Cyberdark Deck #768881 — Yu-Gi-Oh! OCG

59 Main, 14 Extra, incl. Cyber Dragon Core x3, Mulcharmy Fuwalos x3, Cyber Emergency x3. Created Oct 20, 2026 by YGO Mod.

Deck Cyberdark OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 20, 2026
53± 6/ 100
Power Score
Structural 62
Reliability 48
Going First 66
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 53/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 62.1
Going First 66
Going Second 56
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Combo
  • Secondary strategies: Midrange
  • Format: ocg

Legality

Main 60 / Extra 14 / Side 0 — status: Legal with warning.

Identity & game plan

  • Win condition: Cyber Dragon starter into Power Bond or Cyber Dragon fusion/link/xyz boards (Chimeratech Rampage, Cyber End Dragon 4000 ATK piercing, Cyber Eternity Dragon, Chaos Angel, Jizukiru); Raigeki and Lightning Storm as one-sided board wipes when the opponent has committed monsters
  • Turn 1 (going first): Open a Cyber Dragon starter (Cyber Dragon Core, Cyber Emergency, Cyber Dragon Herz) and search a Cyber spell or Cyberdark Realm, then go to a fusion or Power Bond line
  • Turn 2 (going second): Hold Ash Blossom, Ghost Belle and Ghost Ogre to stop the opponent's first starter, then use Raigeki or Lightning Storm and a Cyber Dragon boss to take the board
  • Recovery: Cyber Dragon monsters recur from the GY through Cyber Repair Plant, Cyber Revsystem, Cyberdark Claw and Cybernetic Overflow
  • After siding: None: the list runs no side deck, so there is no post-side plan

Why it scores here

The deck reliably opens a Cyber Dragon starter: 25 searcher-text cards give about a 0.94 chance of at least one search in a 5-card opening hand, although any single named starter such as Cyber Dragon Core is only about 0.23. Its consistency comes from interlocking Cyber Dragon and Cyberdark resources rather than from any one card, and it converts into pressure through Power Bond and Chimeratech fusions, Cyber End Dragon, Chaos Angel and Jizukiru. Interaction is layered, with six unambiguous hand traps plus Raigeki, Lightning Storm and Harpie's Feather Duster, and recursion from the GY lets it keep going after a disruption. It earns no points for popularity, and the score is not an average of card scores; the main weaknesses are the empty side deck, the 12 percent exact-name purity, and the absence of any recorded boards, so the combo floor and median are inferred. Meta fit is provisional and scored neutral.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 Cyber Dragon Core P(>=1 in opening 5) about 0.23 for 3 copies; archetype core group P about 0.72; 25 searcher-text cards give P about 0.94 of a search in hand (Inferred)
D2 Opening-Hand Quality & Brick Management 60 Copy histogram 13 singletons, 16 two-ofs, 5 three-ofs, and about 30 Level-0 spell/trap cards; several conditional dead draws (Cyber Emergency family, Cyber Repair Plant, Power Bond needing Cyber Dragon material); no brick estimate computed (Inferred)
D3 Combo Conversion & Ceiling 70 No parseable boards (total combos 0); ceiling read from card text: Power Bond into Chimeratech Rampage, Megafleet or Cyber End Dragon, plus Jizukiru 3300 ATK and Chaos Angel 3500 ATK boards (Inferred)
D4 Combo Floor & Median Output 60 No recorded boards, so floor and median are unknown; the 23 percent single-starter probability sets the expected floor (Inferred, low evidence)
D5 Interruption Resilience & Route Redundancy 68 Six unambiguous hand traps (Ash Blossom x2, Ghost Belle x2, Ghost Ogre x2) plus Cyber Dragon GY recursion (Cyber Repair Plant, Cyber Revsystem, Cyberdark Claw) give several independent routes (Inferred)
D6 Resource Economy, Recovery & Grind 60 Cyber Dragon GY recursion and special summons (Herz, Nachster) regenerate resources; Power Bond costs life and no ResourceScore data exists (Inferred)
D7 End-Board & Interaction Quality 72 Raigeki, Lightning Storm, Harpie's Feather Duster, Forbidden Droplet, Infinite Impermanence, Disablaster negation and the Ash, Ghost Belle and Ghost Ogre hand traps give dense, layered interaction (Inferred semantic)
D8 Going-Second & Board-Breaking Power 62 P(>=1 of the six unambiguous hand traps in a 6-card going-second hand) about 0.48 (my hypergeometric estimate, Inferred); Raigeki and Lightning Storm board breaking; no going-second split recorded
D9 Offensive Pressure & Closing Power 74 Extra Deck bosses are Cyber End Dragon 4000 ATK with piercing, Chaos Angel 3500 ATK, Jizukiru 3300 ATK, and Cyber Eternity Dragon 2800 ATK (Verified stats)
D10 Main Deck Efficiency & Flexibility 55 60 main cards, 34 distinct, 30 spell/trap cards, 12.2 percent exact-name purity and 65 off-archetype copies; 17 tech-tagged cards keep it wide (Verified counts, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 70 14 Extra cards: 8 Fusion, 4 Link, 1 Synchro, 1 Xyz; Fusion routes need Cyber Dragon material, and several Links and Heosvarog are conditional flex slots (Verified composition, Inferred use)
D12 Side Deck Adaptability 10 The side deck is empty (0 cards), so best-of-3 has no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated metagame sample; archetype meta share is absent, so the score is neutral (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step fusion sequencing, Cyber Dragon GY counting, Power Bond self-damage and hand-trap timing give a high decision load (Inferred)

How the score was computed

Strategy profile: 0.8 Combo + 0.2 Midrange. Structural ≈ 62.1, Going First ≈ 66, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: No side deck (-3); Single-starter dependence on Cyber Dragon line (-2); Engine split across sub-archetypes (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional/null)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.23 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 25 searcher-text cards give near-certain search access in the opening hand
  • Six unambiguous hand traps plus Raigeki, Lightning Storm and Harpie's Feather Duster give layered interaction
  • Cyber Dragon GY recursion gives several independent recovery routes
  • High-impact Extra Deck bosses with piercing or 3300+ ATK

Weaknesses

  • No side deck, so no post-side adaptation
  • Only 12.2 percent exact-name purity with 65 off-archetype copies
  • No recorded boards, so the combo floor and median are inferred only
  • About 30 spell/trap cards in the main deck, several of them conditional

Critical choke points

  • Cyber Dragon monster count: most fusion, link and xyz lines need Cyber Dragon material
  • Power Bond (2 copies) plus Cyberdark Chimera as the main fusion enabler
  • Cyber Dragon Core as a single-card starter with about 23 percent opening-hand access
Priority Remove Add Reason
1 none Side deck of up to 15 cards The list has no side deck, so it has no post-side plan in a best-of-3 (Verified gap)
2 Book of Eclipse A second Cyber Dragon or Cyberdark starter Book of Eclipse is a non-engine Quick-Play with no engine link, and the starter count is the main consistency lever (Inferred)

Evidence & confidence

  • Verified: Legal with warning: main 60, extra 14, side 0, all copy limits respected; Restricted cards: Harpie's Feather Duster 1 (Limited), S:P Little Knight 1 (Limited), Ash Blossom 2 (Semi-Limited); Extra Deck composition 8 Fusion, 4 Link, 1 Synchro, 1 Xyz; Exact-name purity 12.2 percent with 65 off-archetype copies
  • Inferred: Opening-hand probabilities for starters, searchers and hand traps; Consistency, brick and interaction ratings; Combo ceiling read from card text, with no recorded boards
  • Provisional: Meta Power is null; D13 matchup and format fit is scored neutral without a dated meta sample
  • Data gaps: No recorded boards (total combos 0): combo floor, median and ceiling are text inference only No tournament link: archetype meta share and pilot match record are absent 1 passcode (10443957) could not be resolved and is counted as main; its role is unknown usage statistics in this deck flags appear to count the Main Deck only: Cyber Dragon Nova, Chimeratech Fortress and Megafleet, Heosvarog, Cyber Eternity Dragon, Cyber Dragon Sieger and Clockwork Knight are in the Extra Deck list but flagged not in deck; core_present is 14 of 15, with only Cyber Dragon Infinity truly absent Hand-trap tag over-counts: Infinite Impermanence and Nibiru are conditional, so only 6 cards are unambiguous hand traps No win-rate, matchup, post-side or ResourceScore telemetry exists

More OCG Info

Cyberdark

Cyberdark Breakdown

 
 

 

 

 

 

 

 
 

 

 
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