Cyber Dragon Deck #768882 — Yu-Gi-Oh! OCG

55 Main, 14 Extra, incl. Cyber Dragon Core x3, K9-17 Izuna x3, Ash Blossom & Joyous Spring x3. Created Oct 20, 2026 by YGO Mod.

Deck Cyber Dragon OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: Low
34± 10/ 100
Power Score
Structural 46
Reliability 35
Going First 45
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 34/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 46
Going First 45
Going Second 50
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Control
  • Format: ocg

Legality

Main 56 / Extra 14 / Side 0 — status: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Boards built on Cyber Dragon / Cyber Dragon Nova / Cyber Dragon Sieger, K9-X Werewolf and Chimeratech Rampage Dragon, reached through Normal Summon searchers and Extra Deck summons (Inferred from text); Piercing and direct damage from K9-X Ripper/M and K9-X Werewolf, plus Cyberdark Chimera and Power Bond fusion pressure (Inferred from text)
  • Turn 1 (going first): Normal Summon Cyber Dragon Core or K9 Level 5 monsters, search via Cyber Emergency, Cyberdark Realm or A Case for K9, then build an Xyz or Link from the Extra Deck (Inferred)
  • Turn 2 (going second): Use the 12 hand traps (Ash Blossom, Ghost Belle, Ghost Ogre, Droll & Lock Bird, Infinite Impermanence, Solemn cards) to stop the opponent's first board, then play through on the second main phase (Inferred)
  • Recovery: Recover through the 22 searcher-text cards, Cyber Dragon Nachster and Cyberdark Wurm recursion, and Chronomaly Vimana or K9-17 Ripper revival from the GY (Inferred)
  • After siding: Not evaluable: the deck has no Side Deck (0 cards), so there is no post-side plan

Why it scores here

This list is Illegal: Ash Blossom & Joyous Spring and K9-17 Izuna are each run three times against an OCG limit of two, so it is scored only as a theoretical, structural read. The main deck spreads across at least seven sub-archetypes (Cyber Dragon, K9, Cyberdark, Solemn, Qli, Sky Striker, Skyblaster, Therion, Chronomaly, Bystial), with exact-name purity at only 17.1% and 27 generic cards, so engine coherence is the main weakness. Hand-trap density (12 hand traps, 0.78 chance of at least one in a six-card going-second hand) and 22 searcher-text cards give the deck a reasonable chance to interrupt and rebuild, and the Extra Deck of 14 offers Xyz, Link and Fusion access. No combo boards, tournament share or win-rate data exist, so the score rests on the composition and card text, and the ceiling and median are both unmeasured. The score was not derived by averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 Hypergeometric P(at least one archetype core card in a 5-card hand) is about 0.78 across 14 core copies, but no single starter exceeds 0.25 per copy (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Many generic and cross-archetype cards (27 generic, 58 off-name copies) and a 56-card main with 19 singletons raise brick and conflicting-hand risk (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable boards in combos_evidence; ceiling is text-only inference from Cyber Dragon and K9 Extra Deck lines (Inferred)
D4 Combo Floor & Median Output 35 No combo median or distribution available; the floor is unmeasured and assumed low given engine fragmentation (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Multiple negates (Ash Blossom, Ghost Belle, Ghost Ogre, Solemn Strike and Warning) and recursion (Cyber Dragon Nachster, Cyberdark Wurm) give independent recovery routes (Inferred)
D6 Resource Economy, Recovery & Grind 50 22 searcher-text cards and recursion cards (Cyberdark Claw, Chronomaly Vimana) offset resource spend, but the deck has no floating or draw engine (Inferred)
D7 End-Board & Interaction Quality 60 Raigeki, Harpie's Feather Duster, Lightning Storm, Mind Crush and 17 negate-text cards provide breadth and layering of interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 55 Going-second hand-trap probability of 0.78 supports board-stopping, but Cyber Dragon boards depend on Normal Summon restrictions (Inferred)
D9 Offensive Pressure & Closing Power 60 K9-X Werewolf (3300 ATK), K9-X Ripper/M (piercing) and Chimeratech Rampage Dragon give high end-board ATK and direct pressure (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 35 A 56-card main with 34 distinct cards and 27 generic slots is loosely built around an archetype, so compactness is low (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 40 14 Extra Deck cards spanning Xyz, Link and Fusion give flexibility, but the Extra Deck splits across several engines and some cards need specific materials (Inferred)
D12 Side Deck Adaptability 10 Side Deck is empty (0 cards), so there is no post-side plan; scored as a gap (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated metagame sample; archetype share not available, so fit is Provisional
D14 Pilotability & Error Tolerance 40 Multiple engines (K9 Xyz, Cyberdark, Cyber Dragon Fusion) and a chain of hand-trap decisions raise the skill floor (Inferred)

How the score was computed

Strategy profile: Toolbox primary; Midrange secondary (disclosed; structural weights taken from Toolbox row). Structural ≈ 46, Going First ≈ 45, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Illegal copy-limit violations (-8); Engine conflicts across sub-archetypes (-2). Final formula: Theoretical only (Illegal list): 0.80*Structural(46.45) + 0.20*TournamentReliability(35) + ContextModifiers(-10) = 34; Meta Power provisional, not used

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ 0.22 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 12 hand traps and 17 negate-text cards give going-second interaction breadth
  • 22 searcher-text cards and 14 Extra Deck cards across Xyz, Link and Fusion give flexible access
  • High end-board ATK and piercing from K9-X Werewolf and K9-X Ripper/M

Weaknesses

  • Illegal copy-limit violations on two Semi-Limited cards
  • Low archetype purity (17.1% exact name) and 27 generic slots dilute the engine
  • No Side Deck, so no post-side adaptation

Critical choke points

  • Cyber Dragon Core and Cyber Emergency access depends on the Normal Summon of a Level 2 monster
  • K9 Xyz plays depend on a K9 Level 5 monster reaching the field first
  • An unresolved passcode in the Main Deck (10443957) makes the list unverifiable
Priority Remove Add Reason
1 One copy each of Ash Blossom & Joyous Spring and K9-17 Izuna (or the extra copies) Cards from the same engine that stay within the copy limit Restores legality so the deck can receive a normal score
2 Off-engine generic cards (Power Bond, Triple Tactics Thrust, Mind Crush) Core cards for one sub-archetype (Cyber Dragon or K9) Raises archetype purity and D1/D10 consistency
3 Unresolved passcode 10443957 A verified card from the intended engine Removes the unverifiable slot and makes the list fully evaluable

Evidence & confidence

  • Verified: Illegal status: Ash Blossom & Joyous Spring and K9-17 Izuna at 3 copies vs OCG limit 2; Main 56, Extra 14, Side 0 within size rules; Archetype purity 17.1% exact-name; 27 generic copies; No Side Deck; no combos, guides or tournament link
  • Inferred: Hypergeometric starter, brick and hand-trap probabilities; Structural dimension scores from card text and composition; Primary strategy Toolbox from role tags and multi-archetype spread
  • Provisional: Meta Power (no dated metagame sample); D13 matchup and format fit
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and match record absent One Main Deck passcode (10443957) could not be resolved and was counted as main No win-rate telemetry: going-first, going-second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Cyber Dragon

Cyber Dragon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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