Speedroid Deck #768920 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Speedroid Taketomborg x3, Speedroid Terrortop x3. Created Oct 20, 2026 by YGO Mod.

Deck Speedroid OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 22, 2026
40± 8/ 100
Power Score
Structural 65
Reliability 55
Going First 62
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 40/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 65.3
Going First 62
Going Second 66
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Combo
  • Secondary strategies: Stun
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Synchro summon Clear Wing / Hi-Speedroid boss monsters (Crystal Clear Wing Over Synchro Dragon, Clear Wing Synchro Dragon, Hi-Speedroid Clear Wing Rider) off a Speedroid Tuner plus non-Tuner base; Hi-Speedroid Kitedrake board-wipe or negate-all effect after a Synchro Summon
  • Turn 1 (going first): Speedroid Terrortop or Speedroid Taketomborg from hand, search or Special Summon a Speedroid Tuner, then Synchro into a WIND Clear Wing boss while holding Droll & Lock Bird and Ash Blossom for the opponent's response
  • Turn 2 (going second): Hand trap (Ash Blossom, Infinite Impermanence, or Droll & Lock Bird) to break the opponent's first starter, then rebuild through Speedroid Scratch or Speedroid Darumaknocker and Den-Den Daiko Duke recursion
  • Recovery: Speedroid Dupligate and Den-Den Daiko Duke recur from the GY; Speedroid Wheel and Speedroid Scratch refill the hand
  • After siding: Not evaluable: the deck runs no Side Deck (side_count 0), so there is no post-side plan

Why it scores here

The score is capped low because the list is illegal: it runs 3 copies of Ash Blossom & Joyous Spring against an OCG limit of 2, so this is a theoretical, structural-only read and not a normal contextual score. Within that limit, the Speedroid engine is consistent: the archetype core group has about a 97% chance of at least one card in a 5-card opening hand (Inferred, proxy), and several Tuner starters plus Scratch and Wheel searchers feed the Synchro Extra Deck. Interaction is the strongest area: Ash Blossom, Infinite Impermanence, Droll & Lock Bird and the Clear Wing negate bosses cover both turns, which earns the D7 and D8 scores. Closing power comes from 3000 to 3500 ATK Synchro bosses, while the deck has no recorded combos, no tournament link and no Side Deck, so the floor, median and matchup scores stay conservative and Provisional. The score comes from the deck as a system (consistency, recursion, interaction and closing) and not from averaging card scores or from the archetype's usage share.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(at least one archetype-core card in a 5-card opening hand) ≈ 0.97 with 19 core copies; Tuner and searcher density is high, but the 2-card bootstrap is unverified (Inferred)
D2 Opening-Hand Quality & Brick Management 58 Seven hand traps and conditional starters such as Mulcharmy Fuwalos and Infinite Impermanence can sit dead in hand; the 3-copy histogram adds redundancy but also brick risk (Inferred)
D3 Combo Conversion & Ceiling 62 Text-only read: Synchro bosses at 3000 to 3500 ATK with negate and removal effects, but no recorded boards to confirm the ceiling (Inferred)
D4 Combo Floor & Median Output 48 No combo boards are recorded, so the median output is a conservative text-only estimate (Provisional)
D5 Interruption Resilience & Route Redundancy 68 Dupligate and Den-Den Daiko Duke recursion, redundant Tuner starters and multiple hand traps give independent lines after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 70 Recursion from the GY (Dupligate, Den-Den, Cork Shooter) and searchers refill resources; Speedroid Wheel costs LP when it fails to Summon (Inferred)
D7 End-Board & Interaction Quality 80 Clear Wing Over Synchro, Clear Wing Synchro Dragon, Crystal Clear Wing and Kitedrake negate effects, plus Ash, Droll and Infinite Impermanence, give layered interaction (Inferred semantic read from card text)
D8 Going-Second & Board-Breaking Power 72 Droll, Ash, Infinite Impermanence and Clear Wing Wonder destroy or negate a board on going second, but the deck has no Side Deck to adjust (Inferred)
D9 Offensive Pressure & Closing Power 74 Clear Wing Rider and Crystal Clear Wing Over Synchro reach 3500 ATK, with 3000 ATK Kitedrake and Crystal Clear Wing (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 70 40 main cards with 17 distinct names and 39 of 40 WIND, a coherent Speedroid/Roid/Clear Wing base; exact-name purity is only 25.5%, with off-archetype copies in the related sub-archetypes (Verified composition)
D11 Extra Deck Efficiency & Coverage 70 All 15 Extra Deck cards are Synchro monsters with a mix of Clear Wing and Hi-Speedroid bosses, but several usage-core Synchros (Glider #2, Puzzle, Cork Shooter, Clear Wing Fast Dragon) are absent (Verified composition)
D12 Side Deck Adaptability 15 No Side Deck (side_count 0), so there is no best-of-3 adaptability and the score is the lowest in the list (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; archetype usage is context only and not a win rate (Provisional)
D14 Pilotability & Error Tolerance 50 Synchro sequencing, Tuner choice, Level changes via Red-Eyed Dice and Dupligate, and hand-trap timing make many decision points (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 65.3, Going First ≈ 62, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: illegal copy-limit violation (cap) (-12); banlist exposure (Semi-Limited card over limit) (0). Final formula: Structural 65.3 (Combo profile) → 0.80*Structural + 0.20*TournamentReliability (63.2) with Meta provisional, then the illegal-deck cap applied: Final = 40, theoretical/structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ 0.03 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Consistent WIND Speedroid base with many 3-copy starters and searchers
  • Layered negate and removal interaction through hand traps and Clear Wing bosses
  • Recursion from the GY (Dupligate, Den-Den) supports grinding
  • Strong closing bosses at 3000 to 3500 ATK

Weaknesses

  • Illegal: Ash Blossom & Joyous Spring at 3 copies against an OCG limit of 2
  • No Side Deck, so no best-of-3 adaptability
  • Low exact-name archetype purity (25.5%) with several related sub-archetypes
  • Seven hand traps can leave dead cards in hand

Critical choke points

  • Ash Blossom copy count: the list cannot be played legally as built
  • The Speedroid Tuner starter is needed to open the Synchro engine; hand traps can be stranded without a starter
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring 1 legal Speedroid or Roid card (confirm OCG legality and banlist status before adding) Removes the copy-limit violation so the list can receive a normal contextual score
2 Speedroid Dupligate (1 copy), or a low-impact hand trap Side Deck slots (up to 15) with hand traps and Clear Wing negates Adds post-side adaptability (D12) at zero cost to the Main Deck engine

Evidence & confidence

  • Verified: Illegal status: Ash Blossom & Joyous Spring 3 copies vs OCG limit 2 (Semi-Limited); Main 40 and Extra 15 counts are within size_rules; Droll & Lock Bird is Limited and run at 1 copy; Archetype core group: 19 copies, usage core cards present (Terrortop 95.7%, Droll 72.3%); Card stats and card text from the evidence pack
  • Observed: Archetype usage statistics (inclusion %) for the Speedroid core
  • Inferred: Starter consistency ≈ 0.97 from hypergeometric proxy; Brick risk from seven hand traps and conditional starters; Interaction layering read from card text; Closing power read from boss ATK; Going-first and going-second plans from text
  • Provisional: Median and floor output (no combo boards); Matchup and format fit (no tournament link, no dated meta); Meta Power (null)
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry in YGOVN (going-first/second, matchup, brick and starter rates) Meta Power is Provisional unless a dated metagame sample is supplied Deck has no Side Deck, so post-side plans are not evaluable Deck title is null; the evaluation uses the archetype name

More OCG Info

Speedroid

Speedroid Breakdown

 
 

 

 

 

 

 

 
 

 

 
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