Dragonmaid Deck #768940 — Yu-Gi-Oh! OCG
52 Main, 20 Extra, incl. Chamber Dragonmaid x4, Parlor Dragonmaid x3, Ghost Belle & Haunted Mansion x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (52)
- Black Metal Dragon x1
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Chamber Dragonmaid x4
- Dark End Evaporation Dragon x1
- Dragonmaid Ernus x1
- Dragonmaid Lorpar x1
- Dragonmaid Nudyarl x1
- Dragonmaid Tinkhec x1
- Droll & Lock Bird x1
- Kitchen Dragonmaid x2
- Laundry Dragonmaid x1
- Light End Sublimation Dragon x2
- Mulcharmy Fuwalos x2
- Mulcharmy Purulia x1
- Nurse Dragonmaid x1
- Parlor Dragonmaid x3
- Red-Eyes Darkness Metal Dragon x1
- The Bystial Lubellion x1
- The Winged Dragon of Ra - Sphere Mode x2
- Ash Blossom & Joyous Spring x2
- Ghost Belle & Haunted Mansion x3
- Mahaama the Fairy Dragon x1
- Branded Regained x1
- Dragonmaid Changeover x1
- Dragonmaid Hospitality x3
- Dragonmaid Send-Off x2
- Dragonmaid Welcome x2
- Spellbound x2
- Super Polymerization x2
- Dragonmaid Downtime x1
- Dragonmaid Tidying x1
- Infinite Impermanence x2
Extra Deck (20)
- Dragonmaid Sheou x2
- Filia Regis x1
- Guardian Chimera x1
- House Dragonmaid x2
- Khaos Starsource Dragon x1
- Lady's Dragonmaid x1
- Light and Darkness Dragonlord x1
- Starving Venom Fusion Dragon x1
- Accesscode Talker x1
- Borrelend Dragon x1
- Borrelsword Dragon x1
- Flash Charge Dragon x1
- Hieratic Seal of the Heavenly Spheres x1
- Striker Dragon x1
- Number 38: Hope Harbinger Dragon Titanic Galaxy x1
- Number S38: Titanic Galaxy x1
- Superdreadnought Rail Cannon Gustav Max x1
- Superdreadnought Rail Cannon Juggernaut Liebe x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 51 |
| Going First | 48 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 42 |
- Primary strategy: Toolbox
- Secondary strategies: Midrange
- Format: ocg
Legality
Main 52 / Extra 20 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Extra Deck Fusion/Xyz/Link threats (Lady's Dragonmaid, Dragonmaid Sheou, House Dragonmaid, Light and Darkness Dragonlord, Borrelend Dragon) reached through Dragonmaid searches and summon chains; no single proven finisher.; Dragonmaid Changeover and Super Polymerization as Fusion enablers; Red-Eyes Darkness Metal Dragon and Black Metal Dragon as a secondary Dragon-based beatdown line.
- Turn 1 (going first): Open on a Dragonmaid searcher (Chamber Dragonmaid, Kitchen Dragonmaid, Parlor Dragonmaid, Dragonmaid Hospitality) to add a Dragonmaid Spell/Trap, then build toward a Level 7+ Dragonmaid Special Summon or a Fusion. The hand has no protection, so first-turn plays are exposed.
- Turn 2 (going second): Hold Ash Blossom, Ghost Belle, Infinite Impermanence or Droll & Lock Bird for the opponent's first search, summon or Spell/Trap, then rebuild the Dragonmaid engine from the GY using Dragonmaid Welcome or Send-Off.
- Recovery: Recover through Dragonmaid Welcome and Dragonmaid Changeover, which return Dragonmaid monsters or Spells to hand from the GY, and through the Deck searchers Dragonmaid Downtime and Dragonmaid Tidying.
- After siding: Not evaluable: the list has no Side Deck, so there is no post-side plan. Any sideboard must be built within the 15-card cap after the legality fixes.
Why it scores here
The deck opens a Dragonmaid engine often enough: P(at least one searcher in a 5-card hand) is 0.78 and P(at least one archetype core card) is 0.58, which is the main reason D1 and D6 are not lower (Inferred, from hypergeometric estimates). Eight hand traps (Ash Blossom x2, Infinite Impermanence x2, Ghost Belle x3, Droll & Lock Bird) give going-second interaction, with P(at least one hand trap in 6 cards) about 0.65 (Inferred). Conversion is scored from card text only because no combos were supplied, so D3 and D4 are Inferred and no recorded floor or median exists. Popularity and archetype share earned no points, and no card scores were averaged. The score is capped as Illegal because the list runs 4 Chamber Dragonmaid against a limit of 3 and carries 20 Extra Deck cards against a maximum of 15, so this is a theoretical, structural-only read.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(>=1 searcher in 5-card hand) ~0.78; P(>=1 archetype core card) ~0.58; only 8 of 52 main cards are archetype core (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | About 42% of 5-card hands have no archetype core card; 42 of 52 main copies are off-archetype or generic, which raises brick and conflict risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No combos supplied; ceiling read from card text: Fusion/Xyz/Link finishers reachable via Dragonmaid searches and Changeover (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards, so floor and median are unknown; text-only estimate of the typical line is low-to-mid (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Eight hand traps and several searchers give alternate routes after one interruption, but the core relies on a few Dragonmaid engine pieces (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Thirteen searcher-text cards and recursion through Welcome, Changeover and Downtime support grind (Inferred from card text) |
| D7 | End-Board & Interaction Quality | 62 | Ash Blossom x2, Ghost Belle x3, Infinite Impermanence x2, Droll & Lock Bird x1 and Fusion-based negations give layered interaction (Verified card text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second hand-trap coverage, P(>=1 hand trap in 6) ~0.65, plus Extra Deck board-breakers; no going-second win data exists (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Extra Deck bosses reach ATK 2600 to 3500 (Lady's Dragonmaid, Dragonmaid Sheou, Light and Darkness Dragonlord, Dark End Evaporation Dragon); no closing data (Verified stats, Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | Main Deck is 52 cards with 33 distinct names and 41.7% exact-archetype purity; 15 distinct sub-archetypes dilute the engine (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 45 | Extra Deck is 20 cards (over the 15 maximum) across Fusion, Xyz and Link with many non-engine threats; mandatory slots are not clear (Verified composition, Inferred) |
| D12 | Side Deck Adaptability | 20 | No Side Deck is present, so post-side adaptability cannot be scored; a low floor is assigned (Verified: side count 0) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; archetype share is unavailable, so the score is Provisional |
| D14 | Pilotability & Error Tolerance | 35 | Several engines and off-archetype pieces (Bystial, Light and Darkness, Mulcharmy, Branded, Red-Eyes, Venom, Train, Galaxy) raise decision load (Inferred) |
How the score was computed
Strategy profile: Toolbox primary; Midrange not weighted separately (the structural score uses the Toolbox weights only). Structural ≈ 51, Going First ≈ 48, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: Banlist exposure (-2); Extra Deck over limit (-1); Illegal cap (-16). Final formula: Illegal cap: uncapped 0.80*51 + 0.20*42 = 49.2, with context modifiers -3 = 46; capped to 30 because the list is Illegal (copy limit and Extra Deck size). Theoretical/structural only. Meta Provisional.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.78 · key two-card combo ≈ — · full-brick estimate ≈ 0.42 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Two-copy searchers and summon chains give the engine real access on the first turn (Inferred)
- Eight hand traps and multiple negations give layered going-second interaction
- Extra Deck has strong bosses at 2600 to 3500 ATK, with several Fusion options for end-board pressure
Weaknesses
- Illegal as built: 4 Chamber Dragonmaid against 3 allowed, and 20 Extra Deck cards against 15
- Low archetype purity (41.7%) and 15 sub-archetypes spread the engine thin
- No Side Deck, so no best-of-3 plan
- No recorded combos or tournament data, so the score rests on text and probability estimates
Critical choke points
- Dragonmaid Fusion and Special Summon chains depend on a few Level 7+ Dragonmaid monsters; losing them to one hand trap can stall the line (Inferred)
- Off-archetype Extra Deck pieces need specific Dragon Level and Fusion materials; a missing component can dead the Extra Deck (Inferred)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Chamber Dragonmaid | nothing (fix the copy limit) | Four copies break the OCG limit of three; this is a required legality fix before any score applies |
| 2 | 5 Extra Deck cards (e.g. Hieratic Seal of the Heavenly Spheres, Flash Charge Dragon, Borrelsword Dragon, Starving Venom Fusion Dragon, Number S38: Titanic Galaxy) | nothing (fix the Extra Deck size) | 20 Extra Deck cards exceed the OCG maximum of 15; cutting the weakest off-archetype pieces also improves engine purity |
| 3 | none | a 15-card Side Deck (Dragonmaid-compatible hand traps or negations) | The list has no Side Deck, so there is no adaptability for best-of-3 play |
Evidence & confidence
- Verified: Legality: Illegal, Chamber Dragonmaid 4 copies over the limit of 3, Extra Deck 20 over 15, Side Deck 0; Card text and stats for all listed cards; Copy histogram and archetype purity 41.7%; Banlist statuses: six Limited and two Semi-Limited cards, all run within allowed copies
- Inferred: P(>=1 searcher in 5) ~0.78 and P(>=1 core card in 5) ~0.58 (hypergeometric); Going-second hand-trap coverage P(>=1 hand trap in 6) ~0.65; Toolbox primary strategy from off-archetype composition and hand-trap density; Engine accessibility and brick estimates; D3 and D4 from card text only
- Provisional: Meta Power (no dated metagame sample); Matchup fit and D13 (no tournament data)
- Data gaps: No combos supplied; floor, median and ceiling are text-only inference No tournament link; archetype meta-share and pilot record are absent No win-rate telemetry; going-first/second, matchup and brick rates are Inferred No Side Deck present; post-side plan cannot be evaluated Meta Power Provisional until a dated metagame sample is supplied
Couldn't load the combos





