Therions Deck #768873 — Yu-Gi-Oh! OCG

55 Main, 14 Extra, incl. Nibiru, the Primal Being x3, X-Cross Cannon x3, Ash Blossom & Joyous Spring x3. Created Oct 20, 2026 by YGO Mod.

Deck Therions OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
30± 8/ 100
Power Score

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (Confidence: Low)

  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 56 / Extra 14 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Union/LIGHT Machine boards: Union monsters equipped and revived via Union Activation, Union Hangar, Unauthorized Reactivation and Fusion/Link/XYZ extension (ABC-Dragon Buster, Cyber Dragon Nova, Tellarknight, Rasterliger), with boss pressure from 3000-ATK monsters; Negate-and-search interaction (Ash Blossom, Nibiru, Infinite Impermanence, Ghost Ogre, Droll) to deny the opponent's line while the Union board develops
  • Turn 1 (going first): Search a Union Hangar or Union Activation, then Normal Summon a LIGHT Machine Union monster and equip it with Unauthorized Reactivation or a Union equip effect; Link or Fusion Summon from the Extra Deck once the board has two Machine monsters
  • Turn 2 (going second): Hold Ash Blossom / Ghost Ogre / Nibiru / Infinite Impermanence for the opponent's starter, then rebuild the Union board with Union Activation's GY effect and Dominus Purge / Solemn traps as protection
  • Recovery: Re-search a Union or Therion card via Union Hangar, Therion Discolosseum or Terraforming; Union Activation and Unauthorized Reactivation recur from the GY
  • After siding: Not evaluable: the deck has no side deck (side_count 0), so there is no post-side plan

Why it scores here

The deck is scored as a system on its structure only, because it is Illegal: Ash Blossom & Joyous Spring is run three times against a Semi-Limited limit of two, so the evaluation is capped and labelled theoretical. Its searchers (14 cards, about 78% chance of at least one in a 5-card opening hand) and its Union/LIGHT Machine engine give a plausible T1-T2 plan, but the Union monsters need an equip target or an Extra Deck summon, which keeps brick risk high. Interaction is the strongest part of the list: 14 hand traps and 15 negation-text cards, with an 84% chance of at least one going second. There are no recorded boards, so combo ceiling and median are text-only inferences, and popularity or meta share did not earn points. The cards' individual power scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 Searcher text in 14 main-deck cards, P(at least one in 5-card hand) = 0.78; Union starters need a second piece, so consistency is moderate (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Eighteen Spells and thirteen Traps in 56 cards, with Union monsters dead without an equip target; brick and conflicting-piece risk is moderate (Inferred)
D3 Combo Conversion & Ceiling 45 No boards recorded (total_combos 0); ceiling from card text only: Union equip chains into Fusion/Link/XYZ boss monsters (Inferred)
D4 Combo Floor & Median Output 40 No recorded median output; the floor depends on whether the Union engine connects without a hand trap or search (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Multiple negation and hand-trap lines and GY recursion (Union Activation, Unauthorized Reactivation) give some route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 45 Recursion from GY via Union Activation and Reactivation, plus Union Hangar and Therion Discolosseum searches; card-advantage data absent (Inferred)
D7 End-Board & Interaction Quality 60 14 hand traps, Solemn Judgment, Solemn Warning, Dominus Purge, Nibiru, Dark Ruler No More and Lightning Storm give layered, broad interaction (Inferred semantic reading, with flag evidence)
D8 Going-Second & Board-Breaking Power 50 Going-second hand trap probability 0.84; Barbaros and Lightning Storm are board breakers, but there are no going-second board records (Inferred)
D9 Offensive Pressure & Closing Power 50 Boss monsters at 3000 ATK (Beast King Barbaros, ABC-Dragon Buster, XYZ-Hyper Dragon Cannon) and Union equip pressure; no end-board records (Inferred)
D10 Main Deck Efficiency & Flexibility 40 56 Main Deck cards with 35 distinct; archetype purity 0% exact-name, spread across ABC, A-to-Z, Solemn, Dominus and Machina; high tech count (24) and dense copy counts (Inferred)
D11 Extra Deck Efficiency & Coverage 60 Extra Deck of 14 cards with Fusion 6, Link 4, XYZ 3 and Synchro 1, all used across the engine; no mandatory-slot data (Verified breakdown, Inferred use)
D12 Side Deck Adaptability 5 No side deck (side_count 0), so no post-side adaptability can be assessed (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; archetype meta share unavailable, so this is Provisional
D14 Pilotability & Error Tolerance 40 Multi-step Union equip chains with Extra Deck summons, plus several negation timing decisions (Inferred)

How the score was computed

Strategy profile: Midrange primary with Toolbox secondary; the Toolbox weights were not separately applied. Modifiers: none.


More OCG Info

Therions

Therions Breakdown

 
 

 

 

 

 

 

 
 

 

 
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