Dragonmaid Deck #768940 — Yu-Gi-Oh! OCG

52 Main, 20 Extra, incl. Chamber Dragonmaid x4, Parlor Dragonmaid x3, Ghost Belle & Haunted Mansion x3. Created Oct 20, 2026 by YGO Mod.

Deck Dragonmaid OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 20, 2026
30± 8/ 100
Power Score
Structural 51
Reliability 42
Going First 48
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 51
Going First 48
Going Second 55
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange
  • Format: ocg

Legality

Main 52 / Extra 20 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Extra Deck Fusion/Xyz/Link threats (Lady's Dragonmaid, Dragonmaid Sheou, House Dragonmaid, Light and Darkness Dragonlord, Borrelend Dragon) reached through Dragonmaid searches and summon chains; no single proven finisher.; Dragonmaid Changeover and Super Polymerization as Fusion enablers; Red-Eyes Darkness Metal Dragon and Black Metal Dragon as a secondary Dragon-based beatdown line.
  • Turn 1 (going first): Open on a Dragonmaid searcher (Chamber Dragonmaid, Kitchen Dragonmaid, Parlor Dragonmaid, Dragonmaid Hospitality) to add a Dragonmaid Spell/Trap, then build toward a Level 7+ Dragonmaid Special Summon or a Fusion. The hand has no protection, so first-turn plays are exposed.
  • Turn 2 (going second): Hold Ash Blossom, Ghost Belle, Infinite Impermanence or Droll & Lock Bird for the opponent's first search, summon or Spell/Trap, then rebuild the Dragonmaid engine from the GY using Dragonmaid Welcome or Send-Off.
  • Recovery: Recover through Dragonmaid Welcome and Dragonmaid Changeover, which return Dragonmaid monsters or Spells to hand from the GY, and through the Deck searchers Dragonmaid Downtime and Dragonmaid Tidying.
  • After siding: Not evaluable: the list has no Side Deck, so there is no post-side plan. Any sideboard must be built within the 15-card cap after the legality fixes.

Why it scores here

The deck opens a Dragonmaid engine often enough: P(at least one searcher in a 5-card hand) is 0.78 and P(at least one archetype core card) is 0.58, which is the main reason D1 and D6 are not lower (Inferred, from hypergeometric estimates). Eight hand traps (Ash Blossom x2, Infinite Impermanence x2, Ghost Belle x3, Droll & Lock Bird) give going-second interaction, with P(at least one hand trap in 6 cards) about 0.65 (Inferred). Conversion is scored from card text only because no combos were supplied, so D3 and D4 are Inferred and no recorded floor or median exists. Popularity and archetype share earned no points, and no card scores were averaged. The score is capped as Illegal because the list runs 4 Chamber Dragonmaid against a limit of 3 and carries 20 Extra Deck cards against a maximum of 15, so this is a theoretical, structural-only read.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 searcher in 5-card hand) ~0.78; P(>=1 archetype core card) ~0.58; only 8 of 52 main cards are archetype core (Inferred)
D2 Opening-Hand Quality & Brick Management 45 About 42% of 5-card hands have no archetype core card; 42 of 52 main copies are off-archetype or generic, which raises brick and conflict risk (Inferred)
D3 Combo Conversion & Ceiling 55 No combos supplied; ceiling read from card text: Fusion/Xyz/Link finishers reachable via Dragonmaid searches and Changeover (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so floor and median are unknown; text-only estimate of the typical line is low-to-mid (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Eight hand traps and several searchers give alternate routes after one interruption, but the core relies on a few Dragonmaid engine pieces (Inferred)
D6 Resource Economy, Recovery & Grind 60 Thirteen searcher-text cards and recursion through Welcome, Changeover and Downtime support grind (Inferred from card text)
D7 End-Board & Interaction Quality 62 Ash Blossom x2, Ghost Belle x3, Infinite Impermanence x2, Droll & Lock Bird x1 and Fusion-based negations give layered interaction (Verified card text, Inferred quality)
D8 Going-Second & Board-Breaking Power 60 Going-second hand-trap coverage, P(>=1 hand trap in 6) ~0.65, plus Extra Deck board-breakers; no going-second win data exists (Inferred)
D9 Offensive Pressure & Closing Power 60 Extra Deck bosses reach ATK 2600 to 3500 (Lady's Dragonmaid, Dragonmaid Sheou, Light and Darkness Dragonlord, Dark End Evaporation Dragon); no closing data (Verified stats, Inferred)
D10 Main Deck Efficiency & Flexibility 40 Main Deck is 52 cards with 33 distinct names and 41.7% exact-archetype purity; 15 distinct sub-archetypes dilute the engine (Verified composition)
D11 Extra Deck Efficiency & Coverage 45 Extra Deck is 20 cards (over the 15 maximum) across Fusion, Xyz and Link with many non-engine threats; mandatory slots are not clear (Verified composition, Inferred)
D12 Side Deck Adaptability 20 No Side Deck is present, so post-side adaptability cannot be scored; a low floor is assigned (Verified: side count 0)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype share is unavailable, so the score is Provisional
D14 Pilotability & Error Tolerance 35 Several engines and off-archetype pieces (Bystial, Light and Darkness, Mulcharmy, Branded, Red-Eyes, Venom, Train, Galaxy) raise decision load (Inferred)

How the score was computed

Strategy profile: Toolbox primary; Midrange not weighted separately (the structural score uses the Toolbox weights only). Structural ≈ 51, Going First ≈ 48, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: Banlist exposure (-2); Extra Deck over limit (-1); Illegal cap (-16). Final formula: Illegal cap: uncapped 0.80*51 + 0.20*42 = 49.2, with context modifiers -3 = 46; capped to 30 because the list is Illegal (copy limit and Extra Deck size). Theoretical/structural only. Meta Provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.78 · key two-card combo ≈ — · full-brick estimate ≈ 0.42 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Two-copy searchers and summon chains give the engine real access on the first turn (Inferred)
  • Eight hand traps and multiple negations give layered going-second interaction
  • Extra Deck has strong bosses at 2600 to 3500 ATK, with several Fusion options for end-board pressure

Weaknesses

  • Illegal as built: 4 Chamber Dragonmaid against 3 allowed, and 20 Extra Deck cards against 15
  • Low archetype purity (41.7%) and 15 sub-archetypes spread the engine thin
  • No Side Deck, so no best-of-3 plan
  • No recorded combos or tournament data, so the score rests on text and probability estimates

Critical choke points

  • Dragonmaid Fusion and Special Summon chains depend on a few Level 7+ Dragonmaid monsters; losing them to one hand trap can stall the line (Inferred)
  • Off-archetype Extra Deck pieces need specific Dragon Level and Fusion materials; a missing component can dead the Extra Deck (Inferred)
Priority Remove Add Reason
1 1 Chamber Dragonmaid nothing (fix the copy limit) Four copies break the OCG limit of three; this is a required legality fix before any score applies
2 5 Extra Deck cards (e.g. Hieratic Seal of the Heavenly Spheres, Flash Charge Dragon, Borrelsword Dragon, Starving Venom Fusion Dragon, Number S38: Titanic Galaxy) nothing (fix the Extra Deck size) 20 Extra Deck cards exceed the OCG maximum of 15; cutting the weakest off-archetype pieces also improves engine purity
3 none a 15-card Side Deck (Dragonmaid-compatible hand traps or negations) The list has no Side Deck, so there is no adaptability for best-of-3 play

Evidence & confidence

  • Verified: Legality: Illegal, Chamber Dragonmaid 4 copies over the limit of 3, Extra Deck 20 over 15, Side Deck 0; Card text and stats for all listed cards; Copy histogram and archetype purity 41.7%; Banlist statuses: six Limited and two Semi-Limited cards, all run within allowed copies
  • Inferred: P(>=1 searcher in 5) ~0.78 and P(>=1 core card in 5) ~0.58 (hypergeometric); Going-second hand-trap coverage P(>=1 hand trap in 6) ~0.65; Toolbox primary strategy from off-archetype composition and hand-trap density; Engine accessibility and brick estimates; D3 and D4 from card text only
  • Provisional: Meta Power (no dated metagame sample); Matchup fit and D13 (no tournament data)
  • Data gaps: No combos supplied; floor, median and ceiling are text-only inference No tournament link; archetype meta-share and pilot record are absent No win-rate telemetry; going-first/second, matchup and brick rates are Inferred No Side Deck present; post-side plan cannot be evaluated Meta Power Provisional until a dated metagame sample is supplied

More OCG Info

Dragonmaid

Dragonmaid Breakdown

 
 

 

 

 

 

 

 
 

 

 
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