Black Luster Soldier Deck #768944 — Yu-Gi-Oh! OCG

57 Main, 13 Extra, incl. Animimicat x3, Dark-Eyes Illusionist Faceless Mage x3, Funny Dark Rabbit x3. Created Oct 20, 2026 by YGO Mod.

Deck Black Luster Soldier OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
25± 6/ 100
Power Score
Structural 45
Reliability 40
Going First 40
Going Second 46

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±6 · Confidence: Low)

Overall score Value
Structural Deck Power 44.9
Going First 40
Going Second 46
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 57 / Extra 13 / Side 0 — status: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Toon World-enabled Toon monsters and Blue-Eyes Toon / Blue-Eyes Ultimate Toon Dragon beatdown, supported by Mulcharmy card advantage; Dark Magician of Destruction and Stardust Dragon / Warrior as board presence
  • Turn 1 (going first): Open a Toon World or Mulcharmy starter, use hand traps (Ash Blossom, Effect Veiler, Droll & Lock Bird) to protect the first engine, and build a Toon board through Toon World searches
  • Turn 2 (going second): Use hand traps and Solemn-family negation (Solemn Warning, Solemn Judgment, Dominus Impulse) to answer the opponent's first summon or set, then rebuild from Mulcharmy draws
  • Recovery: Search Toon World, Toon Table of Contents, or Toon Bookmark to refill the Toon engine; Mulcharmy draws and Pot of Prosperity recover card count
  • After siding: No side deck is registered, so no post-side plan can be evaluated

Why it scores here

The deck opens a Toon or Mulcharmy starter reasonably often (P(at least one searcher in a 5-card hand) is about 0.86, and the 9-copy archetype core has about a 0.59 chance of appearing in an opening hand), but the Toon World dependence means many Toon cards are dead without the field card, which holds the brick and consistency scores down. Its interaction density is the strongest part of the system: ten hand traps and several negates (Ash Blossom x2, Solemn Warning x2, Solemn Judgment, Infinite Impermanence x3, Effect Veiler x2, Droll & Lock Bird) give it a real end-board and going-second answer. There is no recorded combo data, so the ceiling and median are text-only inferences and are scored conservatively. Archetype popularity was not credited: exact-name purity is 0%, with 70 of 70 non-generic copies spread across Toon, Mulcharmy, PSY-Frame, Solemn and other sub-archetypes, and the Structural score was built from the system rather than an average of card scores. The deck is Illegal (three Toon Bookmark over the Limited cap and three Forbidden cards in the Extra Deck), so the final score is capped and the evaluation is structural-only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 48 P(at least one starter in 5 cards) is about 0.86 for the searcher group and about 0.59 for the archetype core; the Toon World dependence lowers it (Inferred)
D2 Opening-Hand Quality & Brick Management 38 Toon World-dependent Toon cards and Toon Briefcase/Toon Kingdom add dead-card risk with no field card in hand (Inferred)
D3 Combo Conversion & Ceiling 40 No recorded boards; ceiling read from text only (Blue-Eyes Ultimate Toon Dragon, Toon Dark Magician Girl, Dark Magician of Destruction) (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards; median cannot be measured, so scored conservatively (Inferred)
D5 Interruption Resilience & Route Redundancy 45 Ten hand traps and several negates give partial redundancy, but the Toon World line has a single point of failure (Inferred)
D6 Resource Economy, Recovery & Grind 55 Mulcharmy draw effects, Pot of Prosperity and 18 searcher-text cards support recovery (Inferred)
D7 End-Board & Interaction Quality 68 Ten hand traps and Solemn-family negation give a broad interaction suite (Inferred semantic read of card text)
D8 Going-Second & Board-Breaking Power 55 Going-second hand-trap density is strong (P(at least one hand trap in 6 cards) about 0.70); board breaking depends on Toon World (Inferred)
D9 Offensive Pressure & Closing Power 35 Toon monsters and Blue-Eyes Ultimate Toon Dragon give a high ATK ceiling, but direct attacks need Toon World and an opposing non-Toon board (Inferred)
D10 Main Deck Efficiency & Flexibility 40 57 main cards with 0% exact-name archetype purity and 70 off-archetype copies lower compactness (Verified composition, Inferred consistency)
D11 Extra Deck Efficiency & Coverage 40 13 Extra cards across Link, Fusion, Synchro and Xyz; Red-Eyes Dark Dragoon and Cross-Sheep are Forbidden, so the Extra Deck is not legal as built (Verified legality)
D12 Side Deck Adaptability 15 No side deck is registered (side count 0) (Verified)
D13 Matchup Coverage & Format Fit 35 No dated meta sample or tournament link; archetype share is unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Many Toon-conditional effects and Toon World interactions raise decision load and error risk (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 44.9, Going First ≈ 40, Going Second ≈ 46, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-4); copy-limit violation (-4). Final formula: Structural 44.9 and TR 40 give 0.80*44.9 + 0.20*40 = 43.9 before modifiers; modifiers -8 give 35.9; the Illegal cap sets the final score to 25 (structural-only, theoretical). Meta is provisional (null).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.86 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Ten hand traps and several negates give a broad interaction suite
  • Mulcharmy draw effects and searchers support card economy
  • Toon and Blue-Eyes threats give a high ATK ceiling

Weaknesses

  • Three illegal copy-limit violations and three Forbidden Extra Deck cards
  • Toon World dependence creates dead cards and single-point failures
  • No side deck; no post-side plan
  • Low exact-name archetype purity spreads the list across sub-archetypes

Critical choke points

  • Toon World the Perfect World (Limited, 1 copy) is required for most Toon monster lines
  • Ash Blossom and Droll are the main answers to opposing starters on the going-second turn
Priority Remove Add Reason
1 2 of the 3 Toon Bookmark copies 1 legal Toon Bookmark copy plus a legal Limited-compliant replacement Restores legality; the illegal list cannot receive a normal score
2 Red-Eyes Dark Dragoon, Cross-Sheep, Charmer Quartet in Bloom Legal Extra Deck options from the same engine Forbidden cards cannot be run in the current format
3 Toon Briefcase or Toon Kingdom A second searcher or a hand trap Reduces dead cards without Toon World on the field

Evidence & confidence

  • Verified: Legality status Illegal, copy-limit violations and Forbidden Extra Deck cards; Main 57 and Extra 13, both inside the OCG size rules; Side deck count 0; Archetype composition: 0% exact-name purity, 70 off-archetype copies
  • Inferred: Consistency estimates from hypergeometric draw odds; Hand-trap and negate interaction read from card text; Toon World dependence and dead-card risk; Pilotability and error-tolerance read
  • Provisional: Meta Power and matchup fit (no dated meta sample)
  • Data gaps: No recorded combos; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record are absent No win-rate telemetry for going-first, going-second, matchup or brick rates No side deck registered, so post-side adaptability cannot be measured Meta Power is provisional unless a dated metagame sample is supplied

More OCG Info

Black Luster Soldier

Black Luster Soldier Breakdown

 
 

 

 

 

 

 

 
 

 

 
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