Speedroid Deck #768920 — Yu-Gi-Oh! OCG
40 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Speedroid Taketomborg x3, Speedroid Terrortop x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (40)
- Droll & Lock Bird x1
- Mulcharmy Fuwalos x3
- Speedroid Double Yoyo x1
- Speedroid Taketomborg x3
- Speedroid Terrortop x3
- Speedroid Colonel Clackers x2
- Speedroid Marble Machine x2
- Ash Blossom & Joyous Spring x3
- Speedroid CarTurbo x2
- Speedroid Darumaknocker x3
- Speedroid Den-Den Daiko Duke x2
- Speedroid Red-Eyed Dice x2
- Speedroid Scratch x3
- Speedroid Wheel x3
- Infinite Impermanence x3
- Speedroid Clear Wing Wonder x2
- Speedroid Dupligate x2
Extra Deck (15)
- Clear Wing Synchro Dragon x2
- Crystal Clear Wing Over Synchro Dragon x2
- Crystal Clear Wing Synchro Dragon x2
- Hi-Speedroid Chanbara x1
- Hi-Speedroid Clear Wing Rider x1
- Hi-Speedroid Hagoita x1
- Hi-Speedroid Kendama x1
- Hi-Speedroid Kitedrake x1
- Hi-Speedroid Puzzle x1
- Clear Wing Fast Dragon x1
- Hi-Speedroid Cork Shooter x1
- Hi-Speedroid Glider #2 x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 40/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 65.3 |
| Going First | 62 |
| Going Second | 66 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Combo
- Secondary strategies: Stun
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Synchro summon Clear Wing / Hi-Speedroid boss monsters (Crystal Clear Wing Over Synchro Dragon, Clear Wing Synchro Dragon, Hi-Speedroid Clear Wing Rider) off a Speedroid Tuner plus non-Tuner base; Hi-Speedroid Kitedrake board-wipe or negate-all effect after a Synchro Summon
- Turn 1 (going first): Speedroid Terrortop or Speedroid Taketomborg from hand, search or Special Summon a Speedroid Tuner, then Synchro into a WIND Clear Wing boss while holding Droll & Lock Bird and Ash Blossom for the opponent's response
- Turn 2 (going second): Hand trap (Ash Blossom, Infinite Impermanence, or Droll & Lock Bird) to break the opponent's first starter, then rebuild through Speedroid Scratch or Speedroid Darumaknocker and Den-Den Daiko Duke recursion
- Recovery: Speedroid Dupligate and Den-Den Daiko Duke recur from the GY; Speedroid Wheel and Speedroid Scratch refill the hand
- After siding: Not evaluable: the deck runs no Side Deck (side_count 0), so there is no post-side plan
Why it scores here
The score is capped low because the list is illegal: it runs 3 copies of Ash Blossom & Joyous Spring against an OCG limit of 2, so this is a theoretical, structural-only read and not a normal contextual score. Within that limit, the Speedroid engine is consistent: the archetype core group has about a 97% chance of at least one card in a 5-card opening hand (Inferred, proxy), and several Tuner starters plus Scratch and Wheel searchers feed the Synchro Extra Deck. Interaction is the strongest area: Ash Blossom, Infinite Impermanence, Droll & Lock Bird and the Clear Wing negate bosses cover both turns, which earns the D7 and D8 scores. Closing power comes from 3000 to 3500 ATK Synchro bosses, while the deck has no recorded combos, no tournament link and no Side Deck, so the floor, median and matchup scores stay conservative and Provisional. The score comes from the deck as a system (consistency, recursion, interaction and closing) and not from averaging card scores or from the archetype's usage share.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | P(at least one archetype-core card in a 5-card opening hand) ≈ 0.97 with 19 core copies; Tuner and searcher density is high, but the 2-card bootstrap is unverified (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | Seven hand traps and conditional starters such as Mulcharmy Fuwalos and Infinite Impermanence can sit dead in hand; the 3-copy histogram adds redundancy but also brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | Text-only read: Synchro bosses at 3000 to 3500 ATK with negate and removal effects, but no recorded boards to confirm the ceiling (Inferred) |
| D4 | Combo Floor & Median Output | 48 | No combo boards are recorded, so the median output is a conservative text-only estimate (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 68 | Dupligate and Den-Den Daiko Duke recursion, redundant Tuner starters and multiple hand traps give independent lines after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 70 | Recursion from the GY (Dupligate, Den-Den, Cork Shooter) and searchers refill resources; Speedroid Wheel costs LP when it fails to Summon (Inferred) |
| D7 | End-Board & Interaction Quality | 80 | Clear Wing Over Synchro, Clear Wing Synchro Dragon, Crystal Clear Wing and Kitedrake negate effects, plus Ash, Droll and Infinite Impermanence, give layered interaction (Inferred semantic read from card text) |
| D8 | Going-Second & Board-Breaking Power | 72 | Droll, Ash, Infinite Impermanence and Clear Wing Wonder destroy or negate a board on going second, but the deck has no Side Deck to adjust (Inferred) |
| D9 | Offensive Pressure & Closing Power | 74 | Clear Wing Rider and Crystal Clear Wing Over Synchro reach 3500 ATK, with 3000 ATK Kitedrake and Crystal Clear Wing (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 70 | 40 main cards with 17 distinct names and 39 of 40 WIND, a coherent Speedroid/Roid/Clear Wing base; exact-name purity is only 25.5%, with off-archetype copies in the related sub-archetypes (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 70 | All 15 Extra Deck cards are Synchro monsters with a mix of Clear Wing and Hi-Speedroid bosses, but several usage-core Synchros (Glider #2, Puzzle, Cork Shooter, Clear Wing Fast Dragon) are absent (Verified composition) |
| D12 | Side Deck Adaptability | 15 | No Side Deck (side_count 0), so there is no best-of-3 adaptability and the score is the lowest in the list (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated meta sample; archetype usage is context only and not a win rate (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Synchro sequencing, Tuner choice, Level changes via Red-Eyed Dice and Dupligate, and hand-trap timing make many decision points (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 65.3, Going First ≈ 62, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: illegal copy-limit violation (cap) (-12); banlist exposure (Semi-Limited card over limit) (0). Final formula: Structural 65.3 (Combo profile) → 0.80*Structural + 0.20*TournamentReliability (63.2) with Meta provisional, then the illegal-deck cap applied: Final = 40, theoretical/structural-only
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ 0.03 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Consistent WIND Speedroid base with many 3-copy starters and searchers
- Layered negate and removal interaction through hand traps and Clear Wing bosses
- Recursion from the GY (Dupligate, Den-Den) supports grinding
- Strong closing bosses at 3000 to 3500 ATK
Weaknesses
- Illegal: Ash Blossom & Joyous Spring at 3 copies against an OCG limit of 2
- No Side Deck, so no best-of-3 adaptability
- Low exact-name archetype purity (25.5%) with several related sub-archetypes
- Seven hand traps can leave dead cards in hand
Critical choke points
- Ash Blossom copy count: the list cannot be played legally as built
- The Speedroid Tuner starter is needed to open the Synchro engine; hand traps can be stranded without a starter
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring | 1 legal Speedroid or Roid card (confirm OCG legality and banlist status before adding) | Removes the copy-limit violation so the list can receive a normal contextual score |
| 2 | Speedroid Dupligate (1 copy), or a low-impact hand trap | Side Deck slots (up to 15) with hand traps and Clear Wing negates | Adds post-side adaptability (D12) at zero cost to the Main Deck engine |
Evidence & confidence
- Verified: Illegal status: Ash Blossom & Joyous Spring 3 copies vs OCG limit 2 (Semi-Limited); Main 40 and Extra 15 counts are within size_rules; Droll & Lock Bird is Limited and run at 1 copy; Archetype core group: 19 copies, usage core cards present (Terrortop 95.7%, Droll 72.3%); Card stats and card text from the evidence pack
- Observed: Archetype usage statistics (inclusion %) for the Speedroid core
- Inferred: Starter consistency ≈ 0.97 from hypergeometric proxy; Brick risk from seven hand traps and conditional starters; Interaction layering read from card text; Closing power read from boss ATK; Going-first and going-second plans from text
- Provisional: Median and floor output (no combo boards); Matchup and format fit (no tournament link, no dated meta); Meta Power (null)
- Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry in YGOVN (going-first/second, matchup, brick and starter rates) Meta Power is Provisional unless a dated metagame sample is supplied Deck has no Side Deck, so post-side plans are not evaluable Deck title is null; the evaluation uses the archetype name
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