Train Deck #768889 — Yu-Gi-Oh! OCG
59 Main, 14 Extra, incl. Infinitrack Harvester x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (59)
- Ancient Gear Box x1
- Convex Knight x1
- Droll & Lock Bird x2
- Flying Pegasus Railroad Stampede x1
- Heavy Armored Knight Babeldecker x2
- Heavy Freight Train Derricrane x1
- Infinitrack Brutal Dozer x1
- Infinitrack Harvester x3
- Infinitrack Trencher x1
- Infinitrack Tunneller x1
- Machina Citadel x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x2
- Night Train Blue Traveler x3
- Scrap Recycler x2
- Super Express Bullet Train x1
- Therion "King" Regulus x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x3
- Ghost Ogre & Snow Rabbit x2
- Called by the Grave x1
- Crossout Designator x1
- Exceptional Schedule x3
- Heavy Forward x1
- Revolving Switchyard x1
- Urgent Schedule x3
- Dominus Purge x3
- Dominus Spiral x3
- Infinite Impermanence x3
- Solemn Judgment x1
- Solemn Warning x1
Extra Deck (14)
- Ancient Gear Ballista x1
- Clockwork Knight x1
- Double Headed Anger Knuckle x1
- Infinitrack Goliath x1
- Qliphort Genius x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Infinitrack River Stormer x1
- Number 81: Superdreadnought Rail Cannon Super Dora x1
- Superdreadnought Rail Cannon Flying Launcher x2
- Superdreadnought Rail Cannon Gustav Max x1
- Superdreadnought Rail Cannon Gustav Rocket x2
- Superdreadnought Rail Cannon Juggernaut Liebe x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 51 |
| Going First | 45 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 59 / Extra 14 / Side 0 — status: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Train Extra Deck boss monsters (Gustav Max / Gustav Rocket / Super Dora / Liebe) summoned off Train Level 10 Machines, with Night Train and Exceptional/Urgent Schedule as the engine starters; Infinitrack and Mulcharmy / Scrap draw-and-recycle lines extending the hand after the boss is summoned
- Turn 1 (going first): Open a Train starter (Night Train Blue Traveler or Exceptional Schedule) and search Revolving Switchyard or Heavy Freight Train Derricrane, then Xyz into a Level 10 boss; hand-trap backup if the opponent starts a Summon
- Turn 2 (going second): Use Ash Blossom, Ghost Belle and Droll to slow the opponent's first engine, then rebuild a Train board from the hand; 0 side cards means no adaptation for this plan
- Recovery: Recover through Mulcharmy/Scrap draw effects and Infinitrack Tunneller's GY-to-deck draw; Heavy Forward and Ancient Gear Box provide search follow-ups
- After siding: Not available: the list has 0 side cards, so there is no post-side plan in best-of-3 play
Why it scores here
The score is built on the deck as one system, not on an average of its card scores. The Train engine is accessible: the archetype core is about 88.5% likely to contribute at least one card in a 5-card opening hand, and searcher text covers about 81% of the Main Deck, so the deck usually reaches a starter by turn 2. Interaction is dense (22 negation-text cards and 15 hand traps) and gives real end-board coverage, and the Level 10 Xyz bosses supply closing power. The deck is held back by a split identity: only 31.5% of its cards are exact Train names, the rest are Infinitrack, Dominus, Mulcharmy, Scrap, Machina and generic cards, which raises brick risk and lowers efficiency. Popularity did not earn points, no side deck means no post-side adaptation, and the list is illegal, so the final score is capped low and the result is theoretical.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | P(>=1 archetype core card in opening 5) ≈ 0.885; searcher text in 16 cards, P(>=1 in hand5) ≈ 0.81 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 42 | Only 31.5% exact-Train purity; 50 off-archetype copies and 15 hand traps compete for hand slots; estimated brick and conflict rate is high (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable boards (combos_evidence total 0); ceiling is a text-only read of Train Level 10 Xyz bosses and Schedule recursion (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No recorded boards; median output cannot be measured and is estimated low from the mixed engine (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Multiple hand traps and negations plus searchers give some redundancy, but there is a single boss-summon route per engine (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Mulcharmy and Scrap draw effects and Infinitrack Tunneller give some regrowth, but there is no measured resource data (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Negation text on 22 cards, 15 hand traps and Solemn/Crossout/Called by the Grave interaction; the dense, layered interaction is verified by card text (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second hand-trap probability ≈ 0.84 plus Ash Blossom and Ghost Belle answer the opponent's first board (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Gustav Max, Gustav Rocket, Super Dora and Liebe give ATK 3000-5000 with direct damage text (Verified card text / Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 59 Main cards with 20 generic or off-archetype copies and a 32-card distinct Main make the list less compact than a pure build (Verified composition / Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 65 | 14 Extra cards with 12 distinct, mostly Train bosses and links; Extra usage is coherent but includes Infinitrack and Ancient Gear link fillers (Verified composition) |
| D12 | Side Deck Adaptability | 10 | 0 side cards; no post-side plan exists for best-of-3 (Verified composition) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link, no dated meta sample; Train archetype meta share is unknown, so this is Provisional |
| D14 | Pilotability & Error Tolerance | 45 | Multiple chained Schedule, Switchyard and Level 10 summon steps and many hand-trap timing decisions; complexity is above average (Inferred) |
How the score was computed
Strategy profile: Midrange primary, Toolbox secondary (0.8/0.2 approximation; secondary used only as a sanity check). Structural ≈ 51, Going First ≈ 45, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal copy-limit violations (-6); No side deck (-4); Banlist exposure (-2). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*51 + 0.20*40 - 12 = 36.8, then capped to 30 because the list is Illegal (theoretical/structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.89 · key two-card combo ≈ — · full-brick estimate ≈ 0.12 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense negation and hand-trap interaction (22 negation-text cards, 15 hand traps)
- Searcher coverage (16 searcher-text cards) keeps the engine accessible
- Level 10 Xyz bosses give high ATK and direct damage text
- Archetype core is present in about 88.5% of opening hands
Weaknesses
- Illegal list: Ash Blossom, Droll & Lock Bird and Called by the Grave exceed their legal copy limits
- Split identity with only 31.5% exact-Train purity
- No side deck, so no post-side plan
- No recorded combos or win-rate data, so the ceiling and floor are unmeasured
Critical choke points
- Revolving Switchyard / Level 10 Machine summon route for the boss
- Single Xyz boss line if the opponent answers the first Train starter
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Ash Blossom & Joyous Spring and 1 Droll & Lock Bird | Off-archetype or generic filler within the Forbidden/Limited limits | Restores legality; the deck cannot receive a normal score until the copy limits are met |
| 2 | 1 Called by the Grave | A legal hand trap or tech card | Forbidden card; remove it entirely |
| 3 | 2-3 off-archetype copies (Dominus, Mulcharmy, Infinitrack) that do not feed the Train boss line | Additional Train or Machine Level 10 engine pieces, or a 0-15 card side deck | Raises archetype purity and adds the missing side plan |
Evidence & confidence
- Verified: Legality: 3 over-limit/Forbidden violations; 59 Main and 14 Extra within size rules; Card text for all 59 Main and 14 Extra cards; Archetype core present in 11 of 20 usage-stat cards; Composition: 31.5% exact-Train purity, 0 side cards
- Inferred: D1 consistency from hypergeometric draw odds; Brick and conflict rate from archetype spread; Interaction density from text; Going-second interaction estimate from hand-trap probability
- Provisional: Meta Power (null); Matchup and format fit (D13)
- Data gaps: No combos supplied: combo floor/median/ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry (going-first/second, matchup, brick/starter/OTK rates) Meta Power is Provisional unless a dated metagame sample is supplied Illegal list: copy-limit violations must be fixed before a normal score can apply
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