Code Talker Deck #768867 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Maliss Chessy Cat x3, Maliss March Hare x3, Mulcharmy Fuwalos x3. Created Oct 20, 2026 by YGO Mod.

Deck Code Talker OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 20, 2026
35± 10/ 100
Power Score
Structural 54
Reliability 42
Going First 52
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 54.3
Going First 52
Going Second 60
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Combo
  • Secondary strategies: Stun, Tempo
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Link-3 to Link-5 Code Talker and Maliss Link Monsters with 2300+ ATK (Decode Talker Integration, Maliss Red Ransom, Accesscode Talker, Allied Code Talker @Ignister) per card text; ATK is verified, the board conversion is not.; Firewall Dragon (2500 ATK Link-4) and Nibiru, the Primal Being as a hand-trap-triggered board reset into a 3000 ATK beater.
  • Turn 1 (going first): Open a Cyberse starter (Backup or Wizard @Ignister, Maliss March Hare, Maliss Chessy Cat) and extend into a Link-3 or Link-4 Code Talker or Maliss monster; keep Ash Blossom, Infinite Impermanence and Ghost Belle in hand as interaction for the opponent's first response.
  • Turn 2 (going second): Use the six-card hand to find a hand trap (Ash Blossom, Ghost Ogre, Ghost Belle, Droll and Lock Bird, Infinite Impermanence) for the opponent's starter, then rebuild through Maliss graveyard revival and Link Summons from the Extra Deck.
  • Recovery: Recover through Maliss in Underground and the Maliss Trap set-and-activate loop (Maliss Dormouse, White Rabbit, MTP-07, TB-11) and Dotscaper/Maliss graveyard Special Summons, all from the Main Deck and GY as the card text allows.
  • After siding: Not supported: the deck has 0 Side Deck cards in the evidence, so no post-side plan can be evaluated.

Why it scores here

This deck is scored as a system in the OCG format, not from its cards' averaged power. The Maliss and Code Talker core (14 copies) has about a 78% chance of at least one piece in a 5-card opening hand, so the engine is usually accessible (Inferred). Interaction is the strongest part of the build: 13 hand traps and 15 negation/removal-text cards give it layered answers on both going-first and going-second (Inferred from card text). The conversion ceiling and the median output are unmeasured because no recorded boards exist, and there is no Side Deck, so adaptability is weak. The deck is Illegal under the OCG copy limits (Allure of Darkness at 3 copies against a limit of 1; Ash Blossom and Dominus Impulse at 3 against 2), so the score is capped low and labeled structural-only. Popularity and archetype usage stats did not earn points because they confirm the list is real, not strong.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least 1 Maliss/Code Talker core card in 5-card opening hand) = 0.78 across 14 copies; the two-card bootstrap to a Link-3 is Inferred
D2 Opening-Hand Quality & Brick Management 45 21.5% of 5-card hands have no core card by hypergeometric proxy; 13 hand traps and 16 tech cards add dead-card risk (Inferred)
D3 Combo Conversion & Ceiling 50 No recorded boards; ceiling read from card text only (Link-3/4 Code Talkers at 2300 ATK, Firewall Dragon 2500) (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards; median output cannot be measured and is held near the midpoint (Provisional)
D5 Interruption Resilience & Route Redundancy 62 Redundant starters across Cyberse, Maliss and Ignister lines plus Maliss/Dotscaper GY recursion give alternative routes after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recursion through Maliss banish-from-GY costs and link-material loops; no resource signature data (Inferred)
D7 End-Board & Interaction Quality 68 Ash Blossom x3, Infinite Impermanence x3, Dominus Impulse x3, Ghost Ogre x2, Ghost Belle x2, Forbidden Crown and Maliss in the Mirror give layered negation (Inferred from text)
D8 Going-Second & Board-Breaking Power 65 Hand traps and Ghost Ogre/Belle are strongest on going second, but there is no board-breaker count beyond Lightning Storm and Forbidden Crown (Inferred)
D9 Offensive Pressure & Closing Power 55 Link-3/4 Code Talker and Maliss Link Monsters at 2300 ATK and Firewall Dragon at 2500 ATK provide closing bodies (verified stat, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 45 55 Main cards over 32 distinct names with 13 hand traps and 16 tech cards; copy limits are violated on 3 cards (Verified count, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 62 All 15 Extra Deck slots are Link Monsters with heavy Code Talker/Maliss overlap, so the Extra Deck is full but flexible (Verified composition)
D12 Side Deck Adaptability 15 Side Deck is 0 cards, so there is no post-side evidence (Verified gap)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype share is unavailable (Provisional)
D14 Pilotability & Error Tolerance 30 Multi-step Link Summon lines with Maliss timing and hand-trap decisions raise the error risk for the pilot (Inferred)

How the score was computed

Strategy profile: Combo primary, Stun secondary (not blended numerically; Combo weights used). Structural ≈ 54.3, Going First ≈ 52, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist_exposure (-10). Final formula: Illegal-cap evaluation. No metagame sample, so Meta is provisional: 0.80*54.3 + 0.20*42 = 51.8; context modifiers total -10 (banlist exposure) gives 41.8; capped to 35 because the deck is illegal (copy-limit violations).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.78 · key two-card combo ≈ — · full-brick estimate ≈ 0.22 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense, layered interaction: 13 hand traps, Ash Blossom x3, Infinite Impermanence x3, Ghost Ogre and Ghost Belle
  • Archetype core is accessible in the opening hand (about 78%)
  • Full 15-card Link Extra Deck with Code Talker and Maliss overlap

Weaknesses

  • Illegal copy limits on three cards
  • Zero Side Deck, so no post-side plan
  • Low exact-name purity (5.7%) and many off-archetype tech and hand traps
  • High hand-trap count increases dead-card and brick risk

Critical choke points

  • Single-card dependence on Maliss Link Monsters to convert hand-trap interaction into a board
  • Going-first hands that lack a starter and a hand trap are unrecoverable without Dotscaper or Maliss GY revival
Priority Remove Add Reason
1 1 copy each of Allure of Darkness (run 3, limit 1), Ash Blossom & Joyous Spring (run 3, limit 2) and Dominus Impulse (run 3, limit 2) Cards that keep the deck legal at the same copy count, such as one more core Maliss or Code Talker card at legal copies The deck cannot receive a normal score while it is illegal; this is the first fix before any other tuning.
2 Dead tech slots when the hand traps already cover the same answer A legal 15-card Side Deck for best-of-3 play Side Deck is 0 cards, so D12 and the post-side plan are unmeasured.
3 Off-archetype hand traps that duplicate interaction Additional Maliss or Code Talker starters to raise D1 and reduce the brick rate A cleaner starter density would lift D1 and D2 without changing the interaction suite.

Evidence & confidence

  • Verified: Deck is Illegal: 3 copy-limit violations (Allure of Darkness, Ash Blossom, Dominus Impulse); Main 55, Extra 15, Side 0; size rules legal for OCG; Extra Deck is 15 Link Monsters; Card text and ATK/DEF values for the listed cards
  • Inferred: Core starter access 78% in a 5-card hand (hypergeometric); Hand-trap coverage 82% in a 6-card hand going second; Interaction density and the going-first/second plans from card text
  • Provisional: Meta power and matchup fit (no dated sample); Matchup coverage (D13)
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) Side Deck is empty, so post-side behaviour cannot be evaluated Meta Power is provisional without a dated metagame sample No guides attached to the archetype

More OCG Info

Code Talker

Code Talker Breakdown

 
 

 

 

 

 

 

 
 

 

 
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