Magistus Deck #768962 — Yu-Gi-Oh! OCG

53 Main, 15 Extra, incl. Aiwass, Divine Spirit of the Law x3, Aleister the Reminiscent x3, Mulcharmy Fuwalos x3. Created Oct 20, 2026 by YGO Mod.

Deck Magistus OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 20, 2026
35± 8/ 100
Power Score
Structural 56
Reliability 45
Going First 52
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 56
Going First 52
Going Second 56
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Stun, Fusion/Link engine
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Fusion Summon Invoked boss monsters (Hyperinvoked Aeon, Invoked Elysium, Invoked Oceanus) from the Extra Deck off Aleister-based material lines; Link Summon pressure (Aleister the Invoker of Madness, Endymion, Artemis) and Invoked Caliga / Mechaba board control
  • Turn 1 (going first): Open a starter (Aleister the Reminiscent, Aiwass, Crowley, Invocation) and extend into a Fusion or Link Summon; hold Ash / Droll / Ghost Belle as interaction for the opponent's first activation
  • Turn 2 (going second): Use hand traps (Ash, Ghost Belle, Ghost Ogre, D.D. Crow, Droll) to break the opponent's starter and then Fusion Summon from the GY-recovered Aleister line
  • Recovery: Recover Aleister and Invocation monsters from the GY through Invocation, Magical Meltdown and Gamma Summon, and rebuild via Mulcharmy draw effects
  • After siding: Not evaluable: the deck runs no Side Deck, so there is no post-side plan

Why it scores here

This OCG Magistus/Invoked build is scored as a connected Fusion-and-Link engine, not as an average of its cards. Its opening reliability is moderate: about 78% of openings hold at least one archetype-core card, but any single three-copy starter is only about 25% per opening hand, so the engine depends on Aleister searchers and Mulcharmy draws to stay live. Its interaction layer is the strongest part of the list, with about 12 hand traps, Solemn Judgment and Droll & Lock Bird giving layered answers on the opponent's turn, especially going second (about 78% chance of at least one hand trap in a six-card hand). Its ceiling is high because the Extra Deck holds several 3000+ ATK Invoked fusions, but no recorded boards exist, so median output and combo floor are text-only inferences. The deck is illegal in OCG as built: three Ash Blossom and three Super Polymerization exceed their limits, and two Forbidden cards are run, so the score is capped and labelled theoretical. Popularity and archetype usage were not credited, and no side deck is present, which pulls the post-side score to the floor.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 archetype-core card in opening hand of 5) ~0.78; single three-copy starter ~0.25; 2-card bootstrap (Inferred)
D2 Opening-Hand Quality & Brick Management 48 21 Spells and 11 Fusion monsters with several Limited/Forbidden copies that cannot all be run; brick risk estimated from composition (Inferred)
D3 Combo Conversion & Ceiling 55 Best Invoked fusion lines (Hyperinvoked Aeon 3800 ATK, Elysium 3200/4000) give high ceiling; no parseable recorded boards (Inferred)
D4 Combo Floor & Median Output 42 No recorded boards, so median and floor are unmeasured; text-based estimate only (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Multiple negates and hand traps plus GY recursion (Invocation, Gamma Summon, Magical Meltdown) provide route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 58 GY recursion and draw effects offset Fusion material spend, but several recovery paths require Limited or Forbidden cards (Inferred)
D7 End-Board & Interaction Quality 72 Twelve hand traps plus Solemn Judgment, Crossout Designator and Harpie's Feather Duster give layered, durable interaction (Inferred semantic read, flags verified)
D8 Going-Second & Board-Breaking Power 60 Going-second hand-trap density (~78% at least one in six cards) and Aiwass/Virakam removal; no board data (Inferred)
D9 Offensive Pressure & Closing Power 68 Hyperinvoked Aeon 3800 ATK and Invoked Elysium 3200 ATK close games; Invoked Raidjin and Mechaba add control (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 50 56 Main Deck cards inside the 40-60 size window but 11 cards at three copies and multiple over-limit slots reduce flexibility (Verified counts, Inferred)
D11 Extra Deck Efficiency & Coverage 65 11 Fusion and 4 Link monsters use the Extra Deck heavily with several redundant bosses (Verified composition, Inferred flexibility)
D12 Side Deck Adaptability 15 No Side Deck at all, so no post-side adaptation is possible (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated metagame sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 42 Multi-step Fusion chains with many optional triggers and Quick Effects demand high pilot skill (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 56, Going First ≈ 52, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Copy-limit violations (-4); Banlist exposure (-8). Final formula: Structural 56 and TR 45 give a computed 54 (0.80*56 + 0.20*45). Modifiers total -12 -> 42. Illegal cap applied: final score set to 35, theoretical/structural only, no normal final score.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: 12 hand traps plus Solemn, Droll and Crossout
  • High-ceiling Invoked Fusion bosses in the Extra Deck
  • Strong GY recursion through Invocation, Magical Meltdown and Gamma Summon

Weaknesses

  • Illegal in OCG as built: copy-limit violations and two Forbidden cards
  • No Side Deck, so no post-side adaptation
  • Consistency depends on three-copy starters that open only about 25% of the time

Critical choke points

  • Aleister searchers and Invocation as the single access route to Fusion Summons
  • Forbidden cards removed from the list would reopen the legal copy limit issue
Priority Remove Add Reason
1 Called by the Grave (Forbidden) and Triple Tactics Talent (Forbidden) Legal OCG tech or a second copy-legal hand trap Forbidden cards make the list illegal in OCG; removing them is required before any normal score applies
2 One copy each of Ash Blossom and Super Polymerization, and one Droll & Lock Bird Legal-limit replacements from the same engine Brings all copy counts within OCG limits
3 No Side Deck present A 3-5 card side with targeted negates and Fusion-stopping cards Gives post-side adaptation and raises D12 from its floor

Evidence & confidence

  • Verified: Main 56, Extra 15, Side 0 within OCG size rules; Over-limit copies: Ash Blossom 3/2, Super Polymerization 3/2, Droll & Lock Bird 2/1; Forbidden cards run: Called by the Grave, Triple Tactics Talent; Card texts and statistics for Invoked Aeon, Elysium, Oceanus, Aleister and hand traps
  • Inferred: Opening-hand consistency from hypergeometric draws; Hand-trap density and going-second interaction; Interaction breadth and layering from card text; Combo ceiling from fusion text
  • Provisional: Meta Power (no dated metagame sample); Matchup fit (no tournament link)
  • Data gaps: No recorded combos supplied; floor, median and ceiling are text-only No tournament link; archetype meta-share and per-pilot record absent One passcode (86120751) unresolved to a card and counted as Main No win-rate telemetry; going-first and going-second splits are Inferred No Side Deck; post-side plans cannot be evaluated Meta Power provisional without a dated metagame sample

More OCG Info

Magistus

Magistus Breakdown

 
 

 

 

 

 

 

 
 

 

 
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