy of a 3-copy card in a 5-card opening hand) ≈ 0.25; searcher text covers about 96% of hands; 12 archetype-core copies give P(≥1) ≈ 0.72 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 56 main cards with 17 tech and 25 searcher-text cards; several Cyber-specific bricks without their Cyber Dragon enablers; one unresolved passcode counted as main (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | Ceiling from Cyber Dragon Core → Cyberdark Realm / Cyber Emergency → Chimeratech Rampage or Cyber Eternity Dragon; recorded boards absent so this is a semantic read (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded combo data, so median output cannot be measured; the estimate reflects the number of fragile multi-card prerequisites in the text (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | 8 hand traps and 18 negation-text cards give several independent answers to a first disruption; Cyber Dragon GY recursion adds route redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Recursion through Cyber Repair Plant, Cyber Dragon Nova and Cyberdark Claw offsets heavy spending; no resource telemetry exists (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | average interaction density not available; 8 hand traps and 16 removal-text cards suggest broad layered interaction, including Solemn Judgment and Solemn Warning (Inferred semantic) |
| D8 | Going-Second & Board-Breaking Power | 50 | Going-second split not available; Ash, Ghost Ogre, Infinite Impermanence and Lightning Storm give some board-breaking power, but Lightning Storm needs an empty field (Inferred) |
| D9 | Offensive Pressure & Closing Power | 40 | Closing power rests on Jizukiru (3300 ATK), Chimeratech Rampage and Cyber Eternity Dragon, but there is no end-board data (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 56 main cards with 31 distinct names, 12.9% exact-archetype purity and 61 off-archetype copies; this reduces compactness and engine coherence (Verified count, Inferred effect) |
| D11 | Extra Deck Efficiency & Coverage | 62 | 14 Extra Deck slots across 7 Fusion, 5 Link and 2 Xyz monsters provide a flexible but partly redundant set of boards (Verified count, Inferred effect) |
| D12 | Side Deck Adaptability | 15 | No Side Deck is listed, so there is no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No dated metagame or tournament link; archetype share and matchup data are absent (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multiple Cyber Dragon sequences, Quick Effect timing and hand-trap windows require detailed sequencing (Inferred) |
How the score was computed
Strategy profile: Combo 100% (Midrange shown for reference only; no blend applied). Structural ≈ 54, Going First ≈ 50, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal copy limit (-8); Banlist exposure (-2); Unresolved passcode (-1). Final formula: Illegal deck: uncapped 0.80·54 + 0.20·40 = 51.2, capped to 30 as a theoretical/structural-only score per the legality guardrail. Meta Power provisional/null.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher coverage (25 searcher-text cards) reduces the chance of a dead opening hand
- Multiple hand traps and negation effects give layered interaction
- Large Extra Deck with Fusion, Link and Xyz options gives board flexibility
Weaknesses
- Illegal list: Ash Blossom & Joyous Spring is over the copy limit
- Low exact-archetype purity (12.9%) and 61 off-archetype copies weaken engine coherence
- No Side Deck, so no post-side adaptability
Critical choke points
- Cyber Dragon Core and Cyber Dragon enablers are needed for most Fusion and Link lines
- Chimeratech Fortress Dragon and Chimeratech Megafleet Dragon need Cyber Dragon monsters in GY or Deck, so a disrupted GY stops the line
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring | 1 legal non-Ash card, or leave the slot empty | Restores legality; the deck is otherwise unplayable as built in OCG |
| 2 | Off-archetype tech cards (for example Harpie's Feather Duster) | Cyber-supporting Spells or Machine searchers | Improves engine coherence and reduces dead cards when Cyber Dragon enablers are absent |
| 3 | Unresolved passcode 10443957 | Verified card | Removes an unverified slot from the evidence |
Evidence & confidence
- Verified: Ash Blossom & Joyous Spring is over the copy limit (3 vs 2); Main 56, Extra 14, Side 0 within OCG size rules; Extra Deck breakdown: 7 Fusion, 5 Link, 2 Xyz; Exact-archetype purity 12.9% (9 of 70 copies)
- Observed: Archetype core inclusion stats show Cyber Dragon Core, Therion King Regulus and Cyber Emergency as common among Cyberdark lists
- Inferred: Opening-hand starter probability and brick estimates from hypergeometric draw odds; Combo ceiling and turn-1 and turn-2 plans from card text; Interaction resilience from hand-trap and negation text counts
- Provisional: Meta Power and matchup fit (no dated metagame sample)
- Data gaps: no combos supplied; combo floor/median/ceiling is text-only inference no tournament link; archetype meta-share and per-pilot record absent no win-rate telemetry (going-first/second, matchup, brick/starter rates) no Side Deck present, so D12 cannot be measured one CardIDList passcode (10443957) unresolved Meta Power is provisional unless a dated metagame sample is supplied
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