Codebreaker Deck #768926 — Yu-Gi-Oh! OCG

56 Main, 15 Extra, incl. Calamity of the Sacred Beasts - Hamon, Lord of Striking Thunder x3, Infinity of the Sacred Beasts - Raviel, Lord of Phantasms x3, Martyr of the Sacred Beasts x3. Created Oct 20, 2026 by YGO Mod.

Deck Codebreaker OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 20, 2026
41± 12/ 100
Power Score
Structural 55
Reliability 45
Going First 55
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 41/100 (±12 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 55
Going Second 50
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Phantasm Sacred Beasts boss (Raviel, Calamity/Hamon, Chaotic Phantasmal Sacred Beasts) reached through Sacred Beast searches and Level 10 summons, with Codebreaker and Train Extra Deck boss support in the list; Xyz pressure from Train and Mercurium-style bosses as board closers
  • Turn 1 (going first): Open a Sacred Beast starter (Martyr, Thunderclap, Calamity or Raviel reveal), search a second Sacred Beast engine piece, and protect the line with Ash Blossom, Ghost Ogre, Typhoon or Solemn Judgment
  • Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Ogre, Nibiru, Droll & Lock Bird, PSY-Framegear Gamma) to break the opponent's first summon chain, then rebuild through Heavy Polymerization or Summoner of the Sacred Beasts
  • Recovery: Recover through Card of the Soul and Sacred Beasts Released searches, Mulcharmy draw effects when the hand is empty, and recursion of Martyr or Fallen Paradise from the GY
  • After siding: No side deck is present (Side Deck size 0), so no post-side plan can be evaluated

Why it scores here

This deck is scored as a structural, theoretical read only, because its list is Illegal: Ash Blossom & Joyous Spring is run 3 copies against an OCG Semi-Limited limit of 2. The Structural score comes from the system: the archetype core group (31 copies) gives roughly a 98.6% chance of at least one Sacred Beast-family card in an opening hand of 5 (Inferred), and the three Sacred Beast Level 10 bosses plus Phantasm searchers form a coherent engine. Interaction is dense, with 11 hand traps and 14 negation-text cards, which lifts end-board quality. Going-second conversion depends on hand traps and Polymerization, and no recorded boards exist to show the realistic ceiling or median output. Popularity and archetype share did not earn points, and card scores were not averaged into the deck score. Because the list is illegal and there are no combos, the final score is capped low and Confidence is Low.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 archetype-core card in opening 5) ≈ 0.986 across 31 core copies; Thunderclap/Martyr searchers present (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Core density is high but the 14 tech and 11 hand traps add dead-in-hand risk; no brick sample available (Inferred)
D3 Combo Conversion & Ceiling 60 Ceiling rests on Level 10 Sacred Beast boss summons and Phantasm search, with no recorded boards to confirm it (Inferred)
D4 Combo Floor & Median Output 45 No combos supplied, so median output is unknown and set conservatively (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Two independent Sacred Beast routes and redundant searchers help; the single Calamity/Raviel line is a choke point (Inferred)
D6 Resource Economy, Recovery & Grind 55 Card of the Soul, Sacred Beasts Released and Mulcharmy draw provide recovery; GY recursion is text-only (Inferred)
D7 End-Board & Interaction Quality 65 Eleven hand traps, 14 negation-text cards and Typhoon/Solemn give broad interaction; Ash Blossom over-limit affects legality, not play (Inferred)
D8 Going-Second & Board-Breaking Power 50 Hand traps and Heavy Polymerization challenge boards, but going-second removal is modest with no side (Inferred)
D9 Offensive Pressure & Closing Power 45 Level 10 bosses (4000 ATK) give closing power, but there is no recorded end-board data (Inferred)
D10 Main Deck Efficiency & Flexibility 60 56 main cards with 25 distinct, 3 copies of most engine cards, all within the OCG 40–60 size rule (Verified)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck slots with 5 Fusion, 7 Xyz, 3 Synchro; several Extra cards (Mercurium, Train) are not in the core list (Verified)
D12 Side Deck Adaptability 35 No side deck (Side Deck size 0), so post-side adaptability cannot be assessed (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or meta-share data, and the list is Illegal, so format fit is Provisional
D14 Pilotability & Error Tolerance 40 Several multi-step summon chains and hand-trap timing decisions raise pilot load (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 55, Going First ≈ 55, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal copy-limit violation (Ash Blossom 3 vs 2) (-10); Limited/Semi-Limited exposure (Gustav Max, Solemn Judgment, Droll, PSY-Framegear Gamma, Solemn Warning) (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional), then Illegal cap: theoretical/structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense Sacred Beast search and summon engine with three Level 10 bosses
  • Eleven hand traps plus negation text give broad going-second interaction
  • Legal Extra Deck breadth with Fusion, Xyz and Synchro options

Weaknesses

  • Illegal copy-limit violation (Ash Blossom 3 copies vs OCG limit 2)
  • No side deck, so no post-side adaptability
  • Heavy reliance on a few Limited/Semi-Limited cards for interaction

Critical choke points

  • Calamity/Raviel boss line depends on a Sacred Beast being live and on reveal-based searches
  • Ash Blossom over-limit makes the interaction suite unplayable as built in OCG
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring Any legal non-Semi-Limited hand trap or a 2nd Solemn Warning-slot substitute Brings the list within the OCG Semi-Limited copy limit of 2
2 Excess tech slot Side deck (up to 15 cards) A side deck is absent; a short side would support post-side plans

Evidence & confidence

  • Verified: Main 56 / Extra 15 / Side 0 against OCG size rules 40–60 / 0–15 / 0–15; Ash Blossom & Joyous Spring 3 copies exceeds OCG Semi-Limited limit of 2; Restricted card statuses (Limited / Semi-Limited) match the banlist fields
  • Inferred: Core consistency P ≈ 0.986 of at least one archetype-core card in opening 5; Interaction breadth from 11 hand traps and 14 negation-text cards; Going-second plan depends on hand traps and Heavy Polymerization
  • Provisional: Meta Power (no dated metagame sample); Format fit and matchup coverage (no tournament data)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — brick, starter and matchup rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no side deck present, so D12 and post-side plans are unevaluated

More OCG Info

Codebreaker

Codebreaker Breakdown

 
 

 

 

 

 

 

 
 

 

 
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