Cyber Dragon Deck #768965 — Yu-Gi-Oh! OCG

55 Main, 14 Extra, incl. Cyber Dragon Core x3, Cyberdark Claw x3, Mulcharmy Fuwalos x3. Created Oct 20, 2026 by YGO Mod.

Deck Cyber Dragon OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
30± 10/ 100
Power Score
Structural 53
Reliability 45
Going First 50
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 50
Going Second 60
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 56 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Cyber Dragon Nova / Cyber Eternity Dragon / Jizukiru pressure from the Extra Deck through Cyber Dragon searches and Fusion/Link/Xyz summons (structural read only; Extra Deck lines are not verified by board data); Going-second hand-trap disruption (8 hand traps) leading into a Kaiju or Cyber Dragon boss
  • Turn 1 (going first): Normal Summon Cyber Dragon Core to search a Cyber Spell/Trap, then build a Link or Fusion line from Cyber Dragon monsters (Inferred from card text)
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre and Infinite Impermanence for the opponent's first 1-2 activations, then convert with Cyber Dragon Herz / Nachster special summons (Inferred)
  • Recovery: Cyber Repair Plant and Cyberdark Realm recover Cyber Dragons and Cyberdark monsters from the Deck; Cyberdark Claw can add a Cyberdark from GY (Inferred)
  • After siding: No Side Deck is registered, so no post-side plan can be evaluated

Why it scores here

The score reflects the deck as a system, not an average of its cards: a 56-card Main with 23% exact-name Cyber Dragon purity, 25 searcher-text cards and 14 archetype-core copies gives a reasonable chance (about 0.78 for at least one core card in an opening hand of five) of finding an engine piece, but the engine itself is spread across Cyberdark, Cyber, Mulcharmy and Kaiju support. Going-second disruption is the deck's strongest read, with 8 hand traps giving about 0.62 for at least one hand trap in six cards, though no board data exists to confirm how those interactions convert. Combo ceiling and median output are not measurable because no combos were recorded, so those two dimensions carry Low-confidence text inference only. The list is Illegal (Ash Blossom & Joyous Spring at 3 copies against a Semi-Limited limit of 2), so the score is capped and labeled structural-only. Archetype popularity did not earn points; the 14 Extra Deck slots and the empty Side Deck pull the score down.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(>=1 Cyber Dragon Core in 5) ≈ 0.25; P(>=1 archetype-core card in 5) ≈ 0.78; engine spread across sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 52 Brick estimate ≈ 0.22 for a hand with no archetype-core card; 28 Level-0 spells and 17 tech cards raise redundancy and conflict risk (Inferred)
D3 Combo Conversion & Ceiling 45 No recorded boards and no parseable combos; ceiling is text-only inference from Cyber Dragon Core, Cyberdark Claw and Cyber Dragon Nova (Inferred, Low confidence)
D4 Combo Floor & Median Output 40 No median or power distribution available; floor and median cannot be measured from the evidence (Provisional)
D5 Interruption Resilience & Route Redundancy 58 Eight hand traps plus Cyber Repair Plant and Cyberdark Realm give multiple recovery routes after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 62 Recursion from Cyber Repair Plant, Cyberdark Claw and Clockwork Night, plus 25 searcher-text cards, supports rebuild after spending (Inferred)
D7 End-Board & Interaction Quality 60 Solemn Judgment, 2 Solemn Warning, Lightning Storm, Harpie's Feather Duster and Cybernetic Overflow give layered end-board interaction (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 62 Going-second hand-trap coverage ≈ 0.62 for six cards; Jizukiru (3300 ATK) and Kaiju support add board-breaking reach (Inferred)
D9 Offensive Pressure & Closing Power 58 Extra Deck closers include Cyber Dragon Nova (2100), Cyber Eternity Dragon (2800/4000), Jizukiru (3300) and Cyber Dragon Sieger (2100); no damage or board-state data (Inferred)
D10 Main Deck Efficiency & Flexibility 45 56 Main cards with 31 distinct names, 23% exact-name archetype purity and 17 tech cards; one unresolved passcode (Verified count, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 55 14 Extra Deck cards across 11 distinct names: 7 Fusion, 5 Link, 2 XYZ; mandatory summon routes are diverse but several are off-archetype (Verified count)
D12 Side Deck Adaptability 10 No Side Deck registered (0 cards); post-side adaptability cannot be assessed (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated metagame sample; archetype fit is neutral placeholder (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step chains (Fusion, Link, Cyber Dragon special summon restrictions, Once-per-turn stacking) raise decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 53, Going First ≈ 50, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist exposure (-8); No side deck (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (-12) = 39, then capped at 30 because the list is Illegal (theoretical/structural-only); Meta provisional


More OCG Info

Cyber Dragon

Cyber Dragon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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