Atlantean Deck #768949 — Yu-Gi-Oh! OCG

58 Main, 15 Extra, incl. Abyssrhine, the Atlantean Spirit x3, Atlantean Dragoons x3, First Penguin x3. Created Oct 20, 2026 by YGO Mod.

Deck Atlantean OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
40± 10/ 100
Power Score
Structural 59
Reliability 50
Going First 62
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 40/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 58.9
Going First 62
Going Second 60
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Tempo
  • Format: ocg

Legality

Main 58 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Atlantean and Mermail boards converted into Poseidra, Abysstrite, Atlantean Dragoons and Abyss-line Xyz/Link pressure (Inferred from card text; no recorded boards); Levia-Dragon - Daedalus and Atlantis/Umi Link routes (Inferred from card text)
  • Turn 1 (going first): Open a WATER starter (Neptabyss, Abyssrhine, First Penguin, Mulcharmy) to search an Atlantean or Mermail engine piece, then build a Synchro or Xyz board (Inferred)
  • Turn 2 (going second): Use the 11 hand traps and Ash Blossom to stop the opponent's first summon, then extend through Deep Sea and Mermail monsters (Inferred)
  • Recovery: Mermail Abyssteus and Mermail Abysspike search lower-level Mermail or WATER monsters; Mulcharmy draw effects refill the hand (Inferred)
  • After siding: Not evaluable: the deck runs no Side Deck (side_count 0)

Why it scores here

The deck is illegal in OCG as submitted: Ash Blossom & Joyous Spring and Dominus Impulse are each run three times against a Semi-Limited limit of two, so the score is a theoretical structural read capped at 40, not a normal final score. Structurally the list has real redundancy: the Atlantean/Mermail core has a 94.8% chance of at least one piece in a 5-card opening hand, and 20 searcher-text cards support a consistent engine start (Inferred from hypergeometric estimates). Interaction is dense, with 11 hand traps and 14 negation-text cards, which gives a 73% chance of at least one hand trap in a 6-card going-second hand (Inferred). Scores come from consistency and interaction on the system, not from averaging card power and not from Atlantean's popularity, which is only the archetype-usage signal. Points are limited by 61 off-archetype copies (16.4% exact-name purity), no side deck, no recorded boards, and multi-step Umi and Atlantis conditions.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(at least one of 25 archetype-core cards in a 5-card hand) = 0.948; 20 searcher-text cards (Inferred)
D2 Opening-Hand Quality & Brick Management 58 32 distinct main-deck cards, 16 singletons, 11 hand traps; some Umi and Atlantis conditions create dead draws (Inferred)
D3 Combo Conversion & Ceiling 60 No parseable recorded boards; ceiling from card text only via Umi Link and Synchro/Xyz routes (Inferred)
D4 Combo Floor & Median Output 50 No combos supplied, so no median or distribution exists; placeholder mid-score (Provisional)
D5 Interruption Resilience & Route Redundancy 62 Engine has several independent starters and 14 negation-text cards, but the Umi line depends on Atlantis (Inferred)
D6 Resource Economy, Recovery & Grind 64 Mermail and Atlantean search loops plus Mulcharmy draw effects and Pot of Sloth recover resources (Inferred)
D7 End-Board & Interaction Quality 68 11 hand traps, 14 negation-text cards and 16 removal-text cards give layered interaction (Inferred semantic)
D8 Going-Second & Board-Breaking Power 70 73% chance of at least one hand trap in a 6-card going-second hand; Dominus Impulse and Gallant Bandit add board-breaking (Inferred)
D9 Offensive Pressure & Closing Power 66 Poseidra 2800 ATK, Abysstrite and Atlantean Dragoons direct-attack text give closing power (Inferred from card text)
D10 Main Deck Efficiency & Flexibility 48 58 main + 15 extra at the OCG size limit; exact-name purity 16.4% with 19 sub-archetypes diluting the engine (Inferred)
D11 Extra Deck Efficiency & Coverage 55 15 Extra cards: 7 Synchro, 4 Xyz, 4 Link; Umi and Daedalus Link routes need specific materials (Inferred)
D12 Side Deck Adaptability 20 No side deck (side_count 0): no post-side adaptation, so this is a structural floor (Verified)
D13 Matchup Coverage & Format Fit 50 tournament_context unavailable; archetype usage 100% for Abysstrite but no dated meta sample (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Umi, Atlantis and Mermail conditions with many decision points; higher error risk (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 58.9, Going First ≈ 62, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist_exposure (-4); no_side_deck (-3); no_combo_evidence (-2); illegal_cap (0). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*58.9 + 0.20*50 - 9 = 48.1; capped at 40 because the list is Illegal (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.24 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core engine has high redundancy: 94.8% chance of at least one archetype-core card in a 5-card hand (Inferred)
  • Dense interaction: 11 hand traps and 14 negation-text cards (Inferred)
  • Multiple searchers and draw effects keep resources flowing (Inferred)

Weaknesses

  • Illegal as submitted: two cards exceed OCG copy limits (Verified)
  • Low exact-archetype purity (16.4%) with 19 sub-archetypes diluting the engine (Verified)
  • No side deck (Verified)
  • No recorded combos to measure real conversion (Verified)

Critical choke points

  • Umi and Atlantis conditions gate several Link and Synchro routes (Inferred)
  • Dependence on Atlantis, City of the Sea Dragon in the field-spell line (Inferred)
Priority Remove Add Reason
1 one copy each of Ash Blossom & Joyous Spring and Dominus Impulse a legal non-copy-limited replacement Restores legality; this single change removes the Illegal cap
2 off-archetype staples with no engine link a 15-card Side Deck of hand traps and anti-Floodgate answers Adds the missing post-side plan (D12 floor)
3 two Mulcharmy copies one more core Atlantean or Mermail starter Increases engine coherence and reduces off-archetype copies

Evidence & confidence

  • Verified: Ash Blossom & Joyous Spring and Dominus Impulse exceed the OCG copy limit (3 run vs 2 legal); Main 58 and Extra 15 are within the OCG size rules; Exact-name purity 16.4%; side deck is empty; Archetype core group: 25 copies, 48% core-card presence
  • Inferred: Consistency estimates from hypergeometric probabilities; Interaction density from role-hint and card-text scaffold; Going-first and going-second plans from card text
  • Provisional: Meta Power and matchup fit: no dated metagame sample; Median and floor output: no combo data
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry (going-first, matchup, starter or brick rates) Meta Power is Provisional without a dated metagame sample No side deck supplied for a best-of-3 post-side read

More OCG Info

Atlantean

Atlantean Breakdown

 
 

 

 

 

 

 

 
 

 

 
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