Cyber Dragon Deck #768880 — Yu-Gi-Oh! OCG

59 Main, 14 Extra, incl. Cyber Dragon Core x3, Mulcharmy Fuwalos x3, Cyber Emergency x3. Created Oct 20, 2026 by YGO Mod.

Deck Cyber Dragon OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: MediumEvaluated Oct 20, 2026
53± 6/ 100
Power Score
Structural 60
Reliability 55
Going First 62
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 53/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 60
Going First 62
Going Second 66
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Combo
  • Format: ocg

Legality

Main 60 / Extra 14 / Side 0 — status: Legal with warning.

Identity & game plan

  • Win condition: Fusion, Synchro and Link beaters: Cyber End Dragon (4000 ATK, piercing), Chaos Angel (3500), Jizukiru (3300) and Therion King Regulus (2800), reached through Cyber Dragon / Machine material (Inferred from card text); Interaction-led attrition (Raigeki, Lightning Storm, Harpie's Feather Duster, Forbidden Droplet) that clears the board before the Extra Deck threats land
  • Turn 1 (going first): Open on Cyber Dragon Core (Normal Summon searches a Cyber Spell/Trap), Mulcharmy Fuwalos or Cyber Dragon Herz; use Cyber Emergency / Cybernetic Horizon / Cyber Repair Plant to find a Cyber Dragon or Machine monster as Fusion or Link material; keep Ash Blossom and Ghost Belle as responses (Inferred from text, no recorded boards)
  • Turn 2 (going second): Six-card hand with a 68% chance of at least one hand trap (Ash Blossom, Ghost Belle, Ghost Ogre, Infinite Impermanence, Nibiru) to answer the opponent's first board, then Raigeki / Lightning Storm or a Fusion/Link follow-up (Inferred)
  • Recovery: Cyber Dragon GY recursion (Cyber Dragon Herz, Cyber Dragon Nachster, Cyber Revsystem, Cyberdark Claw, Cybernetic Overflow) and Clockwork Night / Clockwork Knight searches to rebuild after a hand trap or a board wipe (Inferred)
  • After siding: No Side Deck is registered, so there is no recorded post-side plan; a best-of-3 OCG deck has no sideboard adjustment against Limited or Semi-Limited-era matchups

Why it scores here

The deck reliably opens a starter: the archetype core group has about a 78% chance of at least one copy in a 5-card opener, and 25 searcher-text cards give redundant access to the Cyber Dragon and Machine engine (Inferred from probabilities). Its interaction suite is the strongest part of the system, with 10 hand traps, 15 negation-text cards and 18 removal-text cards, which lets it answer a first board and then reach Cyber End Dragon, Chaos Angel or Jizukiru. The ceiling and median are not measured because no boards were recorded, so the combo scores are text-only Inferred reads. The score comes from consistency, interaction and Extra Deck coverage across the whole system, not from averaging the card scores. Popularity did not add points: the core is only 50% present and exact-name purity is 24.3%, and the deck has no Side Deck, which caps the structural result.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(at least one archetype core card in a 5-card opener) about 0.78; 25 searcher-text cards and 3 Cyber Dragon Core copies (Inferred)
D2 Opening-Hand Quality & Brick Management 52 60 main cards with 13 singletons and many situational spells (Raigeki, Book of Eclipse, Power Bond, Harpie's Feather Duster); brick risk is estimated from text only (Inferred)
D3 Combo Conversion & Ceiling 58 Fusion/Synchro/Link ceiling from Cyber End Dragon 4000, Chaos Angel 3500 and Jizukiru 3300 with Power Bond, but no recorded boards to confirm it (Inferred)
D4 Combo Floor & Median Output 46 No combos_evidence rows, so median and floor are unmeasured; scored low for lack of data (Provisional)
D5 Interruption Resilience & Route Redundancy 64 Multiple independent starters (Core, Mulcharmy, Herz, Nachster, Cyber Dragon) plus 10 hand traps give redundant routes after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 66 GY recursion and search via Cyber Repair Plant, Cyberdark Claw, Cybernetic Overflow and Clockwork Night gives recovery after a board loss (Inferred)
D7 End-Board & Interaction Quality 74 18 removal-text and 15 negation-text cards, with layered Spell/Trap and monster answers (Inferred semantic, flags are Verified)
D8 Going-Second & Board-Breaking Power 72 Raigeki, Lightning Storm, Feather Duster and Triple Tactics Thrust challenge a board going second; 68% chance of a hand trap in a 6-card hand (Inferred)
D9 Offensive Pressure & Closing Power 70 Cyber End Dragon 4000 ATK with piercing, Chaos Angel 3500 and Jizukiru 3300 close quickly once summoned (Verified stats, Inferred access)
D10 Main Deck Efficiency & Flexibility 50 60 main with 34 distinct cards, 24.3% exact-name purity and 56 off-archetype copies lower coherence even though the list is compact in count (Verified composition, Inferred read)
D11 Extra Deck Efficiency & Coverage 62 14 Extra cards cover Fusion, Link, Synchro and Xyz with two-copy Fusion starters and multiple Link options (Verified composition)
D12 Side Deck Adaptability 15 Side Deck is empty in a best-of-3 OCG format, so there is no post-side adaptation (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or archetype meta-share; format fit is unmeasured and held at a neutral value (Provisional)
D14 Pilotability & Error Tolerance 52 Several multi-step Fusion, Link and hand-trap decisions with 10 hand traps and an unresolved passcode; manageable but demanding (Inferred)

How the score was computed

Strategy profile: Toolbox 80 / Midrange 20 (approximate; Toolbox weights used directly for Structural). Structural ≈ 60, Going First ≈ 62, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: engine conflicts (-3); banlist exposure (-2); unverified card (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); 0.80*60 + 0.20*55 - 6 = 53

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.78 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: 10 hand traps, 15 negation-text and 18 removal-text cards
  • Redundant searchers (25 cards) and multiple starter options for the Cyber Dragon core
  • Strong Extra Deck coverage across Fusion, Link, Synchro and Xyz with high-impact beaters

Weaknesses

  • No Side Deck in a best-of-3 OCG format
  • Low archetype purity (24.3%) suggests diffuse engine coherence
  • No recorded boards, so combo ceiling and median are text-only

Critical choke points

  • Cyber Dragon Core copies (3) and Cyber Emergency copies (3) as the search and starter gateway
  • Single-copy Fusion and Link enablers (Cyber Dragon Sieger, Cyber Dragon Nova) that depend on Cyber Dragon material
  • Semi-Limited Ash Blossom & Joyous Spring as one of the main hand-trap answers
Priority Remove Add Reason
1 none a 15-card Side Deck The deck registers zero Side Deck cards in a best-of-3 OCG format, which removes any post-side plan (D12 = 15)
2 one of the off-archetype one-copy spells (Triple Tactics Thrust or Forbidden Droplet) a core Cyber Dragon or Cyberdark card from the usage-stat list Exact-name purity is 24.3% and 56 copies are off-archetype, which weakens engine coherence (D10); the usage stats list Cyber Dragon Infinity and Cyber Dragon Nova as missing core cards
3 none a resolved card record for passcode 10443957 The unresolved passcode is counted as main-deck and prevents a full legal-copy check

Evidence & confidence

  • Verified: Main 60 / Extra 14 / Side 0 within OCG size rules; Limited: Harpie's Feather Duster 1 copy, S:P Little Knight 1 copy; Semi-Limited: Ash Blossom 2 copies, all at legal counts; Extra Deck breakdown: 8 Fusion, 1 Synchro, 4 Link, 1 Xyz; Exact-name purity 24.3% and archetype spread; Usage stats: 23 rows, 9 of 18 core cards present
  • Inferred: Starter access: about 78% at least one archetype core card in a 5-card opener; Hand-trap availability: about 68% at least one in a 6-card hand going second; Toolbox primary strategy from interaction, searcher and off-archetype density; Going-first and going-second plans from card text
  • Provisional: Meta power and matchup fit (no tournament link, no dated metagame sample); Floor and median output (no combos recorded)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent passcode 10443957 could not be resolved and is counted as main no win-rate telemetry: going-first, going-second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional without a dated metagame sample no Side Deck: post-side performance cannot be assessed no guides for the archetype

More OCG Info

Cyber Dragon

Cyber Dragon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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